Player Matchup

Kukulkan
Kukulkan
DankNinja88
Kukulkan
Level 145
God Stats
3W - 4L
1,269 SR
Queue Stats
168W - 187L
1,390 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
REDSIDEEFFECT
Ah Muzen Cab
Level 104
God Stats
41W - 34L
1,278 SR
Queue Stats
113W - 116L
1,455 Elo+
Party 2
Ares
Ares
XxXGhostmodeXxX
Ares
Level 9
God Stats
5W - 5L
1,500 SR
Queue Stats
6W - 7L
1,302 Elo+
Party 2
Team Averages
Level 86
1,349 SR
1,382 Elo+

VS

Team Averages
Level 48
1,429 SR
1,437 Elo+
Jormungandr
Jormungandr
Johndadonn
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 66L
1,611 Elo+
Party 1
Fenrir
Fenrir
Spespe420
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,243 Elo+
Solo
Thanatos
Thanatos
chazerGod
Thanatos
Level 88
God Stats
0W - 5L
1,286 SR
Queue Stats
168W - 191L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DankNinja88
Kukulkan
19
8 / 6 / 7
15,260
763
22,495
12,107
3,454
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
REDSIDEEFFECT
Ah Muzen Cab
20
7 / 3 / 10
14,917
746
16,771
14,609
4,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 8 / 9
12,513
626
5,579
12,981
11,329
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Johndadonn
Jormungandr
16
1 / 8 / 13
12,658
633
7,648
26,445
14,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Spespe420
Fenrir
15
3 / 5 / 6
12,347
617
4,106
15,877
8,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
chazerGod
Thanatos
18
13 / 4 / 4
14,743
737
20,150
18,947
11,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
40
17
Kills
17
17
Deaths
17
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DankNinja88
Kukulkan
8
6
7
1.92
L
Jormungandr
Johndadonn
Jormungandr
1
8
13
0.94
W
Ah Muzen Cab
REDSIDEEFFECT
Ah Muzen Cab
7
3
10
4
L
Fenrir
Spespe420
Fenrir
3
5
6
1.2
W
2
8
9
0.81
L
Thanatos
chazerGod
Thanatos
13
4
4
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,845
Damage
31,904
39,697
Taken
61,269
19,188
Mitigated
35,265
10,456
Healing
22,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DankNinja88
Kukulkan
22,495
1,836
0
2,647
12,107
3,454
790
3,045
9,062
70,157
0
L
Jormungandr
Johndadonn
Jormungandr
7,648
1,477
522
6,869
26,445
14,852
407
14,016
12,329
45,002
0
W
Ah Muzen Cab
REDSIDEEFFECT
Ah Muzen Cab
16,771
6,637
0
6,655
14,609
4,405
2,688
2,905
11,704
0
106,296
L
Fenrir
Spespe420
Fenrir
4,106
339
0
2,161
15,877
8,871
294
7,008
8,759
2,057
43,021
W
5,579
1,104
0
1,154
12,981
11,329
0
2,441
10,317
10,770
0
L
Thanatos
chazerGod
Thanatos
20,150
6,142
0
12,851
18,947
11,542
1,716
6,771
12,022
3,298
78,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,690
Gold Earned
39,748
220
Minions Killed
239
0
Camps Cleared
0
986,584
Distance Traveled
984,064
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
15,260
763
72
4
0
337,168
4
L
Jormungandr
12,658
633
61
3
0
276,216
0
W
Ah Muzen Cab
14,917
746
145
7
0
386,592
1
L
Fenrir
12,347
617
75
4
0
366,586
4
W
Ares
12,513
626
3
0
0
262,824
1
L
Thanatos
14,743
737
103
5
0
341,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role