Player Matchup

Artemis
Artemis
Godzillaking10
Artemis
Level 12
God Stats
3W - 4L
1,429 SR
Queue Stats
28W - 38L
1,360 Elo+
Solo
Arachne
Arachne
Kukulkan-thelich
Arachne
Level 14
God Stats
8W - 2L
1,888 SR
Queue Stats
20W - 18L
1,503 Elo+
Party 1
Neith
Neith
Nick-a-los
Neith
Level 30
God Stats
14W - 26L
1,186 SR
Queue Stats
47W - 62L
1,416 Elo+
Solo
Aphrodite
Aphrodite
StoicHOUSE
Aphrodite
Level 27
God Stats
5W - 1L
1,712 SR
Queue Stats
388W - 390L
1,547 Elo+
Solo
Sobek
Sobek
demdois
Sobek
Level 23
God Stats
10W - 5L
1,271 SR
Queue Stats
61W - 57L
1,494 Elo+
Party 1
Team Averages
Level 21
1,497 SR
1,464 Elo+

VS

Team Averages
Level 21
1,477 SR
1,395 Elo+
King Arthur
King Arthur
HunterKing1738
King Arthur
Level 16
God Stats
2W - 3L
1,349 SR
Queue Stats
8W - 9L
1,403 Elo+
Solo
Nemesis
Nemesis
JerryCanPop
Nemesis
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 57L
1,415 Elo+
Solo
Sol
Sol
MAREDEVIL10
Sol
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 174L
1,364 Elo+
Solo
Jormungandr
Jormungandr
Necrophae
Jormungandr
Level 27
God Stats
4W - 3L
1,536 SR
Queue Stats
35W - 18L
1,513 Elo+
Solo
Yemoja
Yemoja
genji13334
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 17
12,466
1,039
15,367
9,624
6,271
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
14 / 1 / 14
13,610
1,134
27,651
17,039
8,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
19
10 / 1 / 16
12,685
1,057
23,374
11,489
4,981
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
StoicHOUSE
Aphrodite
18
3 / 2 / 20
11,869
989
10,721
8,511
7,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
demdois
Sobek
19
3 / 2 / 22
11,836
986
13,044
15,477
19,371
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

302

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HunterKing1738
King Arthur
16
3 / 5 / 3
10,755
896
9,009
9,812
10,190
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
JerryCanPop
Nemesis
17
3 / 7 / 4
10,973
914
10,027
17,389
7,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
0 / 5 / 4
9,853
821
10,329
18,819
6,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Necrophae
Jormungandr
16
3 / 8 / 4
11,381
948
18,335
28,212
23,401
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
genji13334
Yemoja
15
1 / 12 / 3
9,933
828
6,692
21,935
13,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
28
37
Kills
10
10
Deaths
37
89
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
4
17
3.88
L
King Arthur
HunterKing1738
King Arthur
3
5
3
0.9
L
Nemesis
JerryCanPop
Nemesis
3
7
4
0.71
W
14
1
14
21
L
0
5
4
0.4
L
Jormungandr
Necrophae
Jormungandr
3
8
4
0.63
W
Neith
10
1
16
18
W
Aphrodite
StoicHOUSE
Aphrodite
3
2
20
6.5
W
Sobek
demdois
Sobek
3
2
22
7
L
Yemoja
genji13334
Yemoja
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,157
Damage
54,392
62,140
Taken
96,167
46,135
Mitigated
61,887
18,708
Healing
11,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,367
8,433
0
1,360
9,624
6,271
0
2,840
6,674
0
26,053
L
King Arthur
HunterKing1738
King Arthur
9,009
1,044
0
342
9,812
10,190
0
2,419
7,393
189
15,275
L
Nemesis
JerryCanPop
Nemesis
10,027
4,058
0
1,745
17,389
7,630
0
4,277
13,112
0
18,457
W
27,651
20,853
0
6,829
17,039
8,220
0
10,350
6,439
0
43,938
L
10,329
3,439
0
3,232
18,819
6,776
0
5,107
13,712
22,611
0
L
Jormungandr
Necrophae
Jormungandr
18,335
6,683
135
3,233
28,212
23,401
0
8,040
20,172
46,868
0
W
Neith
23,374
12,735
605
744
11,489
4,981
0
7,133
4,231
0
42,973
W
Aphrodite
StoicHOUSE
Aphrodite
10,721
3,730
685
3,956
8,511
7,292
0
4,673
3,638
29,658
0
W
Sobek
demdois
Sobek
13,044
1,938
918
3,611
15,477
19,371
0
9,914
5,188
26,746
0
L
Yemoja
genji13334
Yemoja
6,692
1,853
1,873
882
21,935
13,890
0
3,922
18,013
18,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,466
Gold Earned
52,895
186
Minions Killed
144
9
Camps Cleared
3
918,039
Distance Traveled
787,234
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,466
1,039
33
3
1
134,358
0
L
King Arthur
10,755
896
8
1
1
113,819
0
L
Nemesis
10,973
914
4
0
0
188,247
0
W
Arachne
13,610
1,134
46
4
1
261,880
1
L
Sol
9,853
821
37
3
1
193,244
0
L
Jormungandr
11,381
948
77
6
1
160,639
0
W
Neith
12,685
1,057
43
4
0
177,991
0
W
Aphrodite
11,869
989
36
3
7
140,885
3
W
Sobek
11,836
986
28
2
0
202,925
1
L
Yemoja
9,933
828
18
2
0
131,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role