Player Matchup

Nu Wa
Nu Wa
Silver I
GorillaGuru
Nu Wa
Silver I
Level 144
God Stats
0W - 2L
1,299 SR
Queue Stats
12W - 14L
1,596 MMR
Solo
Yemoja
Yemoja
Gold III
HeyItsVae
Yemoja
Gold III
Level 160
God Stats
5W - 13L
1,500 SR
Queue Stats
255W - 236L
1,596 MMR
Solo
Mercury
Mercury
Gold V
Im_Bloodborne
Mercury
Gold V
Level 160
God Stats
2W - 2L
1,544 SR
Queue Stats
144W - 116L
1,503 MMR
Solo
Hercules
Hercules
Silver I
LouisV Silky
Hercules
Silver I
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
110W - 119L
1,558 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
Matthew012201
Danzaburou
Gold IV
Level 127
God Stats
17W - 12L
1,572 SR
Queue Stats
474W - 463L
1,645 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,483 SR
1,580 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,582 SR
1,598 MMR
Chang'e
Chang'e
Silver I
CGeezy_10
Chang'e
Silver I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 73L
1,598 MMR
Solo
Chaac
Chaac
Gold II
HealthRider28
Chaac
Gold II
Level 115
God Stats
11W - 9L
1,500 SR
Queue Stats
526W - 510L
1,602 MMR
Solo
Sylvanus
Sylvanus
Gold III
SixPathsMadara_-
Sylvanus
Gold III
Level 148
God Stats
9W - 3L
1,779 SR
Queue Stats
24W - 20L
1,593 MMR
Solo
Xbalanque
Xbalanque
Gold IV
hectots25
Xbalanque
Gold IV
Level 124
God Stats
3W - 3L
1,322 SR
Queue Stats
132W - 133L
1,598 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
yoshimitsu20
Ratatoskr
Gold II
Level 160
God Stats
23W - 35L
1,811 SR
Queue Stats
1,150W - 1,138L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,780
522
7,956
5,695
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
HeyItsVae
Yemoja
10
2 / 3 / 3
5,961
459
1,730
8,664
3,015
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
12
5 / 4 / 1
7,353
566
4,821
10,116
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
LouisV Silky
Hercules
11
1 / 2 / 2
6,043
465
2,235
7,969
3,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Matthew012201
Danzaburou
12
0 / 4 / 2
6,571
505
3,576
6,775
1,818
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
FenrirSetNemesisPersephoneCthulhu

VS

Bans
KumbhakarnaCu ChulainnCupidKing ArthurHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CGeezy_10
Chang'e
13
4 / 3 / 4
7,734
595
4,819
7,476
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 3
7,501
577
6,862
7,798
6,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
4 / 2 / 6
6,969
536
4,263
9,060
6,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
hectots25
Xbalanque
12
2 / 2 / 6
7,797
600
5,001
6,676
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
yoshimitsu20
Ratatoskr
13
5 / 2 / 4
7,950
612
5,140
9,080
3,265
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
9
Kills
17
17
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CGeezy_10
Chang'e
4
3
4
2
L
1
4
3
0.63
W
2
0
3
3.5
L
Yemoja
HeyItsVae
Yemoja
2
3
3
1.17
L
Mercury
5
4
1
1.38
L
Hercules
LouisV Silky
Hercules
1
2
2
1
L
Danzaburou
Matthew012201
Danzaburou
0
4
2
0.25
W
4
2
6
3.5
W
Xbalanque
hectots25
Xbalanque
2
2
6
2.5
W
Ratatoskr
yoshimitsu20
Ratatoskr
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,318
Damage
26,085
39,219
Taken
40,090
13,470
Mitigated
20,431
11,680
Healing
14,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CGeezy_10
Chang'e
4,819
197
1,411
2,709
7,476
2,205
532
3,515
3,771
43,693
0
L
7,956
2,485
0
1,025
5,695
1,393
0
2,261
3,222
39,547
0
W
6,862
2,239
0
3,822
7,798
6,469
193
1,046
6,714
2,770
42,744
L
Yemoja
HeyItsVae
Yemoja
1,730
595
762
1,177
8,664
3,015
0
3,218
5,336
14,859
0
L
Mercury
4,821
2,458
0
3,787
10,116
3,642
0
2,035
8,053
0
39,945
L
Hercules
LouisV Silky
Hercules
2,235
375
0
3,539
7,969
3,602
0
349
7,620
0
25,228
L
Danzaburou
Matthew012201
Danzaburou
3,576
2,091
0
1,390
6,775
1,818
0
1,128
5,647
0
38,101
W
4,263
1,189
935
2,952
9,060
6,267
132
1,971
7,023
24,453
0
W
Xbalanque
hectots25
Xbalanque
5,001
2,767
0
716
6,676
2,225
85
1,355
5,255
0
37,472
W
Ratatoskr
yoshimitsu20
Ratatoskr
5,140
1,089
0
2,370
9,080
3,265
761
1,329
7,641
0
45,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,708
Gold Earned
37,951
319
Minions Killed
364
0
Camps Cleared
0
1,129,862
Distance Traveled
1,248,011
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,734
595
91
7
0
247,757
3
L
Nu Wa
6,780
522
82
6
0
237,753
7
W
Chaac
7,501
577
83
6
0
269,325
5
L
Yemoja
5,961
459
24
2
0
180,675
1
L
Mercury
7,353
566
80
6
0
271,443
2
L
Hercules
6,043
465
57
4
0
232,481
0
L
Danzaburou
6,571
505
76
6
0
207,510
1
W
Sylvanus
6,969
536
35
3
0
245,784
10
W
Xbalanque
7,797
600
63
5
0
229,580
2
W
Ratatoskr
7,950
612
92
7
0
255,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role