Player Matchup

Thor
Thor
Dymolindo
Thor
Level 15
God Stats
2W - 3L
1,449 SR
Queue Stats
9W - 6L
1,494 Elo+
Party 1
Anubis
Anubis
Evech18
Anubis
Level 18
God Stats
10W - 11L
1,447 SR
Queue Stats
85W - 91L
1,448 Elo+
Party 1
Osiris
Osiris
Hiquez_out3
Osiris
Level 29
God Stats
1W - 10L
1,500 SR
Queue Stats
107W - 140L
1,510 Elo+
Solo
Persephone
Persephone
JagoBR
Persephone
Level 25
God Stats
1W - 1L
1,711 SR
Queue Stats
64W - 50L
1,480 Elo+
Party 1
The Morrigan
The Morrigan
TestaDeMarquise
The Morrigan
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 25L
1,464 Elo+
Party 1
Team Averages
Level 21
1,521 SR
1,479 Elo+

VS

Team Averages
Level 19
1,566 SR
1,418 Elo+
Anubis
Anubis
AbutreDeathWing
Anubis
Level 27
God Stats
15W - 13L
1,320 SR
Queue Stats
38W - 33L
1,470 Elo+
Solo
Anhur
Anhur
AethelBjorn
Anhur
Level 28
God Stats
8W - 7L
1,367 SR
Queue Stats
51W - 41L
1,545 Elo+
Party 2
Mercury
Mercury
AtumLanches
Mercury
Level 16
God Stats
3W - 0L
1,824 SR
Queue Stats
12W - 21L
1,375 Elo+
Solo
Ymir
Ymir
OzzMosis12
Ymir
Level 23
God Stats
4W - 0L
1,817 SR
Queue Stats
19W - 18L
1,403 Elo+
Party 2
Bellona
Bellona
migliardi4
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 13 / 10
10,450
418
7,546
25,792
7,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
Evech18
Anubis
18
10 / 14 / 4
12,346
494
22,011
22,702
9,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
17
4 / 7 / 5
10,911
436
13,129
31,527
28,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Persephone
JagoBR
Persephone
17
5 / 9 / 8
11,715
469
16,201
18,608
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
TestaDeMarquise
The Morrigan
1
0 / 0 / 0
4,776
191
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 7 / 8
14,596
584
30,321
24,919
12,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
14 / 2 / 14
13,826
553
25,628
18,342
6,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
AtumLanches
Mercury
18
2 / 5 / 9
12,361
494
6,598
15,126
5,540
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 3 / 24
12,030
481
14,681
20,853
13,907
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
migliardi4
Bellona
11
5 / 5 / 4
9,760
390
4,498
10,865
7,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
102
22
Kills
43
43
Deaths
22
27
Assists
59
Player
Kills
Deaths
Assists
KDA
W
19
7
8
3.29
W
14
2
14
10.5
W
Mercury
AtumLanches
Mercury
2
5
9
1.3
L
Thor
3
13
10
0.62
L
Anubis
Evech18
Anubis
10
14
4
0.86
L
Osiris
4
7
5
0.93
L
Persephone
JagoBR
Persephone
5
9
8
1
W
3
3
24
5
L
The Morrigan
TestaDeMarquise
The Morrigan
0
0
0
0
W
Bellona
migliardi4
Bellona
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,887
Damage
81,726
98,629
Taken
90,105
50,650
Mitigated
45,996
19,020
Healing
30,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,321
1,300
0
13,663
24,919
12,663
2,916
11,564
13,230
115,290
0
W
25,628
12,637
0
10,425
18,342
6,346
3,820
7,268
10,857
0
72,229
W
Mercury
AtumLanches
Mercury
6,598
2,437
0
1,866
15,126
5,540
4,126
3,863
11,163
0
64,101
L
Thor
7,546
2,323
0
1,585
25,792
7,050
360
11,566
14,026
0
43,265
L
Anubis
Evech18
Anubis
22,011
844
0
5,815
22,702
9,441
1,067
10,723
11,854
52,333
0
L
Osiris
13,129
2,319
0
10,041
31,527
28,711
341
14,817
16,642
0
56,415
L
Persephone
JagoBR
Persephone
16,201
1,145
0
1,579
18,608
5,448
385
7,894
10,710
54,711
0
W
14,681
1,483
0
3,776
20,853
13,907
886
10,410
10,063
42,131
0
L
The Morrigan
TestaDeMarquise
The Morrigan
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
migliardi4
Bellona
4,498
1,450
0
796
10,865
7,540
1,625
5,107
5,666
0
18,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,198
Gold Earned
62,573
300
Minions Killed
453
0
Camps Cleared
0
1,415,497
Distance Traveled
2,044,131
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,596
584
160
6
0
355,765
2
W
Anhur
13,826
553
66
3
0
433,315
5
W
Mercury
12,361
494
141
6
0
527,433
2
L
Thor
10,450
418
70
3
0
382,673
1
L
Anubis
12,346
494
64
3
0
298,502
0
L
Osiris
10,911
436
89
4
0
364,129
0
L
Persephone
11,715
469
77
3
0
370,193
3
W
Ymir
12,030
481
54
2
0
414,927
1
L
The Morrigan
4,776
191
0
0
0
0
0
W
Bellona
9,760
390
32
1
0
312,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role