Player Matchup

Hun Batz
Hun Batz
D1NOC
Hun Batz
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,698 Elo+
Party 2
Ao Kuang
Ao Kuang
Space_Comet_343
Ao Kuang
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
190W - 198L
1,386 Elo+
Party 2
Cerberus
Cerberus
bigborja7283
Cerberus
Level 77
God Stats
12W - 10L
1,715 SR
Queue Stats
255W - 299L
1,483 Elo+
Party 2
Team Averages
Level 56
1,572 SR
1,522 Elo+

VS

Team Averages
Level 52
1,464 SR
1,332 Elo+
Medusa
Medusa
Aîdenna
Medusa
Level 25
God Stats
9W - 6L
1,586 SR
Queue Stats
279W - 284L
1,266 Elo+
Party 1
Baron Samedi
Baron Samedi
Wölfrick
Baron Samedi
Level 25
God Stats
10W - 5L
1,149 SR
Queue Stats
321W - 323L
1,326 Elo+
Party 1
Cthulhu
Cthulhu
grim_reaper710
Cthulhu
Level 105
God Stats
10W - 9L
1,657 SR
Queue Stats
105W - 129L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
D1NOC
Hun Batz
11
1 / 8 / 3
8,544
570
4,070
14,096
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
13
3 / 5 / 2
9,083
606
9,783
17,718
6,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
bigborja7283
Cerberus
11
1 / 9 / 2
8,568
571
8,142
22,367
13,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aîdenna
Medusa
13
4 / 3 / 15
10,385
692
13,372
9,148
3,233
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Wölfrick
Baron Samedi
14
8 / 1 / 13
11,218
748
15,371
8,365
3,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
10 / 1 / 12
12,242
816
14,573
13,079
13,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
5
Kills
22
22
Deaths
5
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aîdenna
Medusa
4
3
15
3.83
L
Hun Batz
D1NOC
Hun Batz
1
8
3
0.31
L
Ao Kuang
3
5
2
0.8
W
Baron Samedi
Wölfrick
Baron Samedi
8
1
13
14.5
L
Cerberus
bigborja7283
Cerberus
1
9
2
0.22
W
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,995
Damage
43,316
54,181
Taken
30,592
25,449
Mitigated
19,707
18,450
Healing
9,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aîdenna
Medusa
13,372
6,306
0
2,331
9,148
3,233
2,087
5,896
3,252
0
41,037
L
Hun Batz
D1NOC
Hun Batz
4,070
370
171
2,867
14,096
4,987
0
8,361
5,735
0
16,318
L
Ao Kuang
9,783
2,711
795
8,827
17,718
6,596
0
8,259
9,459
35,759
0
W
Baron Samedi
Wölfrick
Baron Samedi
15,371
1,602
2,559
2,750
8,365
3,471
88
5,383
2,982
45,794
0
L
Cerberus
bigborja7283
Cerberus
8,142
150
1,185
4,605
22,367
13,866
0
13,528
8,839
35,793
0
W
14,573
1,297
301
1,800
13,079
13,003
259
6,698
6,381
33,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,195
Gold Earned
33,845
171
Minions Killed
159
0
Camps Cleared
0
718,283
Distance Traveled
758,480
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,385
692
48
3
0
262,995
2
L
Hun Batz
8,544
570
30
2
0
234,752
0
L
Ao Kuang
9,083
606
43
3
0
247,944
2
W
Baron Samedi
11,218
748
68
5
0
240,964
3
L
Cerberus
8,568
571
98
7
0
235,587
0
W
Cthulhu
12,242
816
43
3
0
254,521
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role