Player Matchup

Ne Zha
Ne Zha
Conjuramis
Ne Zha
Level 120
God Stats
2W - 0L
1,899 SR
Queue Stats
3W - 1L
1,318 Elo+
Party 1
Sobek
Sobek
Jchans
Sobek
Level 144
God Stats
1W - 1L
1,301 SR
Queue Stats
1W - 1L
1,318 Elo+
Party 1
Agni
Agni
molluskk
Agni
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 139
1,567 SR
1,379 Elo+

VS

Team Averages
Level 124
1,446 SR
1,519 Elo+
Merlin
Merlin
alexjgh
Merlin
Level 128
God Stats
14W - 17L
1,338 SR
Queue Stats
329W - 424L
1,376 Elo+
Solo
Ymir
Ymir
fatjuiceboi
Ymir
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 47L
1,605 Elo+
Solo
Ullr
Ullr
snickerdewdle
Ullr
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
334W - 322L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Conjuramis
Ne Zha
12
7 / 1 / 3
8,003
800
8,368
6,289
2,360
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
Jchans
Sobek
10
1 / 1 / 9
6,782
678
3,684
7,601
4,938
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
11
3 / 1 / 8
7,378
738
8,873
4,814
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
alexjgh
Merlin
8
1 / 4 / 2
6,316
632
4,814
7,776
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 5 / 0
6,811
681
2,754
9,149
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 2 / 2
6,516
652
3,759
6,559
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
3
3
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Conjuramis
Ne Zha
7
1
3
8.5
W
Sobek
Jchans
Sobek
1
1
9
5.5
L
Merlin
alexjgh
Merlin
1
4
2
0.5
L
1
5
0
0.2
W
Agni
3
1
8
7
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,925
Damage
11,327
18,704
Taken
23,484
8,801
Mitigated
11,601
3,690
Healing
4,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Conjuramis
Ne Zha
8,368
2,272
0
1,621
6,289
2,360
385
2,224
3,867
0
34,386
W
Sobek
Jchans
Sobek
3,684
404
0
1,754
7,601
4,938
99
2,533
4,878
14,001
0
L
Merlin
alexjgh
Merlin
4,814
393
0
2,183
7,776
2,281
0
4,357
3,217
16,225
0
L
2,754
168
0
899
9,149
6,359
0
4,281
4,577
13,295
0
W
Agni
8,873
1,161
0
315
4,814
1,503
171
2,463
2,127
27,507
0
L
3,759
1,239
0
1,045
6,559
2,961
0
3,259
3,094
1,443
18,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,163
Gold Earned
19,643
119
Minions Killed
89
0
Camps Cleared
0
612,315
Distance Traveled
491,179
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,003
800
62
6
0
222,519
0
W
Sobek
6,782
678
20
2
0
203,618
5
L
Merlin
6,316
632
23
2
0
153,412
4
L
Ymir
6,811
681
16
2
0
175,960
1
W
Agni
7,378
738
37
4
0
186,178
3
L
Ullr
6,516
652
50
5
0
161,807
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role