Player Matchup

Neith
Neith
BjornKenobi
Neith
Level 15
God Stats
20W - 16L
1,689 SR
Queue Stats
23W - 17L
1,677 Elo+
Party 3
Set
Set
Blasiandairy
Set
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 31L
1,718 Elo+
Party 3
Ra
Ra
SoggyOrganism
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,753 Elo+
Solo
Cthulhu
Cthulhu
TyjoWasHere
Cthulhu
Level 6
God Stats
7W - 3L
1,810 SR
Queue Stats
8W - 3L
1,830 Elo+
Party 3
Agni
Agni
xXD4kK1L4Xx
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 72L
1,699 Elo+
Party 3
Team Averages
Level 15
1,600 SR
1,735 Elo+

VS

Team Averages
Level 42
1,469 SR
1,445 Elo+
Ra
Ra
EmuGotMyBaby
Ra
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 17L
1,201 Elo+
Party 2
Cupid
Cupid
Itachilitico
Cupid
Level 20
God Stats
5W - 5L
1,389 SR
Queue Stats
27W - 20L
1,574 Elo+
Party 1
Anhur
Anhur
MumsLttleToy
Anhur
Level 4
God Stats
2W - 3L
1,260 SR
Queue Stats
2W - 3L
1,216 Elo+
Party 2
Zeus
Zeus
Shiinu
Zeus
Level 26
God Stats
6W - 1L
1,697 SR
Queue Stats
49W - 48L
1,490 Elo+
Party 1
Cabrakan
Cabrakan
littl e9108
Cabrakan
Level 17
God Stats
10W - 2L
1,500 SR
Queue Stats
238W - 233L
1,745 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 3
10,199
1,020
11,013
13,648
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 10 / 5
9,982
998
7,238
17,615
7,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
0 / 6 / 9
10,198
1,020
9,253
13,636
5,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
TyjoWasHere
Cthulhu
17
2 / 9 / 9
10,991
1,099
12,001
27,905
25,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
7 / 11 / 6
12,974
1,297
17,442
19,893
6,939
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

67

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 25
12,952
1,295
24,504
10,962
4,893
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 3 / 20
11,062
1,106
12,597
12,243
5,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
8 / 5 / 19
11,358
1,136
11,434
12,858
5,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
Shiinu
Zeus
19
10 / 1 / 17
12,878
1,288
23,920
8,389
3,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
littl e9108
Cabrakan
19
6 / 4 / 21
12,138
1,214
14,944
16,917
23,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
143
15
Kills
41
41
Deaths
15
32
Assists
102
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
L
3
10
5
0.55
W
12
2
25
12.25
W
5
3
20
5
W
8
5
19
3.5
W
Zeus
Shiinu
Zeus
10
1
17
18.5
L
0
6
9
0.75
L
Cthulhu
TyjoWasHere
Cthulhu
2
9
9
0.72
W
Cabrakan
littl e9108
Cabrakan
6
4
21
4.13
L
7
11
6
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,947
Damage
87,399
92,697
Taken
61,369
50,952
Mitigated
42,418
9,782
Healing
16,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,013
6,257
0
2,225
13,648
5,475
0
8,911
4,687
0
26,373
L
7,238
2,389
0
525
17,615
7,166
0
11,426
6,114
0
10,930
W
24,504
1,392
2,698
3,263
10,962
4,893
0
7,671
3,166
36,426
0
W
12,597
8,133
1,907
3,227
12,243
5,391
0
8,337
3,881
0
24,494
W
11,434
7,156
0
402
12,858
5,339
0
6,033
6,652
0
19,045
W
Zeus
Shiinu
Zeus
23,920
3,344
1,072
1,220
8,389
3,181
0
6,753
1,561
47,337
0
L
9,253
875
1,642
2,993
13,636
5,756
0
10,139
3,420
39,197
0
L
Cthulhu
TyjoWasHere
Cthulhu
12,001
789
0
600
27,905
25,616
0
16,987
10,662
27,210
0
W
Cabrakan
littl e9108
Cabrakan
14,944
2,098
0
3,015
16,917
23,614
0
9,174
7,413
42,346
0
L
17,442
2,489
197
1,600
19,893
6,939
0
15,347
4,446
37,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,344
Gold Earned
60,388
197
Minions Killed
187
4
Camps Cleared
6
968,157
Distance Traveled
943,793
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,199
1,020
22
2
3
177,254
0
L
Set
9,982
998
1
0
0
189,381
0
W
Ra
12,952
1,295
23
2
0
237,709
0
W
Cupid
11,062
1,106
28
3
0
189,756
0
W
Anhur
11,358
1,136
15
2
2
172,141
0
W
Zeus
12,878
1,288
47
5
2
164,656
3
L
Ra
10,198
1,020
82
8
1
214,535
0
L
Cthulhu
10,991
1,099
39
4
0
206,155
0
W
Cabrakan
12,138
1,214
74
7
2
179,531
3
L
Agni
12,974
1,297
53
5
0
180,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role