Player Matchup

Cthulhu
Cthulhu
AntsnEyesJohnson
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,293 Elo+
Solo
Merlin
Merlin
Richarizzard
Merlin
Level 28
God Stats
4W - 10L
1,166 SR
Queue Stats
121W - 140L
1,422 Elo+
Solo
Danzaburou
Danzaburou
Xtractedd
Danzaburou
Level 14
God Stats
2W - 11L
1,206 SR
Queue Stats
2W - 14L
1,140 Elo+
Solo
Cerberus
Cerberus
slaynfish
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
903 Elo+
Solo
Fenrir
Fenrir
tutucarobot
Fenrir
Level 15
God Stats
4W - 4L
1,470 SR
Queue Stats
17W - 20L
1,279 Elo+
Solo
Team Averages
Level 16
1,368 SR
1,207 Elo+

VS

Team Averages
Level 16
1,532 SR
1,295 Elo+
Cu Chulainn
Cu Chulainn
Elturri7
Cu Chulainn
Level 29
God Stats
3W - 0L
1,784 SR
Queue Stats
8W - 8L
1,486 Elo+
Solo
Amaterasu
Amaterasu
Master5133
Amaterasu
Level 28
God Stats
3W - 2L
1,588 SR
Queue Stats
110W - 130L
1,393 Elo+
Solo
Medusa
Medusa
OctupleAtol9069
Medusa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,067 Elo+
Party 1
Neith
Neith
laiborg
Neith
Level 9
God Stats
3W - 2L
1,290 SR
Queue Stats
5W - 5L
1,324 Elo+
Solo
Izanami
Izanami
ll Aspect II
Izanami
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 14
15,999
1,067
22,575
27,661
45,740
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
20
8 / 11 / 19
16,699
1,113
28,291
22,173
11,111
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Xtractedd
Danzaburou
20
7 / 12 / 15
16,589
1,106
27,602
23,329
25,719
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cerberus
slaynfish
Cerberus
19
0 / 8 / 14
13,073
872
210
21,137
12,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
20
13 / 16 / 12
17,661
1,177
25,108
31,131
17,767
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Team 1 Tickets

0

VS

Team 2 Tickets

3

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Elturri7
Cu Chulainn
20
20 / 10 / 18
19,264
1,284
36,689
32,363
18,871
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
Master5133
Amaterasu
20
8 / 2 / 21
15,387
1,026
12,262
14,019
11,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
9 / 12 / 22
15,858
1,057
18,909
22,317
8,703
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
laiborg
Neith
20
6 / 4 / 27
15,628
1,042
21,405
19,062
7,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
ll Aspect II
Izanami
20
7 / 10 / 25
15,949
1,063
28,327
24,878
11,337
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
163
37
Kills
50
50
Deaths
38
74
Assists
113
Player
Kills
Deaths
Assists
KDA
L
9
3
14
5.33
W
Cu Chulainn
Elturri7
Cu Chulainn
20
10
18
2.9
W
Amaterasu
Master5133
Amaterasu
8
2
21
9.25
W
9
12
22
1.67
L
Merlin
8
11
19
1.59
L
Danzaburou
Xtractedd
Danzaburou
7
12
15
1.21
W
Neith
laiborg
Neith
6
4
27
4.88
W
Izanami
ll Aspect II
Izanami
7
10
25
1.95
L
Cerberus
slaynfish
Cerberus
0
8
14
0.88
L
Fenrir
13
16
12
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,786
Damage
117,592
125,431
Taken
112,639
112,827
Mitigated
58,196
5,104
Healing
10,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,575
2,177
390
734
27,661
45,740
0
0
27,375
43,595
0
W
Cu Chulainn
Elturri7
Cu Chulainn
36,689
20,384
395
1,823
32,363
18,871
0
15,897
16,150
0
67,723
W
Amaterasu
Master5133
Amaterasu
12,262
4,940
0
750
14,019
11,658
0
3,156
10,771
0
16,999
W
18,909
11,777
0
684
22,317
8,703
0
8,807
13,435
0
28,502
L
Merlin
28,291
811
0
841
22,173
11,111
0
0
21,998
67,976
0
L
Danzaburou
Xtractedd
Danzaburou
27,602
14,960
0
1,274
23,329
25,719
0
0
23,104
0
59,949
W
Neith
laiborg
Neith
21,405
11,111
0
6,241
19,062
7,627
0
7,691
10,723
0
48,517
W
Izanami
ll Aspect II
Izanami
28,327
22,271
0
200
24,878
11,337
0
14,665
10,061
0
51,021
L
Cerberus
slaynfish
Cerberus
210
210
0
991
21,137
12,490
0
0
20,862
4,611
0
L
Fenrir
25,108
8,655
0
874
31,131
17,767
0
0
30,741
0
44,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,021
Gold Earned
82,086
237
Minions Killed
221
4
Camps Cleared
4
1,129,519
Distance Traveled
1,327,546
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,999
1,067
31
2
0
309,820
0
W
Cu Chulainn
19,264
1,284
67
4
1
289,980
0
W
Amaterasu
15,387
1,026
11
1
2
340,128
0
W
Medusa
15,858
1,057
27
2
0
213,814
0
L
Merlin
16,699
1,113
77
5
1
238,952
0
L
Danzaburou
16,589
1,106
70
5
1
155,765
0
W
Neith
15,628
1,042
56
4
0
262,123
1
W
Izanami
15,949
1,063
60
4
1
221,501
0
L
Cerberus
13,073
872
8
1
0
180,968
0
L
Fenrir
17,661
1,177
51
3
2
244,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role