Player Matchup

Scylla
Scylla
CptCoathanger
Scylla
Level 45
God Stats
3W - 5L
1,500 SR
Queue Stats
200W - 216L
1,147 Elo+
Party 1
Achilles
Achilles
Jbird95
Achilles
Level 29
God Stats
45W - 38L
1,756 SR
Queue Stats
519W - 575L
1,453 Elo+
Party 1
Ne Zha
Ne Zha
KM-Lawlight
Ne Zha
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,300 Elo+
Party 4
Izanami
Izanami
Kuramaxx
Izanami
Level 16
God Stats
65W - 49L
1,425 SR
Queue Stats
249W - 280L
1,300 Elo+
Party 4
Chaac
Chaac
RageAtomBomb
Chaac
Level 125
God Stats
4W - 4L
1,361 SR
Queue Stats
237W - 249L
1,522 Elo+
Party 1
Team Averages
Level 58
1,508 SR
1,345 Elo+

VS

Team Averages
Level 84
1,541 SR
1,540 Elo+
Scylla
Scylla
GawdlyThorn
Scylla
Level 63
God Stats
12W - 11L
1,574 SR
Queue Stats
134W - 147L
1,438 Elo+
Party 2
Camazotz
Camazotz
ItsBuda
Camazotz
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 52L
1,574 Elo+
Party 3
Danzaburou
Danzaburou
Midghet
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
Nabzy
Bakasura
Level 43
God Stats
0W - 2L
1,328 SR
Queue Stats
75W - 73L
1,495 Elo+
Party 2
Ares
Ares
PvtGravity
Ares
Level 22
God Stats
1W - 3L
1,804 SR
Queue Stats
4W - 5L
1,691 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
6,441
537
5,911
5,824
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Jbird95
Achilles
10
2 / 0 / 5
6,489
541
4,039
7,864
4,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ne Zha
10
1 / 1 / 3
6,100
508
3,139
6,819
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
Kuramaxx
Izanami
11
1 / 1 / 0
6,181
515
3,037
4,736
1,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 1 / 0
7,039
587
8,655
9,977
10,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 4 / 0
5,948
496
3,467
5,232
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
ItsBuda
Camazotz
11
1 / 4 / 0
6,746
562
6,301
11,125
6,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Midghet
Danzaburou
12
1 / 0 / 1
7,112
593
3,771
6,894
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
Nabzy
Bakasura
10
1 / 4 / 2
6,457
538
3,349
9,138
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
6,000
500
2,367
7,389
3,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
13
Kills
4
4
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Scylla
0
4
0
0
L
Camazotz
ItsBuda
Camazotz
1
4
0
0.25
W
Achilles
Jbird95
Achilles
2
0
5
4.5
W
Ne Zha
1
1
3
2.5
W
Izanami
Kuramaxx
Izanami
1
1
0
1
L
Danzaburou
Midghet
Danzaburou
1
0
1
1.5
L
Bakasura
Nabzy
Bakasura
1
4
2
0.5
L
1
1
0
1
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,781
Damage
19,255
35,220
Taken
39,778
19,304
Mitigated
17,173
12,322
Healing
13,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,911
218
0
669
5,824
1,599
0
2,790
2,778
36,298
0
L
Scylla
3,467
37
0
0
5,232
1,527
76
2,535
2,594
29,190
0
L
Camazotz
ItsBuda
Camazotz
6,301
2,032
0
5,837
11,125
6,222
0
0
10,641
3,175
29,458
W
Achilles
Jbird95
Achilles
4,039
794
0
3,145
7,864
4,173
0
1,833
5,838
0
21,126
W
Ne Zha
3,139
832
0
2,815
6,819
1,924
0
432
5,958
0
31,775
W
Izanami
Kuramaxx
Izanami
3,037
2,490
0
1,549
4,736
1,279
0
433
4,303
0
39,105
L
Danzaburou
Midghet
Danzaburou
3,771
1,614
0
4,597
6,894
2,424
782
0
6,894
0
51,925
L
Bakasura
Nabzy
Bakasura
3,349
1,881
0
1,661
9,138
3,280
0
1,759
7,208
0
27,394
L
2,367
169
0
1,776
7,389
3,720
0
1,332
5,971
13,395
0
W
8,655
2,331
0
4,144
9,977
10,329
0
436
9,348
0
36,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,250
Gold Earned
32,263
317
Minions Killed
326
0
Camps Cleared
0
1,177,512
Distance Traveled
1,164,843
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,441
537
66
6
0
222,468
2
L
Scylla
5,948
496
57
5
0
242,459
2
L
Camazotz
6,746
562
70
6
0
225,563
1
W
Achilles
6,489
541
39
3
0
239,416
4
W
Ne Zha
6,100
508
62
5
0
241,873
2
W
Izanami
6,181
515
89
7
0
228,358
2
L
Danzaburou
7,112
593
97
8
0
210,642
7
L
Bakasura
6,457
538
76
6
0
258,951
3
L
Ares
6,000
500
26
2
0
227,228
2
W
Chaac
7,039
587
61
5
0
245,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role