Player Matchup

Bakasura
Bakasura
Iron HellRain
Bakasura
Level 157
God Stats
2W - 1L
1,314 SR
Queue Stats
147W - 123L
1,524 Elo+
Party 1
Jormungandr
Jormungandr
ItsGhostHands
Jormungandr
Level 152
God Stats
6W - 5L
1,567 SR
Queue Stats
118W - 135L
1,532 Elo+
Solo
Neith
Neith
PapaLaVader
Neith
Level 146
God Stats
7W - 5L
1,500 SR
Queue Stats
210W - 168L
1,499 Elo+
Party 1
King Arthur
King Arthur
Rem 1G
King Arthur
Level 160
God Stats
6W - 7L
1,500 SR
Queue Stats
212W - 177L
1,321 Elo+
Party 1
Janus
Janus
Teshon2k
Janus
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 26L
1,362 Elo+
Solo
Team Averages
Level 151
1,476 SR
1,448 Elo+

VS

Team Averages
Level 127
1,564 SR
1,577 Elo+
Nemesis
Nemesis
BaseMicrobe5
Nemesis
Level 141
God Stats
2W - 2L
1,819 SR
Queue Stats
89W - 83L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
ChuChoForever1
Erlang Shen
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 127L
1,536 Elo+
Solo
Khepri
Khepri
Lemon_Grub_
Khepri
Level 128
God Stats
1W - 5L
1,500 SR
Queue Stats
435W - 435L
1,492 Elo+
Party 2
Cernunnos
Cernunnos
Shadykid115
Cernunnos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,701 Elo+
Party 2
Merlin
Merlin
WeClinicalBoyZ
Merlin
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
345W - 295L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Iron HellRain
Bakasura
19
6 / 1 / 8
11,343
567
10,027
11,795
8,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
ItsGhostHands
Jormungandr
14
2 / 1 / 13
9,636
482
11,911
14,723
13,306
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 3 / 5
10,126
506
11,280
9,931
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Rem 1G
King Arthur
19
6 / 2 / 8
11,937
597
16,979
18,685
21,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Teshon2k
Janus
18
9 / 1 / 8
11,818
591
12,535
7,573
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BaseMicrobe5
Nemesis
16
1 / 7 / 0
9,701
485
6,047
15,466
9,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
ChuChoForever1
Erlang Shen
15
2 / 7 / 0
10,461
523
7,351
20,383
16,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Khepri
12
1 / 6 / 3
8,806
440
5,042
19,229
14,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Shadykid115
Cernunnos
15
4 / 5 / 1
9,837
492
10,697
16,359
5,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
0 / 2 / 1
10,623
531
8,619
8,011
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
27
Kills
8
8
Deaths
27
42
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BaseMicrobe5
Nemesis
1
7
0
0.14
L
Erlang Shen
ChuChoForever1
Erlang Shen
2
7
0
0.29
W
Bakasura
Iron HellRain
Bakasura
6
1
8
10
W
Jormungandr
ItsGhostHands
Jormungandr
2
1
13
8.5
L
Khepri
1
6
3
0.42
W
4
3
5
2.17
W
King Arthur
Rem 1G
King Arthur
6
2
8
5
L
Cernunnos
Shadykid115
Cernunnos
4
5
1
0.9
W
Janus
Teshon2k
Janus
9
1
8
13
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,732
Damage
37,756
62,707
Taken
79,448
49,137
Mitigated
48,776
18,837
Healing
15,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BaseMicrobe5
Nemesis
6,047
2,235
0
1,485
15,466
9,072
2,040
5,285
9,625
6,263
60,642
L
Erlang Shen
ChuChoForever1
Erlang Shen
7,351
4,035
0
5,156
20,383
16,104
2,344
3,588
15,454
5,598
54,840
W
Bakasura
Iron HellRain
Bakasura
10,027
6,624
0
4,102
11,795
8,311
2,584
1,603
10,192
10,246
69,196
W
Jormungandr
ItsGhostHands
Jormungandr
11,911
2,638
0
4,794
14,723
13,306
0
4,026
10,697
36,553
0
L
Khepri
5,042
1,020
0
2,068
19,229
14,920
233
8,090
10,397
28,928
0
W
11,280
5,972
0
4,127
9,931
3,460
0
1,756
8,175
0
58,007
W
King Arthur
Rem 1G
King Arthur
16,979
3,051
0
5,138
18,685
21,054
255
4,731
13,954
10,559
72,189
L
Cernunnos
Shadykid115
Cernunnos
10,697
5,058
0
5,921
16,359
5,394
2,563
6,754
9,391
0
58,469
W
Janus
Teshon2k
Janus
12,535
597
0
676
7,573
3,006
581
2,407
5,166
81,294
0
L
8,619
159
0
412
8,011
3,286
0
3,050
4,695
79,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,860
Gold Earned
49,428
599
Minions Killed
517
0
Camps Cleared
0
1,963,218
Distance Traveled
1,764,129
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,701
485
117
6
0
391,317
0
L
Erlang Shen
10,461
523
114
6
0
330,833
0
W
Bakasura
11,343
567
140
7
0
412,322
1
W
Jormungandr
9,636
482
45
2
0
384,121
4
L
Khepri
8,806
440
24
1
0
343,010
3
W
Neith
10,126
506
102
5
0
354,906
0
W
King Arthur
11,937
597
153
8
0
380,749
2
L
Cernunnos
9,837
492
99
5
0
320,181
2
W
Janus
11,818
591
159
8
0
431,120
5
L
Merlin
10,623
531
163
8
0
378,788
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role