Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FITTYJ
Merlin
Level 140
God Stats
2W - 1L
1,623 SR
Queue Stats
101W - 50L
1,510 Elo+
Party 2
Ares
Ares
ItsRayLmao
Ares
Level 8
God Stats
9W - 1L
1,758 SR
Queue Stats
108W - 16L
1,864 Elo+
Party 2
Artemis
Artemis
JCHVX
Artemis
Level 141
God Stats
8W - 2L
1,818 SR
Queue Stats
149W - 77L
1,587 Elo+
Party 2
Erlang Shen
Erlang Shen
ShinraTogami
Erlang Shen
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 12L
1,171 Elo+
Party 2
Team Averages
Level 117
1,640 SR
1,526 Elo+

VS

Team Averages
Level 66
1,496 SR
1,540 Elo+
Osiris
Osiris
ChristianElite8
Osiris
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
254W - 253L
1,499 Elo+
Solo
Hera
Hera
LetTyrSmash
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 10L
1,602 Elo+
Party 1
Danzaburou
Danzaburou
Rasho_Makuin95
Danzaburou
Level 54
God Stats
14W - 30L
1,255 SR
Queue Stats
248W - 278L
1,457 Elo+
Party 3
Horus
Horus
T Death the kid
Horus
Level 97
God Stats
9W - 6L
1,725 SR
Queue Stats
93W - 53L
1,602 Elo+
Party 1
Mercury
Mercury
fernanuto
Mercury
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 113L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 1
5,805
581
4,792
7,037
3,793
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
FITTYJ
Merlin
11
4 / 0 / 5
6,020
602
2,854
3,481
1,309
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 0 / 7
5,924
592
4,459
6,241
2,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
JCHVX
Artemis
10
6 / 0 / 4
6,137
614
6,996
5,570
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
ShinraTogami
Erlang Shen
9
4 / 0 / 3
5,918
592
4,664
4,473
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,068
507
3,709
7,911
5,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 3 / 1
5,414
541
3,488
4,379
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Rasho_Makuin95
Danzaburou
7
0 / 6 / 0
4,477
448
2,608
6,536
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 3 / 0
4,712
471
1,712
7,112
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
fernanuto
Mercury
7
0 / 5 / 0
4,759
476
546
7,410
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
18
Kills
1
1
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
1
1.5
L
0
2
1
0.25
W
Merlin
FITTYJ
Merlin
4
0
5
6.5
W
3
0
7
6.5
W
Artemis
JCHVX
Artemis
6
0
4
8
L
0
3
1
0.17
L
Danzaburou
Rasho_Makuin95
Danzaburou
0
6
0
0
W
Erlang Shen
ShinraTogami
Erlang Shen
4
0
3
5.5
L
1
3
0
0.33
L
Mercury
fernanuto
Mercury
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,765
Damage
12,063
26,802
Taken
33,348
12,403
Mitigated
13,123
11,422
Healing
6,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,792
815
0
3,612
7,037
3,793
117
202
6,525
33,933
0
L
3,709
1,257
0
1,870
7,911
5,201
0
5,126
2,785
0
24,054
W
Merlin
FITTYJ
Merlin
2,854
137
0
1,203
3,481
1,309
0
1,529
1,798
29,261
0
W
4,459
462
0
2,867
6,241
2,768
0
596
5,641
13,508
0
W
Artemis
JCHVX
Artemis
6,996
4,154
0
1,952
5,570
1,468
25
0
5,570
0
27,880
L
3,488
1,024
0
834
4,379
1,443
0
2,491
1,888
28,803
0
L
Danzaburou
Rasho_Makuin95
Danzaburou
2,608
639
333
820
6,536
1,627
636
1,879
4,657
0
14,156
W
Erlang Shen
ShinraTogami
Erlang Shen
4,664
2,371
0
1,788
4,473
3,065
0
912
3,426
5,670
25,457
L
1,712
1,097
223
1,601
7,112
3,036
338
2,177
4,935
0
12,506
L
Mercury
fernanuto
Mercury
546
384
0
853
7,410
1,816
0
812
6,598
0
19,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,804
Gold Earned
24,430
252
Minions Killed
201
0
Camps Cleared
0
1,006,001
Distance Traveled
933,829
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,805
581
62
6
0
183,244
2
L
Osiris
5,068
507
52
5
0
174,304
1
W
Merlin
6,020
602
63
6
0
195,333
2
W
Ares
5,924
592
9
1
0
215,572
1
W
Artemis
6,137
614
56
6
0
176,292
2
L
Hera
5,414
541
66
7
0
178,598
3
L
Danzaburou
4,477
448
24
2
0
174,753
2
W
Erlang Shen
5,918
592
62
6
0
235,560
3
L
Horus
4,712
471
16
2
0
203,122
1
L
Mercury
4,759
476
43
4
0
203,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role