Player Matchup

Chaac
Chaac
Bronze III
Cernunnos1083
Chaac
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,458 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
DeNy Gemini
Tsukuyomi
Bronze III
Level 67
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 14L
1,458 MMR
Party 2
Cerberus
Cerberus
Bronze III
Last_MeatMan
Cerberus
Bronze III
Level 80
God Stats
0W - 4L
1,092 SR
Queue Stats
4W - 6L
1,457 MMR
Party 1
Hachiman
Hachiman
Bronze III
Last_Tornado0352
Hachiman
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,457 MMR
Party 1
Merlin
Merlin
Bronze III
thebuckest
Merlin
Bronze III
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 17L
1,458 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,375 SR
1,458 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,538 SR
1,458 MMR
Vamana
Vamana
Silver IV
BEELBO BAGGINS
Vamana
Silver IV
Level 106
God Stats
3W - 3L
1,354 SR
Queue Stats
110W - 87L
1,458 MMR
Solo
Ymir
Ymir
Silver II
Cap123456
Ymir
Silver II
Level 64
God Stats
5W - 4L
1,819 SR
Queue Stats
20W - 33L
1,457 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
SPACEMONKEY0301
Baba Yaga
Bronze III
Level 124
God Stats
1W - 2L
1,721 SR
Queue Stats
48W - 35L
1,458 MMR
Solo
Bakasura
Bakasura
Gold IV
SupaSetMazzetti
Bakasura
Gold IV
Level 122
God Stats
4W - 4L
1,285 SR
Queue Stats
295W - 298L
1,459 MMR
Solo
Izanami
Izanami
Gold V
killmaster32
Izanami
Gold V
Level 84
God Stats
29W - 19L
1,512 SR
Queue Stats
517W - 513L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,900
406
4,977
9,827
7,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
DeNy Gemini
Tsukuyomi
14
4 / 7 / 0
8,686
511
7,637
11,259
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Last_MeatMan
Cerberus
11
1 / 5 / 3
6,639
391
4,482
16,052
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 3 / 1
8,816
519
10,223
11,507
3,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
thebuckest
Merlin
14
1 / 7 / 3
8,379
493
4,846
9,650
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
HadesHeraArachneCthulhuSol

VS

Bans
ApolloCabrakanCupidCu ChulainnSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
10,161
598
7,667
12,676
11,826
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
15
3 / 3 / 10
9,583
564
6,210
13,735
10,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
SPACEMONKEY0301
Baba Yaga
18
7 / 1 / 7
11,136
655
12,225
7,785
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
16
6 / 3 / 7
10,434
614
6,983
14,324
5,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
killmaster32
Izanami
15
4 / 4 / 2
9,160
539
10,164
12,501
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
12
Kills
24
24
Deaths
12
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
Ymir
3
3
10
2.67
L
0
2
1
0.25
L
Tsukuyomi
DeNy Gemini
Tsukuyomi
4
7
0
0.57
L
Cerberus
Last_MeatMan
Cerberus
1
5
3
0.5
L
6
3
1
2.17
W
Baba Yaga
SPACEMONKEY0301
Baba Yaga
7
1
7
10.5
W
Bakasura
6
3
7
3.17
W
Izanami
killmaster32
Izanami
4
4
2
1.25
L
Merlin
thebuckest
Merlin
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,165
Damage
43,249
58,295
Taken
61,021
24,982
Mitigated
35,289
16,069
Healing
21,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,667
4,049
0
4,284
12,676
11,826
1,273
2,045
10,156
0
63,455
W
Ymir
6,210
1,465
0
2,200
13,735
10,474
175
2,400
11,335
25,455
0
L
4,977
701
0
4,433
9,827
7,206
0
733
8,770
0
35,063
L
Tsukuyomi
DeNy Gemini
Tsukuyomi
7,637
2,824
0
1,570
11,259
6,020
0
3,604
7,259
7,469
47,160
L
Cerberus
Last_MeatMan
Cerberus
4,482
213
0
4,707
16,052
4,685
0
5,852
10,088
19,190
0
L
10,223
6,046
246
3,891
11,507
3,625
0
3,493
7,952
0
60,542
W
Baba Yaga
SPACEMONKEY0301
Baba Yaga
12,225
759
0
1,880
7,785
3,456
60
711
7,049
82,649
0
W
Bakasura
6,983
4,454
0
8,068
14,324
5,545
292
2,326
11,973
0
55,490
W
Izanami
killmaster32
Izanami
10,164
6,889
0
5,094
12,501
3,988
1,260
2,359
10,142
0
62,261
L
Merlin
thebuckest
Merlin
4,846
98
0
1,222
9,650
3,446
0
4,177
4,812
54,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,420
Gold Earned
50,474
404
Minions Killed
510
0
Camps Cleared
0
1,406,769
Distance Traveled
1,575,776
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,161
598
122
7
0
267,009
1
W
Ymir
9,583
564
30
2
0
320,739
10
L
Chaac
6,900
406
69
4
0
205,813
6
L
Tsukuyomi
8,686
511
90
5
0
328,030
2
L
Cerberus
6,639
391
37
2
0
298,928
2
L
Hachiman
8,816
519
100
6
0
284,287
4
W
Baba Yaga
11,136
655
143
8
0
353,372
7
W
Bakasura
10,434
614
114
7
0
365,689
3
W
Izanami
9,160
539
101
6
0
268,967
0
L
Merlin
8,379
493
108
6
0
289,711
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role