Player Matchup

Nemesis
Nemesis
Platinum III
Hijinxx
Nemesis
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Platinum II
Ikiya
Terra
Platinum II
Level 160
God Stats
13W - 7L
1,827 SR
Queue Stats
87W - 72L
1,842 MMR
Party 1
Apollo
Apollo
Platinum II
Saint_Kerm
Apollo
Platinum II
Level 160
God Stats
13W - 4L
1,883 SR
Queue Stats
326W - 319L
1,841 MMR
Solo
Aphrodite
Aphrodite
Gold I
Selfmade Sam
Aphrodite
Gold I
Level 128
God Stats
2W - 3L
1,976 SR
Queue Stats
99W - 89L
1,721 MMR
Party 2
Guan Yu
Guan Yu
Platinum II
The Booph
Guan Yu
Platinum II
Level 142
God Stats
52W - 28L
1,942 SR
Queue Stats
259W - 233L
2,034 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,826 SR
1,788 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,795 SR
1,845 MMR
Sylvanus
Sylvanus
Platinum III
DutchNV
Sylvanus
Platinum III
Level 155
God Stats
2W - 2L
1,695 SR
Queue Stats
88W - 80L
1,851 MMR
Solo
Awilix
Awilix
Gold II
EatmyFarts6969
Awilix
Gold II
Level 160
God Stats
16W - 11L
2,018 SR
Queue Stats
289W - 228L
1,861 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TinMan-22-SS
Cthulhu
Gold IV
Level 145
God Stats
13W - 12L
1,500 SR
Queue Stats
208W - 206L
1,819 MMR
Solo
Scylla
Scylla
Platinum IV
X-ImWazz-X
Scylla
Platinum IV
Level 123
God Stats
6W - 4L
1,724 SR
Queue Stats
119W - 100L
1,828 MMR
Solo
Anhur
Anhur
Gold II
кaizo
Anhur
Gold II
Level 160
God Stats
6W - 1L
2,041 SR
Queue Stats
22W - 4L
1,866 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hijinxx
Nemesis
19
8 / 6 / 9
13,060
568
20,231
25,055
11,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
Ikiya
Terra
18
2 / 2 / 16
11,919
518
8,094
19,633
19,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Saint_Kerm
Apollo
20
3 / 3 / 7
12,504
544
10,066
16,677
5,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Selfmade Sam
Aphrodite
20
6 / 3 / 13
12,967
564
16,759
21,866
10,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
The Booph
Guan Yu
20
5 / 1 / 10
12,841
558
14,817
27,140
33,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetPersephoneChang'eLokiDanzaburou

VS

Bans
JanusRaCupidPoseidonCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DutchNV
Sylvanus
15
2 / 5 / 10
10,038
436
11,532
26,168
16,972
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 8 / 4
11,535
502
16,582
18,656
7,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TinMan-22-SS
Cthulhu
17
0 / 4 / 2
11,134
484
11,202
20,761
21,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
X-ImWazz-X
Scylla
18
4 / 4 / 6
11,579
503
17,419
13,185
4,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
кaizo
Anhur
20
7 / 4 / 5
13,009
566
23,696
21,143
7,264
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
42
24
Kills
15
15
Deaths
25
55
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
DutchNV
Sylvanus
2
5
10
1.4
L
2
8
4
0.5
W
Nemesis
Hijinxx
Nemesis
8
6
9
2.08
W
Terra
Ikiya
Terra
2
2
16
5
W
Apollo
Saint_Kerm
Apollo
3
3
7
2.17
W
Aphrodite
Selfmade Sam
Aphrodite
6
3
13
4.17
W
Guan Yu
The Booph
Guan Yu
5
1
10
10
L
Cthulhu
TinMan-22-SS
Cthulhu
0
4
2
0.25
L
Scylla
X-ImWazz-X
Scylla
4
4
6
1.75
L
Anhur
кaizo
Anhur
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,967
Damage
80,431
110,371
Taken
99,913
79,608
Mitigated
57,572
67,148
Healing
29,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
DutchNV
Sylvanus
11,532
1,789
2,324
8,100
26,168
16,972
186
11,209
14,551
39,279
0
L
16,582
6,108
0
4,080
18,656
7,304
526
5,304
12,985
0
89,518
W
Nemesis
Hijinxx
Nemesis
20,231
10,428
0
6,626
25,055
11,342
1,999
8,312
16,555
0
91,421
W
Terra
Ikiya
Terra
8,094
731
6,066
5,799
19,633
19,319
283
9,368
9,917
29,358
0
W
Apollo
Saint_Kerm
Apollo
10,066
5,399
0
5,440
16,677
5,309
5,441
3,380
13,207
0
102,214
W
Aphrodite
Selfmade Sam
Aphrodite
16,759
2,458
12,644
13,961
21,866
10,100
1,049
10,069
11,578
85,947
0
W
Guan Yu
The Booph
Guan Yu
14,817
1,634
4,292
12,320
27,140
33,538
240
7,650
18,961
4,689
71,389
L
Cthulhu
TinMan-22-SS
Cthulhu
11,202
442
0
1,315
20,761
21,688
0
6,387
13,865
72,967
0
L
Scylla
X-ImWazz-X
Scylla
17,419
895
0
2,521
13,185
4,344
158
3,451
9,548
90,401
0
L
Anhur
кaizo
Anhur
23,696
16,969
0
10,929
21,143
7,264
602
3,527
17,525
0
109,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,291
Gold Earned
57,295
621
Minions Killed
646
0
Camps Cleared
0
2,343,759
Distance Traveled
2,045,670
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,038
436
52
2
0
360,622
8
L
Awilix
11,535
502
138
6
0
456,998
4
W
Nemesis
13,060
568
112
5
0
451,386
2
W
Terra
11,919
518
47
2
0
492,287
10
W
Apollo
12,504
544
150
7
0
450,405
3
W
Aphrodite
12,967
564
179
8
0
441,529
2
W
Guan Yu
12,841
558
133
6
0
508,152
5
L
Cthulhu
11,134
484
150
7
0
435,698
2
L
Scylla
11,579
503
155
7
0
417,311
5
L
Anhur
13,009
566
151
7
0
375,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role