Player Matchup

Cu Chulainn
Cu Chulainn
Silver IV
DarkEvilMonkey
Cu Chulainn
Silver IV
Level 158
God Stats
13W - 16L
1,285 SR
Queue Stats
308W - 322L
1,090 MMR
Solo
Ymir
Ymir
Silver IV
ENEMIES1STSTRIKE
Ymir
Silver IV
Level 84
God Stats
62W - 53L
1,540 SR
Queue Stats
873W - 862L
1,085 MMR
Party 1
Freya
Freya
Silver II
RaMMeRJaMMeRx17
Freya
Silver II
Level 120
God Stats
28W - 29L
1,534 SR
Queue Stats
126W - 127L
1,096 MMR
Solo
Fenrir
Fenrir
Silver II
Whvsian
Fenrir
Silver II
Level 62
God Stats
17W - 21L
1,538 SR
Queue Stats
659W - 640L
1,107 MMR
Party 1
Nu Wa
Nu Wa
Silver V
sharedgrave
Nu Wa
Silver V
Level 130
God Stats
5W - 3L
1,661 SR
Queue Stats
67W - 63L
1,133 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,511 SR
1,102 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 83
1,318 SR
1,102 MMR
Hercules
Hercules
Silver V
H_o_f_f_i_8
Hercules
Silver V
Level 116
God Stats
4W - 8L
1,431 SR
Queue Stats
31W - 50L
1,078 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
HyperWebernator
Ao Kuang
Silver IV
Level 102
God Stats
3W - 5L
1,500 SR
Queue Stats
80W - 88L
1,086 MMR
Solo
Discordia
Discordia
Bronze I
KALLASORRAPUM
Discordia
Bronze I
Level 44
God Stats
0W - 1L
1,293 SR
Queue Stats
20W - 20L
1,114 MMR
Solo
Tyr
Tyr
Silver II
Prophetie_Qc
Tyr
Silver II
Level 67
God Stats
34W - 45L
1,274 SR
Queue Stats
410W - 448L
1,099 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze I
joselitto300
Ah Muzen Cab
Bronze I
Level 88
God Stats
10W - 10L
1,091 SR
Queue Stats
120W - 158L
1,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarkEvilMonkey
Cu Chulainn
18
7 / 3 / 17
13,005
565
18,199
19,923
18,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 4 / 18
11,205
487
10,768
25,024
17,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
9 / 2 / 8
13,728
597
9,724
16,092
6,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Whvsian
Fenrir
20
13 / 1 / 13
13,306
579
12,531
16,804
8,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
9 / 3 / 17
12,972
564
26,794
13,630
5,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuArachneApolloAnubisErlang Shen

VS

Bans
DanzaburouCupidNemesisIzanamiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
H_o_f_f_i_8
Hercules
12
1 / 9 / 2
8,607
374
7,654
24,076
22,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
16
7 / 10 / 3
11,554
502
16,663
26,815
9,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
KALLASORRAPUM
Discordia
13
1 / 7 / 2
9,032
393
9,907
12,522
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 6 / 3
10,116
440
7,335
19,724
24,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
joselitto300
Ah Muzen Cab
16
1 / 9 / 1
9,898
430
9,862
18,300
5,543
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
24
41
Kills
13
13
Deaths
41
73
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
DarkEvilMonkey
Cu Chulainn
7
3
17
5.17
W
3
4
18
3
L
Hercules
H_o_f_f_i_8
Hercules
1
9
2
0.22
L
Ao Kuang
7
10
3
0.85
L
Discordia
KALLASORRAPUM
Discordia
1
7
2
0.29
L
3
6
3
0.75
W
9
2
8
6.5
W
Fenrir
Whvsian
Fenrir
13
1
13
19.5
L
Ah Muzen Cab
joselitto300
Ah Muzen Cab
1
9
1
0.17
W
9
3
17
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,016
Damage
51,421
91,473
Taken
101,437
55,965
Mitigated
66,412
30,779
Healing
27,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
DarkEvilMonkey
Cu Chulainn
18,199
3,737
0
3,568
19,923
18,143
1,118
4,031
15,590
0
62,549
W
10,768
1,282
0
8,229
25,024
17,069
921
11,416
12,902
43,718
0
L
Hercules
H_o_f_f_i_8
Hercules
7,654
1,641
602
5,498
24,076
22,515
0
11,090
12,554
0
26,334
L
Ao Kuang
16,663
3,804
505
10,481
26,815
9,721
0
12,567
13,799
64,085
0
L
Discordia
KALLASORRAPUM
Discordia
9,907
729
0
716
12,522
3,859
731
4,350
7,872
46,081
0
L
7,335
641
0
5,663
19,724
24,774
626
8,852
10,494
302
49,382
W
9,724
4,171
0
9,512
16,092
6,737
4,038
428
15,614
96,293
0
W
Fenrir
Whvsian
Fenrir
12,531
2,294
0
5,534
16,804
8,822
2,752
4,533
12,073
0
90,193
L
Ah Muzen Cab
joselitto300
Ah Muzen Cab
9,862
3,498
0
4,162
18,300
5,543
392
8,552
9,432
0
78,916
W
26,794
4,035
888
3,048
13,630
5,194
3,141
5,312
8,035
70,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,216
Gold Earned
49,207
516
Minions Killed
421
0
Camps Cleared
0
2,207,834
Distance Traveled
1,870,474
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
13,005
565
78
3
0
451,975
0
W
Ymir
11,205
487
53
2
0
430,786
4
L
Hercules
8,607
374
33
1
0
394,617
2
L
Ao Kuang
11,554
502
99
4
0
378,855
2
L
Discordia
9,032
393
82
4
0
361,852
4
L
Tyr
10,116
440
94
4
0
406,498
10
W
Freya
13,728
597
173
8
0
373,503
2
W
Fenrir
13,306
579
115
5
0
518,217
0
L
Ah Muzen Cab
9,898
430
113
5
0
328,652
0
W
Nu Wa
12,972
564
97
4
0
433,353
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role