Player Matchup

Sun Wukong
Sun Wukong
PureIrony09
Sun Wukong
Level 44
God Stats
4W - 2L
1,714 SR
Queue Stats
18W - 24L
1,492 Elo+
Party 2
Fenrir
Fenrir
Rustis7
Fenrir
Level 81
God Stats
2W - 2L
1,706 SR
Queue Stats
23W - 31L
1,492 Elo+
Party 2
Baron Samedi
Baron Samedi
SoggyNugget
Baron Samedi
Level 40
God Stats
4W - 4L
1,428 SR
Queue Stats
11W - 15L
1,612 Elo+
Party 2
Team Averages
Level 55
1,616 SR
1,532 Elo+

VS

Team Averages
Level 95
1,500 SR
1,677 Elo+
Fenrir
Fenrir
GamingAndroid
Fenrir
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,433 Elo+
Party 1
Zeus
Zeus
RaptorSatan666
Zeus
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,798 Elo+
Party 1
Horus
Horus
SteamyRanger
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,801 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PureIrony09
Sun Wukong
13
3 / 7 / 4
10,187
728
10,325
17,027
13,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
Rustis7
Fenrir
13
3 / 6 / 4
10,201
729
8,557
18,459
7,132
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
SoggyNugget
Baron Samedi
11
1 / 6 / 3
8,276
591
8,349
14,642
9,571
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 11
9,316
665
7,362
10,968
4,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
12 / 2 / 7
12,165
869
26,948
12,569
7,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
6 / 1 / 12
11,394
814
7,581
17,626
15,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
7
Kills
19
19
Deaths
8
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
5
11
1.3
L
Sun Wukong
PureIrony09
Sun Wukong
3
7
4
0.71
W
12
2
7
7.75
L
Fenrir
Rustis7
Fenrir
3
6
4
0.83
L
Baron Samedi
SoggyNugget
Baron Samedi
1
6
3
0.42
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,231
Damage
41,891
50,128
Taken
41,163
30,410
Mitigated
27,827
15,715
Healing
13,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,362
2,897
0
278
10,968
4,298
0
1,356
9,387
0
22,289
L
Sun Wukong
PureIrony09
Sun Wukong
10,325
2,066
292
3,437
17,027
13,707
644
8,814
8,213
0
39,533
W
26,948
10,100
0
6,851
12,569
7,549
2,575
2,440
9,975
82,758
0
L
Fenrir
Rustis7
Fenrir
8,557
1,874
0
5,617
18,459
7,132
0
8,775
9,684
0
39,484
L
Baron Samedi
SoggyNugget
Baron Samedi
8,349
1,090
2,802
3,567
14,642
9,571
400
9,439
5,203
24,075
0
W
7,581
2,819
1,526
5,053
17,626
15,980
566
4,618
12,758
0
22,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,664
Gold Earned
32,875
150
Minions Killed
145
0
Camps Cleared
0
709,230
Distance Traveled
717,028
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,316
665
19
1
0
245,256
2
L
Sun Wukong
10,187
728
60
4
0
235,590
0
W
Zeus
12,165
869
103
7
0
217,305
4
L
Fenrir
10,201
729
58
4
0
253,205
2
L
Baron Samedi
8,276
591
32
2
0
220,435
3
W
Horus
11,394
814
23
2
0
254,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role