Player Matchup

Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
JU33MANROM3
Janus
Level 104
God Stats
7W - 3L
1,836 SR
Queue Stats
321W - 345L
1,757 Elo+
Party 1
Danzaburou
Danzaburou
KingWNG
Danzaburou
Level 129
God Stats
15W - 8L
1,500 SR
Queue Stats
230W - 213L
1,599 Elo+
Party 1
Bacchus
Bacchus
WTDD8196
Bacchus
Level 41
God Stats
8W - 4L
1,738 SR
Queue Stats
79W - 56L
1,695 Elo+
Party 1
Hun Batz
Hun Batz
vSpazz4L
Hun Batz
Level 26
God Stats
8W - 13L
1,544 SR
Queue Stats
45W - 57L
1,522 Elo+
Party 1
Team Averages
Level 90
1,623 SR
1,615 Elo+

VS

Team Averages
Level 61
1,586 SR
1,524 Elo+
Hun Batz
Hun Batz
NickGeezy987
Hun Batz
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 43L
1,502 Elo+
Party 2
Athena
Athena
STA 713Mateo
Athena
Level 42
God Stats
10W - 8L
1,632 SR
Queue Stats
23W - 19L
1,738 Elo+
Solo
Cu Chulainn
Cu Chulainn
Yokai Akemi2387
Cu Chulainn
Level 39
God Stats
21W - 19L
1,449 SR
Queue Stats
388W - 505L
1,375 Elo+
Solo
Danzaburou
Danzaburou
beardstash
Danzaburou
Level 107
God Stats
6W - 8L
1,850 SR
Queue Stats
21W - 27L
1,547 Elo+
Party 2
Baba Yaga
Baba Yaga
kingmantalope
Baba Yaga
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 30L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
4 / 0 / 0
5,700
570
3,110
5,805
4,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 1 / 0
5,922
592
2,884
2,478
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
KingWNG
Danzaburou
11
9 / 1 / 2
7,117
712
10,770
6,594
1,840
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bacchus
WTDD8196
Bacchus
8
2 / 2 / 3
5,425
543
3,168
4,645
2,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
vSpazz4L
Hun Batz
10
0 / 0 / 3
5,357
536
1,046
5,308
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
NickGeezy987
Hun Batz
8
1 / 2 / 3
5,321
532
2,294
6,181
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
7
1 / 6 / 2
4,803
480
1,662
10,611
4,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cu Chulainn
Yokai Akemi2387
Cu Chulainn
10
0 / 3 / 0
5,470
547
5,359
5,129
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
beardstash
Danzaburou
8
1 / 3 / 1
5,111
511
2,748
6,033
1,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baba Yaga
kingmantalope
Baba Yaga
9
1 / 2 / 0
5,533
553
1,487
4,821
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
16
Kills
4
4
Deaths
16
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
0
4
W
1
1
0
1
W
Danzaburou
KingWNG
Danzaburou
9
1
2
10
L
Hun Batz
NickGeezy987
Hun Batz
1
2
3
1.25
L
Athena
1
6
2
0.33
W
Bacchus
WTDD8196
Bacchus
2
2
3
1.75
L
Cu Chulainn
Yokai Akemi2387
Cu Chulainn
0
3
0
0
L
Danzaburou
beardstash
Danzaburou
1
3
1
0.5
L
Baba Yaga
kingmantalope
Baba Yaga
1
2
0
0.5
W
Hun Batz
vSpazz4L
Hun Batz
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,978
Damage
13,550
24,830
Taken
32,775
11,134
Mitigated
12,910
11,572
Healing
4,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,110
1,517
0
3,679
5,805
4,804
0
529
5,276
0
17,362
W
2,884
57
0
574
2,478
691
563
1,306
1,172
32,749
0
W
Danzaburou
KingWNG
Danzaburou
10,770
6,380
0
3,296
6,594
1,840
672
1,218
5,376
0
39,407
L
Hun Batz
NickGeezy987
Hun Batz
2,294
561
0
740
6,181
1,893
0
295
5,857
0
26,729
L
Athena
1,662
807
0
1,761
10,611
4,134
0
1,559
9,052
12,717
0
W
Bacchus
WTDD8196
Bacchus
3,168
290
0
1,145
4,645
2,253
294
625
4,020
8,932
0
L
Cu Chulainn
Yokai Akemi2387
Cu Chulainn
5,359
2,096
0
330
5,129
3,599
323
0
4,941
4,609
26,043
L
Danzaburou
beardstash
Danzaburou
2,748
1,032
0
894
6,033
1,531
0
1,531
4,502
0
20,862
L
Baba Yaga
kingmantalope
Baba Yaga
1,487
83
0
609
4,821
1,753
0
2,410
2,158
25,682
0
W
Hun Batz
vSpazz4L
Hun Batz
1,046
82
0
2,878
5,308
1,546
0
266
5,042
0
25,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,521
Gold Earned
26,238
249
Minions Killed
232
0
Camps Cleared
0
927,756
Distance Traveled
882,237
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,700
570
28
3
0
159,709
0
W
Janus
5,922
592
78
8
0
174,271
3
W
Danzaburou
7,117
712
62
6
0
185,377
1
L
Hun Batz
5,321
532
47
5
0
178,419
3
L
Athena
4,803
480
15
2
0
186,397
1
W
Bacchus
5,425
543
18
2
0
199,442
0
L
Cu Chulainn
5,470
547
54
5
0
156,552
2
L
Danzaburou
5,111
511
46
5
0
191,676
2
L
Baba Yaga
5,533
553
70
7
0
169,193
2
W
Hun Batz
5,357
536
63
6
0
208,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role