Player Matchup

Hun Batz
Hun Batz
Silver I
Dewg0ng
Hun Batz
Silver I
Level 97
God Stats
0W - 1L
1,485 SR
Queue Stats
6W - 6L
1,553 MMR
Party 1
Jing Wei
Jing Wei
Gold I
JunkyardMutt
Jing Wei
Gold I
Level 156
God Stats
3W - 5L
1,502 SR
Queue Stats
94W - 102L
1,610 MMR
Party 1
Fenrir
Fenrir
Gold III
TwinCeed
Fenrir
Gold III
Level 158
God Stats
9W - 9L
1,910 SR
Queue Stats
263W - 249L
1,583 MMR
Solo
Hercules
Hercules
Silver I
YByPainT
Hercules
Silver I
Level 88
God Stats
3W - 1L
1,707 SR
Queue Stats
6W - 3L
1,581 MMR
Solo
Scylla
Scylla
Silver I
coppywolf
Scylla
Silver I
Level 141
God Stats
10W - 8L
1,961 SR
Queue Stats
151W - 142L
1,589 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,713 SR
1,583 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,539 SR
1,583 MMR
Thoth
Thoth
Gold II
Bindez
Thoth
Gold II
Level 108
God Stats
9W - 16L
1,410 SR
Queue Stats
919W - 925L
1,648 MMR
Party 2
Set
Set
Gold IV
Glacierez
Set
Gold IV
Level 107
God Stats
54W - 42L
1,629 SR
Queue Stats
532W - 523L
1,514 MMR
Party 2
Ganesha
Ganesha
Gold IV
Maliverak
Ganesha
Gold IV
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 93L
1,581 MMR
Solo
Mercury
Mercury
Gold IV
TheRainbow09
Mercury
Gold IV
Level 157
God Stats
8W - 0L
1,500 SR
Queue Stats
127W - 121L
1,585 MMR
Solo
Hachiman
Hachiman
Silver I
lliMvPll
Hachiman
Silver I
Level 160
God Stats
4W - 3L
1,659 SR
Queue Stats
104W - 94L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dewg0ng
Hun Batz
20
4 / 9 / 10
14,631
430
11,017
23,320
18,270
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
JunkyardMutt
Jing Wei
20
4 / 7 / 4
17,310
509
19,741
25,334
13,121
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
TwinCeed
Fenrir
20
4 / 4 / 14
14,503
427
10,971
40,497
55,876
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
YByPainT
Hercules
20
1 / 5 / 8
15,597
459
17,286
34,657
40,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
coppywolf
Scylla
20
9 / 5 / 9
16,196
476
32,126
20,434
6,199
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Nu WaTsukuyomiErlang ShenDanzaburouYemoja

VS

Bans
CthulhuNemesisGebCu ChulainnYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bindez
Thoth
20
4 / 8 / 15
18,512
544
25,547
21,203
10,211
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 2 / 9
20,475
602
26,411
31,401
43,064
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ganesha
Maliverak
Ganesha
20
0 / 5 / 21
16,720
492
8,876
34,298
48,384
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
TheRainbow09
Mercury
20
4 / 6 / 12
19,057
561
14,374
24,184
13,037
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
lliMvPll
Hachiman
20
15 / 1 / 4
23,151
681
38,293
26,801
14,075
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
91
22
Kills
30
30
Deaths
22
45
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Thoth
Bindez
Thoth
4
8
15
1.44
L
Hun Batz
Dewg0ng
Hun Batz
4
9
10
1
W
7
2
9
5.75
L
Jing Wei
JunkyardMutt
Jing Wei
4
7
4
0.86
W
Ganesha
Maliverak
Ganesha
0
5
21
2.1
W
Mercury
TheRainbow09
Mercury
4
6
12
1.67
L
Fenrir
TwinCeed
Fenrir
4
4
14
2.75
L
Hercules
YByPainT
Hercules
1
5
8
1
L
Scylla
coppywolf
Scylla
9
5
9
2.7
W
Hachiman
lliMvPll
Hachiman
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,141
Damage
113,501
144,242
Taken
137,887
133,609
Mitigated
128,771
21,285
Healing
47,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Bindez
Thoth
25,547
566
0
4,625
21,203
10,211
1,912
5,696
15,313
127,324
0
L
Hun Batz
Dewg0ng
Hun Batz
11,017
5,003
0
1,434
23,320
18,270
0
5,506
17,612
0
117,939
W
26,411
11,731
0
14,335
31,401
43,064
3,751
9,945
21,340
532
153,283
L
Jing Wei
JunkyardMutt
Jing Wei
19,741
15,496
0
4,264
25,334
13,121
0
3,282
21,892
0
166,270
W
Ganesha
Maliverak
Ganesha
8,876
801
0
6,263
34,298
48,384
683
11,682
22,334
46,410
0
W
Mercury
TheRainbow09
Mercury
14,374
7,409
0
1,297
24,184
13,037
841
6,894
17,161
0
162,053
L
Fenrir
TwinCeed
Fenrir
10,971
2,488
0
4,081
40,497
55,876
0
8,606
30,496
482
57,784
L
Hercules
YByPainT
Hercules
17,286
4,134
0
7,376
34,657
40,143
965
4,624
29,101
11,780
102,600
L
Scylla
coppywolf
Scylla
32,126
2,721
548
3,582
20,434
6,199
106
11,920
8,219
141,204
0
W
Hachiman
lliMvPll
Hachiman
38,293
24,960
0
20,667
26,801
14,075
7,085
1,745
25,024
0
218,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,237
Gold Earned
97,915
953
Minions Killed
1,017
0
Camps Cleared
0
3,300,044
Distance Traveled
3,340,555
49
Wards Purchased
54
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
18,512
544
231
7
0
616,687
6
L
Hun Batz
14,631
430
144
4
0
678,037
2
W
Set
20,475
602
259
8
0
680,708
11
L
Jing Wei
17,310
509
266
8
0
659,489
3
W
Ganesha
16,720
492
22
1
0
654,077
15
W
Mercury
19,057
561
229
7
0
751,553
12
L
Fenrir
14,503
427
77
2
0
694,341
20
L
Hercules
15,597
459
228
7
0
616,092
16
L
Scylla
16,196
476
238
7
0
652,085
8
W
Hachiman
23,151
681
276
8
0
637,530
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role