Player Matchup

Bacchus
Bacchus
Bronze III
BigAnemone9
Bacchus
Bronze III
Level 85
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 26L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
Dravin420
Nu Wa
Bronze III
Level 40
God Stats
0W - 5L
1,483 SR
Queue Stats
5W - 26L
1,500 MMR
Party 2
Neith
Neith
Bronze III
Mr_ForePlay_
Neith
Bronze III
Level 63
God Stats
1W - 1L
1,320 SR
Queue Stats
2W - 3L
1,446 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,434 SR
1,482 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 75
1,500 SR
1,494 MMR
Erlang Shen
Erlang Shen
Bronze III
FT3 SATO77
Erlang Shen
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold III
Highborn Karma
Danzaburou
Gold III
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 54L
1,482 MMR
Solo
Hel
Hel
Bronze III
IFR Sierra 33
Hel
Bronze III
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigAnemone9
Bacchus
15
4 / 3 / 8
12,096
637
15,943
20,054
28,449
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Dravin420
Nu Wa
16
4 / 4 / 5
12,178
641
15,181
12,116
4,127
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 6 / 5
11,548
608
13,854
17,661
6,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AresAnubisTsukuyomiBellonaMedusa

VS

Bans
SetCernunnosCu ChulainnArtemisIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FT3 SATO77
Erlang Shen
17
8 / 5 / 4
14,110
743
17,762
23,624
17,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Highborn Karma
Danzaburou
17
5 / 4 / 4
13,226
696
13,910
20,303
6,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 4 / 5
11,462
603
11,392
17,004
6,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
12
Kills
13
13
Deaths
13
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BigAnemone9
Bacchus
4
3
8
2.67
L
Nu Wa
Dravin420
Nu Wa
4
4
5
1.63
W
Erlang Shen
FT3 SATO77
Erlang Shen
8
5
4
2
W
Danzaburou
Highborn Karma
Danzaburou
5
4
4
1.75
W
0
4
5
0.63
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,978
Damage
43,064
49,831
Taken
60,931
39,334
Mitigated
30,757
8,885
Healing
32,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BigAnemone9
Bacchus
15,943
1,293
855
1,269
20,054
28,449
30
4,971
14,644
39,097
0
L
Nu Wa
Dravin420
Nu Wa
15,181
6,869
0
423
12,116
4,127
1,613
2,327
9,561
44,264
0
W
Erlang Shen
FT3 SATO77
Erlang Shen
17,762
9,298
0
6,427
23,624
17,754
1,323
8,810
14,814
9,846
89,659
W
Danzaburou
Highborn Karma
Danzaburou
13,910
6,678
0
10,433
20,303
6,860
1,824
13,222
7,081
0
87,295
W
11,392
396
5,178
10,323
17,004
6,143
272
9,159
7,845
56,485
0
L
13,854
5,341
0
6,338
17,661
6,758
1,488
4,041
13,264
0
56,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,822
Gold Earned
38,798
184
Minions Killed
301
0
Camps Cleared
0
924,292
Distance Traveled
1,048,820
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,096
637
44
2
0
320,794
5
L
Nu Wa
12,178
641
50
3
0
321,263
0
W
Erlang Shen
14,110
743
96
5
0
333,825
1
W
Danzaburou
13,226
696
111
6
0
312,007
0
W
Hel
11,462
603
94
5
0
402,988
0
L
Neith
11,548
608
90
5
0
282,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role