Player Matchup

Loki
Loki
Laki0
Loki
Level 28
God Stats
1W - 2L
1,272 SR
Queue Stats
51W - 55L
1,545 Elo+
Solo
Odin
Odin
Neisenchic
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,169 Elo+
Party 2
Guan Yu
Guan Yu
angelbl21
Guan Yu
Level 19
God Stats
3W - 2L
1,710 SR
Queue Stats
33W - 50L
1,375 Elo+
Party 1
Anhur
Anhur
nebeyteplz
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,169 Elo+
Party 2
Kuzenbo
Kuzenbo
oriolf26
Kuzenbo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 19
1,497 SR
1,352 Elo+

VS

Team Averages
Level 29
1,539 SR
1,441 Elo+
Kukulkan
Kukulkan
Apozax
Kukulkan
Level 35
God Stats
1W - 0L
1,308 SR
Queue Stats
2W - 1L
1,202 Elo+
Party 3
Khepri
Khepri
Cub023
Khepri
Level 29
God Stats
10W - 0L
1,500 SR
Queue Stats
198W - 248L
1,514 Elo+
Solo
Chiron
Chiron
HeIIBeaver
Chiron
Level 29
God Stats
5W - 2L
1,874 SR
Queue Stats
73W - 99L
1,431 Elo+
Solo
Pele
Pele
SSandoKKan
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
THUGSHADOW
Sun Wukong
Level 26
God Stats
7W - 6L
1,511 SR
Queue Stats
24W - 20L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Laki0
Loki
8
5 / 2 / 1
5,748
575
4,028
5,269
1,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 5 / 2
4,849
485
1,285
7,003
3,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Guan Yu
angelbl21
Guan Yu
8
0 / 4 / 0
4,907
491
883
5,493
3,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
7
1 / 4 / 4
4,771
477
4,520
6,445
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kuzenbo
oriolf26
Kuzenbo
7
0 / 2 / 3
4,723
472
2,475
7,578
4,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Apozax
Kukulkan
10
3 / 1 / 3
5,897
590
2,568
2,294
596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Cub023
Khepri
8
1 / 2 / 7
4,822
482
1,946
5,177
2,293
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
HeIIBeaver
Chiron
8
3 / 3 / 6
5,350
535
8,768
6,914
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 0 / 4
5,877
588
2,645
6,170
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
THUGSHADOW
Sun Wukong
10
6 / 1 / 2
6,267
627
4,549
4,582
2,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
7
Kills
17
17
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Apozax
Kukulkan
3
1
3
4.5
W
Khepri
Cub023
Khepri
1
2
7
2.25
W
Chiron
HeIIBeaver
Chiron
3
3
6
2
L
Loki
Laki0
Loki
5
2
1
2.75
L
1
5
2
0.4
W
4
0
4
6
W
Sun Wukong
THUGSHADOW
Sun Wukong
6
1
2
7
L
Guan Yu
angelbl21
Guan Yu
0
4
0
0
L
Anhur
1
4
4
0.75
L
Kuzenbo
oriolf26
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,191
Damage
20,476
31,788
Taken
25,137
14,531
Mitigated
8,899
6,686
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Apozax
Kukulkan
2,568
639
0
500
2,294
596
793
0
2,194
23,130
0
W
Khepri
Cub023
Khepri
1,946
339
0
741
5,177
2,293
0
862
4,289
6,729
0
W
Chiron
HeIIBeaver
Chiron
8,768
2,770
268
3,200
6,914
1,764
120
1,287
5,607
0
28,067
L
Loki
Laki0
Loki
4,028
952
477
2,096
5,269
1,293
0
499
4,745
0
17,066
L
1,285
814
0
211
7,003
3,946
0
2,354
4,603
0
15,443
W
2,645
413
0
2,854
6,170
1,654
0
96
6,049
0
25,524
W
Sun Wukong
THUGSHADOW
Sun Wukong
4,549
1,070
0
538
4,582
2,592
685
230
4,168
0
22,219
L
Guan Yu
angelbl21
Guan Yu
883
267
0
582
5,493
3,174
0
101
5,185
0
16,717
L
Anhur
4,520
2,185
0
1,335
6,445
1,632
148
756
5,689
0
15,617
L
Kuzenbo
oriolf26
Kuzenbo
2,475
1,166
0
1,985
7,578
4,486
132
804
6,774
11,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,998
Gold Earned
28,213
134
Minions Killed
207
0
Camps Cleared
0
929,469
Distance Traveled
951,774
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,897
590
55
6
0
192,606
1
W
Khepri
4,822
482
13
1
0
189,430
4
W
Chiron
5,350
535
48
5
0
155,773
0
L
Loki
5,748
575
31
3
0
213,799
3
L
Odin
4,849
485
29
3
0
166,516
2
W
Pele
5,877
588
54
5
0
207,158
1
W
Sun Wukong
6,267
627
37
4
0
206,807
4
L
Guan Yu
4,907
491
37
4
0
181,557
0
L
Anhur
4,771
477
22
2
0
162,402
2
L
Kuzenbo
4,723
472
15
2
0
205,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role