Player Matchup

He Bo
He Bo
Cersey
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,053 Elo+
Party 1
Ymir
Ymir
DurzaLeDemon
Ymir
Level 25
God Stats
0W - 1L
1,710 SR
Queue Stats
2W - 5L
1,053 Elo+
Party 1
Da Ji
Da Ji
Rikirell
Da Ji
Level 26
God Stats
0W - 1L
1,799 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Team Averages
Level 27
1,670 SR
1,130 Elo+

VS

Team Averages
Level 34
1,583 SR
1,529 Elo+
Hercules
Hercules
Alfa2971
Hercules
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 10L
1,529 Elo+
Party 2
Merlin
Merlin
NiPutaNiSanta
Merlin
Level 35
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 55L
1,551 Elo+
Party 2
Rama
Rama
shodowlok
Rama
Level 39
God Stats
6W - 5L
1,749 SR
Queue Stats
109W - 59L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cersey
He Bo
11
2 / 9 / 3
8,574
612
7,161
13,084
4,469
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 5 / 8
8,799
629
4,531
17,004
14,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
Rikirell
Da Ji
12
7 / 7 / 2
9,764
697
9,433
14,850
6,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alfa2971
Hercules
13
3 / 6 / 11
9,904
707
5,920
12,140
9,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
6 / 2 / 13
11,055
790
18,709
7,798
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
15
12 / 2 / 6
11,449
818
13,190
9,537
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
21
21
Deaths
10
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hercules
Alfa2971
Hercules
3
6
11
1.42
L
He Bo
Cersey
He Bo
2
9
3
0.39
L
1
5
8
1
W
6
2
13
6.25
L
Da Ji
Rikirell
Da Ji
7
7
2
1.14
W
Rama
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,125
Damage
37,819
44,938
Taken
29,475
25,649
Mitigated
15,435
2,805
Healing
8,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Alfa2971
Hercules
5,920
1,503
0
2,385
12,140
9,394
0
5,278
6,862
0
12,712
L
He Bo
Cersey
He Bo
7,161
512
0
1,188
13,084
4,469
0
6,606
5,973
24,398
0
L
4,531
318
310
1,002
17,004
14,784
0
5,566
10,709
23,661
0
W
18,709
813
118
1,652
7,798
2,628
616
2,619
5,139
59,646
0
L
Da Ji
Rikirell
Da Ji
9,433
2,828
0
305
14,850
6,396
0
5,422
8,972
0
17,455
W
Rama
13,190
11,063
0
4,241
9,537
3,413
1,378
4,071
5,440
0
47,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,137
Gold Earned
32,408
89
Minions Killed
164
0
Camps Cleared
0
639,405
Distance Traveled
707,324
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,904
707
13
1
0
234,675
0
L
He Bo
8,574
612
48
3
0
200,565
0
L
Ymir
8,799
629
25
2
0
199,654
0
W
Merlin
11,055
790
80
6
0
230,969
1
L
Da Ji
9,764
697
16
1
0
239,186
1
W
Rama
11,449
818
71
5
0
241,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role