Player Matchup

Danzaburou
Danzaburou
Silver I
BabuFrikOP
Danzaburou
Silver I
Level 55
God Stats
7W - 2L
1,500 SR
Queue Stats
31W - 26L
1,626 MMR
Party 1
Vulcan
Vulcan
Gold V
Haiseye
Vulcan
Gold V
Level 129
God Stats
1W - 1L
1,310 SR
Queue Stats
42W - 42L
1,739 MMR
Solo
Geb
Geb
Platinum IV
MasterPito
Geb
Platinum IV
Level 145
God Stats
12W - 7L
1,500 SR
Queue Stats
730W - 730L
1,730 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
negxte
Zhong Kui
Platinum II
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 113L
1,829 MMR
Party 1
Fenrir
Fenrir
Platinum IV
xpaulbox
Fenrir
Platinum IV
Level 145
God Stats
5W - 2L
1,500 SR
Queue Stats
141W - 136L
1,740 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,462 SR
1,733 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,679 SR
1,733 MMR
Erlang Shen
Erlang Shen
Platinum IV
CharlistonBiber
Erlang Shen
Platinum IV
Level 157
God Stats
7W - 3L
1,897 SR
Queue Stats
301W - 276L
1,736 MMR
Solo
Bakasura
Bakasura
Platinum IV
Ozarumonster
Bakasura
Platinum IV
Level 144
God Stats
6W - 7L
1,887 SR
Queue Stats
332W - 301L
1,839 MMR
Party 2
Guan Yu
Guan Yu
Gold III
TajoTv
Guan Yu
Gold III
Level 138
God Stats
16W - 17L
1,470 SR
Queue Stats
269W - 253L
1,629 MMR
Party 2
Sol
Sol
Gold III
cezice
Sol
Gold III
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 62L
1,725 MMR
Solo
Scylla
Scylla
Platinum V
flabbergast11
Scylla
Platinum V
Level 66
God Stats
7W - 9L
1,641 SR
Queue Stats
100W - 93L
1,735 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BabuFrikOP
Danzaburou
20
4 / 4 / 5
14,536
581
15,188
19,510
6,862
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
Haiseye
Vulcan
20
3 / 3 / 8
13,628
545
20,654
10,817
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
1 / 1 / 12
12,770
511
8,260
22,557
21,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
negxte
Zhong Kui
20
8 / 2 / 4
16,058
642
17,580
15,168
18,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
xpaulbox
Fenrir
20
12 / 7 / 9
15,654
626
29,868
25,245
15,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
SetThe MorriganTsukuyomiPersephoneChang'e

VS

Bans
Nu WaJanusSkadiPoseidonCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CharlistonBiber
Erlang Shen
19
1 / 5 / 4
11,644
466
7,957
27,538
19,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bakasura
Ozarumonster
Bakasura
20
9 / 7 / 5
13,403
536
17,629
23,291
16,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
TajoTv
Guan Yu
16
1 / 4 / 8
10,834
433
11,771
25,469
24,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
cezice
Sol
20
3 / 4 / 4
13,064
523
12,661
21,345
7,876
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
3 / 8 / 5
12,947
518
11,455
18,015
6,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
43
28
Kills
17
17
Deaths
28
38
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BabuFrikOP
Danzaburou
4
4
5
1.63
L
Erlang Shen
CharlistonBiber
Erlang Shen
1
5
4
0.6
W
Vulcan
Haiseye
Vulcan
3
3
8
2.33
W
1
1
12
7
L
Bakasura
Ozarumonster
Bakasura
9
7
5
1.64
L
Guan Yu
TajoTv
Guan Yu
1
4
8
1.25
L
Sol
cezice
Sol
3
4
4
1.25
L
3
8
5
0.69
W
Zhong Kui
negxte
Zhong Kui
8
2
4
5
W
Fenrir
xpaulbox
Fenrir
12
7
9
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,550
Damage
61,473
93,297
Taken
115,658
66,935
Mitigated
75,229
29,934
Healing
43,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BabuFrikOP
Danzaburou
15,188
7,074
0
11,334
19,510
6,862
4,050
6,648
12,682
0
118,183
L
Erlang Shen
CharlistonBiber
Erlang Shen
7,957
3,726
0
8,641
27,538
19,625
388
11,057
16,481
0
71,131
W
Vulcan
Haiseye
Vulcan
20,654
5,312
0
1,247
10,817
4,111
830
1,374
8,850
121,152
0
W
8,260
1,037
0
6,360
22,557
21,916
510
6,756
15,277
22,740
0
L
Bakasura
Ozarumonster
Bakasura
17,629
11,696
0
6,650
23,291
16,011
0
10,416
12,875
8,407
76,731
L
Guan Yu
TajoTv
Guan Yu
11,771
1,790
3,956
11,853
25,469
24,886
0
11,085
14,384
0
39,174
L
Sol
cezice
Sol
12,661
4,454
0
11,048
21,345
7,876
2,235
7,451
13,894
109,462
0
L
11,455
944
0
1,493
18,015
6,831
1,270
6,937
11,078
105,779
0
W
Zhong Kui
negxte
Zhong Kui
17,580
4,030
0
6,520
15,168
18,532
1,998
3,781
10,382
98,191
0
W
Fenrir
xpaulbox
Fenrir
29,868
9,305
0
4,473
25,245
15,514
1,346
7,861
15,359
0
113,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,646
Gold Earned
61,892
657
Minions Killed
709
0
Camps Cleared
0
2,454,914
Distance Traveled
2,413,618
30
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,536
581
158
6
0
449,495
3
L
Erlang Shen
11,644
466
131
5
0
510,418
8
W
Vulcan
13,628
545
184
7
0
526,423
7
W
Geb
12,770
511
16
1
0
531,496
10
L
Bakasura
13,403
536
149
6
0
533,214
6
L
Guan Yu
10,834
433
55
2
0
519,227
14
L
Sol
13,064
523
188
8
0
403,458
2
L
Scylla
12,947
518
186
7
0
447,301
4
W
Zhong Kui
16,058
642
182
7
0
448,511
8
W
Fenrir
15,654
626
117
5
0
498,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role