Player Matchup

Tyr
Tyr
 
Tyr
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Blazing Wave
Danzaburou
Level 154
God Stats
18W - 13L
1,702 SR
Queue Stats
85W - 88L
1,462 Elo+
Party 1
Arachne
Arachne
BlueShadowALIEN
Arachne
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,458 Elo+
Party 1
Eset
Eset
Ciwi Akari
Eset
Level 154
God Stats
7W - 6L
1,515 SR
Queue Stats
88W - 93L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
Poptortz
Cthulhu
Level 24
God Stats
20W - 21L
1,421 SR
Queue Stats
21W - 24L
1,214 Elo+
Party 3
Team Averages
Level 107
1,528 SR
1,414 Elo+

VS

Team Averages
Level 98
1,527 SR
1,559 Elo+
Anubis
Anubis
BakedSpudTTV
Anubis
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 33L
1,234 Elo+
Solo
Nemesis
Nemesis
Boogney
Nemesis
Level 100
God Stats
6W - 2L
1,924 SR
Queue Stats
183W - 188L
1,522 Elo+
Solo
Athena
Athena
Warning Goliath
Athena
Level 107
God Stats
4W - 8L
1,209 SR
Queue Stats
63W - 83L
1,719 Elo+
Party 2
Anhur
Anhur
ledlighting
Anhur
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
ohbux
Bellona
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 66L
1,821 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 5 / 3
5,928
593
6,600
10,532
4,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Blazing Wave
Danzaburou
14
3 / 1 / 2
7,347
735
4,646
3,999
1,196
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 3
5,946
595
5,514
10,094
4,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 3 / 2
7,301
730
4,107
5,345
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Poptortz
Cthulhu
11
0 / 6 / 3
5,979
598
5,547
11,549
4,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
2 / 1 / 12
8,109
811
8,644
7,830
4,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Boogney
Nemesis
15
6 / 0 / 9
9,183
918
7,546
4,961
1,917
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 14
7,106
711
5,183
10,233
5,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 1 / 4
7,741
774
5,059
6,061
2,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ohbux
Bellona
13
6 / 0 / 4
7,883
788
7,513
6,817
5,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
5
Kills
19
19
Deaths
5
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
5
3
0.3
W
Anubis
2
1
12
8
L
Danzaburou
Blazing Wave
Danzaburou
3
1
2
4
L
0
4
3
0.38
W
Nemesis
Boogney
Nemesis
6
0
9
10.5
L
2
3
2
1
L
Cthulhu
Poptortz
Cthulhu
0
6
3
0.25
W
1
3
14
2.67
W
4
1
4
6
W
Bellona
ohbux
Bellona
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,414
Damage
33,945
41,519
Taken
35,902
17,102
Mitigated
19,390
5,996
Healing
12,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,600
213
0
3,468
10,532
4,723
0
4,417
6,115
0
12,965
W
Anubis
8,644
516
0
4,415
7,830
4,520
132
2,469
5,165
41,142
0
L
Danzaburou
Blazing Wave
Danzaburou
4,646
1,716
0
646
3,999
1,196
0
791
3,208
0
21,659
L
5,514
4,066
0
971
10,094
4,823
70
2,253
7,841
742
8,567
W
Nemesis
Boogney
Nemesis
7,546
3,141
0
781
4,961
1,917
168
1,409
3,478
0
24,085
L
4,107
120
260
229
5,345
1,847
0
2,528
2,817
19,968
0
L
Cthulhu
Poptortz
Cthulhu
5,547
0
74
348
11,549
4,513
0
4,278
7,271
12,810
0
W
5,183
1,362
1,332
1,196
10,233
5,169
0
2,514
7,469
9,343
0
W
5,059
2,055
708
2,621
6,061
2,142
1,068
1,257
4,686
0
21,047
W
Bellona
ohbux
Bellona
7,513
2,750
452
976
6,817
5,642
349
2,094
4,520
826
18,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,501
Gold Earned
40,022
145
Minions Killed
241
5
Camps Cleared
9
833,582
Distance Traveled
938,357
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,928
593
16
2
1
158,545
2
W
Anubis
8,109
811
89
9
2
164,490
4
L
Danzaburou
7,347
735
46
5
2
152,445
1
L
Arachne
5,946
595
10
1
0
191,364
0
W
Nemesis
9,183
918
49
5
3
232,358
3
L
Eset
7,301
730
52
5
2
148,156
3
L
Cthulhu
5,979
598
21
2
0
183,072
2
W
Athena
7,106
711
16
2
1
172,696
0
W
Anhur
7,741
774
53
5
3
151,613
1
W
Bellona
7,883
788
34
3
0
217,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role