Player Matchup

Danzaburou
Danzaburou
ChronicRift
Danzaburou
Level 16
God Stats
4W - 3L
1,577 SR
Queue Stats
4W - 3L
1,669 Elo+
Solo
Kuzenbo
Kuzenbo
HydrasCurse1719
Kuzenbo
Level 29
God Stats
5W - 12L
1,544 SR
Queue Stats
74W - 64L
1,609 Elo+
Solo
Chang'e
Chang'e
UnstablePenguin
Chang'e
Level 26
God Stats
6W - 6L
1,287 SR
Queue Stats
72W - 65L
1,584 Elo+
Solo
Rama
Rama
sexymedic
Rama
Level 18
God Stats
2W - 7L
1,664 SR
Queue Stats
75W - 86L
1,500 Elo+
Solo
Nemesis
Nemesis
superpito
Nemesis
Level 26
God Stats
12W - 3L
1,976 SR
Queue Stats
167W - 128L
1,733 Elo+
Solo
Team Averages
Level 23
1,610 SR
1,619 Elo+

VS

Team Averages
Level 26
1,554 SR
1,571 Elo+
The Morrigan
The Morrigan
ChefDiggy
The Morrigan
Level 25
God Stats
5W - 1L
1,608 SR
Queue Stats
42W - 39L
1,501 Elo+
Party 1
Da Ji
Da Ji
Fratparty3
Da Ji
Level 21
God Stats
1W - 0L
1,882 SR
Queue Stats
14W - 17L
1,584 Elo+
Party 1
Anhur
Anhur
Lightofdarkne55
Anhur
Level 17
God Stats
2W - 1L
1,454 SR
Queue Stats
5W - 2L
1,700 Elo+
Party 1
Bacchus
Bacchus
MiscPlague
Bacchus
Level 42
God Stats
5W - 5L
1,500 SR
Queue Stats
166W - 146L
1,553 Elo+
Party 1
Nike
Nike
zSAGTONYz
Nike
Level 26
God Stats
5W - 2L
1,328 SR
Queue Stats
39W - 39L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChronicRift
Danzaburou
12
1 / 3 / 0
7,633
509
5,057
7,874
2,745
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 1
6,163
411
4,408
10,465
9,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
0 / 6 / 2
6,085
406
4,791
9,262
2,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
9
0 / 5 / 0
5,961
397
2,476
7,866
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
superpito
Nemesis
13
4 / 4 / 1
7,929
529
7,636
9,950
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ChefDiggy
The Morrigan
15
9 / 1 / 2
9,296
620
11,765
5,922
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
12
2 / 1 / 4
7,505
500
3,522
9,697
3,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 0 / 0
7,783
519
5,479
7,510
2,319
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
MiscPlague
Bacchus
10
1 / 2 / 8
6,853
457
4,647
9,722
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
15
4 / 1 / 0
8,430
562
5,872
10,847
7,411
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
20
20
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
ChefDiggy
The Morrigan
9
1
2
10
L
Danzaburou
ChronicRift
Danzaburou
1
3
0
0.33
W
Da Ji
2
1
4
4
L
0
2
1
0.25
W
4
0
0
4
W
Bacchus
MiscPlague
Bacchus
1
2
8
2.5
L
0
6
2
0.17
L
Rama
0
5
0
0
L
Nemesis
superpito
Nemesis
4
4
1
1.13
W
Nike
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,368
Damage
31,285
45,417
Taken
43,698
23,011
Mitigated
23,547
9,418
Healing
12,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
ChefDiggy
The Morrigan
11,765
2,185
91
1,632
5,922
2,064
719
2,623
3,299
59,125
2,582
L
Danzaburou
ChronicRift
Danzaburou
5,057
2,134
0
1,923
7,874
2,745
1,068
678
7,196
0
42,173
W
Da Ji
3,522
1,127
0
4,509
9,697
3,385
0
1,882
7,815
0
42,864
L
4,408
1,428
0
2,346
10,465
9,167
0
5,237
5,040
21,656
0
W
5,479
1,854
0
3,382
7,510
2,319
640
795
6,715
0
42,036
W
Bacchus
MiscPlague
Bacchus
4,647
1,058
0
2,205
9,722
8,368
0
4,289
5,433
19,706
0
L
4,791
597
299
2,359
9,262
2,872
240
3,731
5,299
27,431
0
L
Rama
2,476
2,022
0
1,440
7,866
1,491
174
2,023
5,843
0
21,657
L
Nemesis
superpito
Nemesis
7,636
3,231
0
1,051
9,950
6,736
0
3,580
6,291
8,743
46,299
W
Nike
5,872
766
0
1,000
10,847
7,411
620
170
10,677
4,038
41,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,771
Gold Earned
39,867
320
Minions Killed
396
0
Camps Cleared
0
1,268,482
Distance Traveled
1,395,644
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,296
620
119
8
0
272,827
5
L
Danzaburou
7,633
509
83
6
0
243,027
0
W
Da Ji
7,505
500
83
6
0
322,168
4
L
Kuzenbo
6,163
411
33
2
0
270,594
4
W
Anhur
7,783
519
83
6
0
255,974
0
W
Bacchus
6,853
457
18
1
0
295,264
4
L
Chang'e
6,085
406
55
4
0
258,661
3
L
Rama
5,961
397
37
2
0
222,027
0
L
Nemesis
7,929
529
112
7
0
274,173
4
W
Nike
8,430
562
93
6
0
249,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role