Player Matchup

Thanatos
Thanatos
Beans5345
Thanatos
Level 46
God Stats
5W - 4L
1,602 SR
Queue Stats
47W - 47L
1,690 Elo+
Party 3
Persephone
Persephone
Ec_Borreti
Persephone
Level 44
God Stats
4W - 7L
1,334 SR
Queue Stats
70W - 82L
1,436 Elo+
Party 2
Chaac
Chaac
FlickMeBean1138
Chaac
Level 28
God Stats
9W - 7L
1,602 SR
Queue Stats
92W - 87L
1,575 Elo+
Party 3
Izanami
Izanami
Sugoï
Izanami
Level 28
God Stats
11W - 12L
1,452 SR
Queue Stats
79W - 72L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
sancho-biiip
Cthulhu
Level 28
God Stats
6W - 11L
1,504 SR
Queue Stats
27W - 27L
1,571 Elo+
Party 2
Team Averages
Level 35
1,499 SR
1,553 Elo+

VS

Team Averages
Level 58
1,513 SR
1,447 Elo+
Bellona
Bellona
CamboX14
Bellona
Level 42
God Stats
7W - 7L
1,579 SR
Queue Stats
517W - 563L
1,504 Elo+
Party 1
Serqet
Serqet
FlamingViper017
Serqet
Level 49
God Stats
8W - 9L
1,170 SR
Queue Stats
164W - 154L
1,289 Elo+
Solo
Ymir
Ymir
JB_Heatwave
Ymir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 206L
1,512 Elo+
Party 1
Medusa
Medusa
tumama-tr
Medusa
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 144L
1,427 Elo+
Solo
Nu Wa
Nu Wa
x_smegal
Nu Wa
Level 126
God Stats
5W - 2L
1,816 SR
Queue Stats
456W - 461L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Beans5345
Thanatos
14
1 / 11 / 3
8,797
440
11,156
19,521
6,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Persephone
Ec_Borreti
Persephone
14
0 / 7 / 1
8,228
411
7,727
11,908
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 7 / 2
7,772
389
7,685
15,700
11,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Sugoï
Izanami
16
6 / 2 / 1
10,464
523
14,138
10,947
5,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
sancho-biiip
Cthulhu
14
2 / 4 / 6
9,543
477
5,420
14,175
10,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CamboX14
Bellona
19
6 / 2 / 6
11,600
580
13,669
14,847
15,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
11 / 3 / 4
11,251
563
9,540
15,570
6,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 4 / 7
10,085
504
2,567
13,849
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
tumama-tr
Medusa
14
0 / 2 / 8
8,775
439
5,751
14,583
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
x_smegal
Nu Wa
20
12 / 0 / 10
13,292
665
24,514
10,603
3,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
66
11
Kills
31
31
Deaths
11
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Beans5345
Thanatos
1
11
3
0.23
W
Bellona
CamboX14
Bellona
6
2
6
4.5
L
Persephone
Ec_Borreti
Persephone
0
7
1
0.07
W
11
3
4
4.33
L
2
7
2
0.43
W
2
4
7
1.38
L
Izanami
Sugoï
Izanami
6
2
1
3.25
L
Cthulhu
sancho-biiip
Cthulhu
2
4
6
1.25
W
Medusa
tumama-tr
Medusa
0
2
8
2
W
Nu Wa
x_smegal
Nu Wa
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,126
Damage
56,041
72,251
Taken
69,452
37,301
Mitigated
37,243
19,277
Healing
17,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Beans5345
Thanatos
11,156
3,203
0
9,315
19,521
6,513
0
5,104
13,840
0
56,604
W
Bellona
CamboX14
Bellona
13,669
6,581
0
5,217
14,847
15,127
334
700
13,751
4,837
65,808
L
Persephone
Ec_Borreti
Persephone
7,727
532
0
2,105
11,908
3,152
0
6,769
4,887
66,065
0
W
9,540
2,720
0
5,012
15,570
6,150
0
2,477
13,043
0
63,650
L
7,685
1,345
0
2,553
15,700
11,817
160
4,442
10,646
0
29,775
W
2,567
227
0
2,309
13,849
7,579
481
3,966
9,883
35,391
0
L
Izanami
Sugoï
Izanami
14,138
9,255
0
2,959
10,947
5,657
707
3,120
7,691
7,130
67,243
L
Cthulhu
sancho-biiip
Cthulhu
5,420
306
0
2,345
14,175
10,162
79
7,177
6,512
22,078
0
W
Medusa
tumama-tr
Medusa
5,751
2,713
0
3,940
14,583
4,391
360
1,980
12,528
0
44,896
W
Nu Wa
x_smegal
Nu Wa
24,514
5,763
0
1,288
10,603
3,996
1,680
5,493
5,110
112,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,804
Gold Earned
55,003
387
Minions Killed
548
0
Camps Cleared
0
1,749,293
Distance Traveled
1,985,122
27
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,797
440
97
5
0
345,814
7
W
Bellona
11,600
580
127
6
0
407,212
0
L
Persephone
8,228
411
104
5
0
348,687
4
W
Serqet
11,251
563
99
5
0
396,904
4
L
Chaac
7,772
389
39
2
0
340,319
0
W
Ymir
10,085
504
58
3
0
402,745
0
L
Izanami
10,464
523
126
6
0
356,774
5
L
Cthulhu
9,543
477
21
1
0
357,699
11
W
Medusa
8,775
439
74
4
0
389,216
0
W
Nu Wa
13,292
665
190
10
0
389,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role