Player Matchup

Geb
Geb
 
Geb
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
AggroBeaver
Kali
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Invader_TrashMan
Kuzenbo
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
63W - 70L
1,500 Elo+
Party 1
Terra
Terra
ReverieOfRapture
Terra
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
108W - 96L
1,727 Elo+
Party 1
Agni
Agni
crazy-kaleb
Agni
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 109L
1,727 Elo+
Party 1
Team Averages
Level 91
1,500 SR
1,591 Elo+

VS

Team Averages
Level 99
1,542 SR
1,524 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
JayR6
Jing Wei
Level 85
God Stats
34W - 23L
1,496 SR
Queue Stats
896W - 712L
1,453 Elo+
Party 2
Baron Samedi
Baron Samedi
MrGovi
Baron Samedi
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 17L
1,632 Elo+
Party 2
Zeus
Zeus
Murz oP
Zeus
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 77L
1,497 Elo+
Solo
Chiron
Chiron
THICCSanta
Chiron
Level 127
God Stats
2W - 2L
1,715 SR
Queue Stats
143W - 116L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
4 / 8 / 6
9,733
811
12,509
18,341
7,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 7 / 4
8,353
696
5,593
13,005
7,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 5 / 11
9,301
775
4,895
17,103
22,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 5 / 10
9,738
812
14,627
18,524
8,280
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
5 / 6 / 6
9,577
798
13,988
11,749
4,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
7 / 4 / 16
10,951
913
6,389
15,051
16,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
JayR6
Jing Wei
14
2 / 3 / 13
9,399
783
6,839
12,232
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
MrGovi
Baron Samedi
18
5 / 3 / 20
10,634
886
13,900
11,727
5,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
Murz oP
Zeus
18
7 / 3 / 16
10,834
903
24,952
11,084
4,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chiron
THICCSanta
Chiron
18
10 / 3 / 14
11,462
955
16,196
11,971
6,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
110
16
Kills
31
31
Deaths
16
37
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
4
8
6
0.88
W
Kumbhakarna
 
Kumbhakarna
7
4
16
3.75
L
3
7
4
0.71
L
1
5
11
1.3
W
Jing Wei
JayR6
Jing Wei
2
3
13
2.83
W
Baron Samedi
MrGovi
Baron Samedi
5
3
20
5
W
Zeus
Murz oP
Zeus
7
3
16
5
L
3
5
10
1.6
W
Chiron
THICCSanta
Chiron
10
3
14
5.67
L
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,612
Damage
68,276
78,722
Taken
62,065
51,020
Mitigated
37,621
25,695
Healing
28,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
12,509
706
1,800
2,893
18,341
7,863
81
11,246
7,095
26,994
0
W
Kumbhakarna
 
Kumbhakarna
6,389
710
0
0
15,051
16,410
1,085
7,496
7,209
18,520
0
L
5,593
1,547
756
2,397
13,005
7,862
375
8,586
4,419
0
13,152
L
4,895
1,490
872
2,235
17,103
22,754
299
8,277
8,826
7,271
0
W
Jing Wei
JayR6
Jing Wei
6,839
4,491
1,175
3,561
12,232
4,752
2,317
9,330
2,740
0
19,517
W
Baron Samedi
MrGovi
Baron Samedi
13,900
366
8,258
3,768
11,727
5,563
313
9,920
1,430
28,674
0
W
Zeus
Murz oP
Zeus
24,952
5,427
1,764
2,027
11,084
4,284
463
8,717
2,243
46,990
0
L
14,627
493
4,906
6,250
18,524
8,280
504
11,161
7,363
23,526
0
W
Chiron
THICCSanta
Chiron
16,196
7,643
4,311
3,336
11,971
6,612
1,454
9,405
2,424
0
28,150
L
13,988
485
1,579
2,007
11,749
4,261
572
5,971
5,778
24,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,702
Gold Earned
53,280
83
Minions Killed
160
0
Camps Cleared
0
1,033,885
Distance Traveled
1,016,934
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,733
811
19
2
0
197,142
1
W
Kumbhakarna
10,951
913
20
2
0
197,911
3
L
Kali
8,353
696
14
1
0
199,615
0
L
Kuzenbo
9,301
775
3
0
0
222,446
0
W
Jing Wei
9,399
783
29
2
0
217,795
2
W
Baron Samedi
10,634
886
29
2
0
205,362
1
W
Zeus
10,834
903
48
4
0
182,720
1
L
Terra
9,738
812
23
2
0
238,411
1
W
Chiron
11,462
955
34
3
0
213,146
1
L
Agni
9,577
798
24
2
0
176,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role