Player Matchup

Kuzenbo
Kuzenbo
InactivexLum0x
Kuzenbo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
KoldKorruption
Neith
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,436 Elo+
Party 1
Thoth
Thoth
Some_Socks
Thoth
Level 88
God Stats
1W - 3L
1,473 SR
Queue Stats
41W - 37L
1,343 Elo+
Party 1
Thor
Thor
Whitestorminite
Thor
Level 134
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 20L
1,466 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Оdiп
Cu Chulainn
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 114
1,495 SR
1,449 Elo+

VS

Team Averages
Level 111
1,479 SR
1,537 Elo+
Fenrir
Fenrir
AGodOfKings
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Baarsh
Agni
Level 124
God Stats
6W - 5L
1,393 SR
Queue Stats
112W - 93L
1,648 Elo+
Solo
Arachne
Arachne
TheBattle2175
Arachne
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,280 Elo+
Party 2
Guan Yu
Guan Yu
Trustles
Guan Yu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,759 Elo+
Party 2
Anhur
Anhur
xxxxThanatosxxxx
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 6
6,454
461
7,061
14,020
7,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 7 / 3
6,417
458
3,080
8,538
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
13
1 / 5 / 3
7,290
521
3,457
8,477
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 3 / 5
7,775
555
7,194
9,864
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
Оdiп
Cu Chulainn
13
5 / 3 / 2
7,905
565
8,846
9,188
7,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 4 / 3
8,245
589
7,283
12,284
4,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
Baarsh
Agni
15
1 / 3 / 3
8,568
612
4,285
6,626
2,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Arachne
14
4 / 3 / 10
8,607
615
8,085
9,701
6,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
Trustles
Guan Yu
13
7 / 3 / 7
8,937
638
6,947
13,035
7,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
6 / 1 / 9
8,336
595
7,737
8,933
2,818
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
56
14
Kills
24
24
Deaths
14
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
4
3
1.88
W
Agni
Baarsh
Agni
1
3
3
0.83
L
2
6
6
0.83
L
1
7
3
0.36
L
Thoth
1
5
3
0.5
W
Arachne
4
3
10
3
W
Guan Yu
Trustles
Guan Yu
7
3
7
3.5
L
5
3
5
2.5
W
6
1
9
10.5
L
Cu Chulainn
Оdiп
Cu Chulainn
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,638
Damage
34,337
50,087
Taken
50,579
23,379
Mitigated
23,553
7,592
Healing
18,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,283
2,117
0
3,114
12,284
4,621
112
445
11,437
0
29,755
W
Agni
Baarsh
Agni
4,285
604
0
2,611
6,626
2,785
2,119
1,804
4,758
56,505
0
L
7,061
3,029
0
2,278
14,020
7,951
0
510
13,510
19,076
0
L
3,080
1,397
0
1,343
8,538
1,754
798
32
8,506
0
25,487
L
Thoth
3,457
83
0
1,178
8,477
2,746
0
1,799
6,678
43,974
0
W
Arachne
8,085
5,766
0
1,729
9,701
6,179
1,329
2,843
6,707
8,650
38,461
W
Guan Yu
Trustles
Guan Yu
6,947
2,039
792
5,677
13,035
7,150
257
2,722
10,223
0
21,973
L
7,194
1,593
0
470
9,864
3,581
0
2,258
7,606
0
41,957
W
7,737
4,145
0
4,132
8,933
2,818
1,440
2,401
6,442
0
40,623
L
Cu Chulainn
Оdiп
Cu Chulainn
8,846
1,504
0
2,323
9,188
7,347
369
254
8,934
0
40,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,841
Gold Earned
42,693
305
Minions Killed
341
0
Camps Cleared
0
1,279,371
Distance Traveled
1,354,111
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,245
589
58
4
0
270,399
6
W
Agni
8,568
612
103
7
0
266,480
5
L
Kuzenbo
6,454
461
20
1
0
262,424
3
L
Neith
6,417
458
55
4
0
226,897
0
L
Thoth
7,290
521
85
6
0
257,998
1
W
Arachne
8,607
615
71
5
0
290,901
0
W
Guan Yu
8,937
638
39
3
0
277,770
0
L
Thor
7,775
555
80
6
0
277,748
2
W
Anhur
8,336
595
70
5
0
248,561
2
L
Cu Chulainn
7,905
565
65
5
0
254,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role