Player Matchup

Scylla
Scylla
JOKER FUSION658
Scylla
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 59L
1,800 Elo+
Solo
Ymir
Ymir
NoMetronome
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,251 Elo+
Solo
Sun Wukong
Sun Wukong
TimmyJarvis
Sun Wukong
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 15L
1,285 Elo+
Solo
Nox
Nox
VicePlays
Nox
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
levesqueTM
Baba Yaga
Level 26
God Stats
3W - 1L
1,829 SR
Queue Stats
43W - 33L
1,639 Elo+
Solo
Team Averages
Level 50
1,566 SR
1,495 Elo+

VS

Team Averages
Level 47
1,500 SR
1,514 Elo+
Izanami
Izanami
BabushCat
Izanami
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 59L
1,117 Elo+
Solo
Artemis
Artemis
Plurgaming
Artemis
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 150L
1,693 Elo+
Solo
Kuzenbo
Kuzenbo
Stoeglets Pizza
Kuzenbo
Level 140
God Stats
4W - 3L
1,500 SR
Queue Stats
234W - 241L
1,556 Elo+
Solo
Set
Set
aasdfew
Set
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 43L
1,706 Elo+
Solo
Merlin
Merlin
baby_woo3
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 8
9,363
936
9,318
8,429
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 4 / 11
9,347
935
7,079
12,809
15,343
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
TimmyJarvis
Sun Wukong
16
3 / 2 / 16
8,876
888
9,653
9,579
13,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 5 / 6
7,541
754
2,692
7,269
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baba Yaga
levesqueTM
Baba Yaga
17
2 / 1 / 16
9,023
902
7,217
6,687
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BabushCat
Izanami
14
0 / 3 / 8
7,653
765
6,649
7,699
3,213
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
Plurgaming
Artemis
14
3 / 4 / 7
8,194
819
10,090
8,896
5,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 8
7,494
749
6,169
9,716
13,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
16
10 / 3 / 2
9,038
904
15,811
9,499
5,922
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
baby_woo3
Merlin
10
0 / 8 / 3
6,633
663
461
7,236
2,660

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
42
21
Kills
14
14
Deaths
21
57
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
BabushCat
Izanami
0
3
8
1.33
W
7
2
8
5.5
W
7
4
11
3.13
L
Artemis
Plurgaming
Artemis
3
4
7
1.63
L
1
3
8
1.67
W
Sun Wukong
TimmyJarvis
Sun Wukong
3
2
16
5.5
W
2
5
6
1
L
Set
10
3
2
3.67
L
Merlin
baby_woo3
Merlin
0
8
3
0.19
W
Baba Yaga
levesqueTM
Baba Yaga
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,959
Damage
39,180
44,773
Taken
43,046
37,936
Mitigated
30,533
18,997
Healing
11,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BabushCat
Izanami
6,649
3,673
1,292
1,078
7,699
3,213
1,221
4,515
2,873
0
20,204
W
9,318
127
3,258
3,983
8,429
3,249
334
1,667
6,662
19,315
0
W
7,079
1,246
0
220
12,809
15,343
264
1,828
10,843
9,878
0
L
Artemis
Plurgaming
Artemis
10,090
2,726
1,563
1,702
8,896
5,000
31
5,737
2,798
0
21,830
L
6,169
2,466
1,047
994
9,716
13,738
165
5,721
3,251
9,854
0
W
Sun Wukong
TimmyJarvis
Sun Wukong
9,653
1,211
1,761
2,300
9,579
13,101
778
1,682
7,789
0
22,253
W
2,692
551
807
916
7,269
3,077
134
955
6,239
6,543
0
L
Set
15,811
4,521
1,352
1,908
9,499
5,922
0
3,637
5,530
0
25,543
L
Merlin
baby_woo3
Merlin
461
226
164
0
7,236
2,660
48
5,043
1,851
1,784
0
W
Baba Yaga
levesqueTM
Baba Yaga
7,217
459
2,760
2,992
6,687
3,166
1,449
498
6,064
25,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,150
Gold Earned
39,012
118
Minions Killed
89
0
Camps Cleared
0
854,973
Distance Traveled
763,208
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,653
765
36
4
0
149,790
1
W
Scylla
9,363
936
27
3
0
192,422
3
W
Ymir
9,347
935
16
2
0
171,942
1
L
Artemis
8,194
819
22
2
0
130,752
1
L
Kuzenbo
7,494
749
5
1
0
166,761
0
W
Sun Wukong
8,876
888
26
3
0
188,955
0
W
Nox
7,541
754
11
1
0
135,089
0
L
Set
9,038
904
26
3
0
183,763
1
L
Merlin
6,633
663
0
0
0
132,142
0
W
Baba Yaga
9,023
902
38
4
0
166,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role