Player Matchup

Rama
Rama
HaxsAppelmoes
Rama
Level 122
God Stats
2W - 2L
1,460 SR
Queue Stats
40W - 33L
1,506 Elo+
Party 1
Ymir
Ymir
Sugarbones
Ymir
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 44L
1,504 Elo+
Party 1
Ne Zha
Ne Zha
bakasurviver
Ne Zha
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 97L
1,433 Elo+
Party 1
Ravana
Ravana
bobg2
Ravana
Level 108
God Stats
8W - 3L
1,751 SR
Queue Stats
50W - 29L
1,595 Elo+
Party 1
Janus
Janus
thedeatheater
Janus
Level 29
God Stats
13W - 1L
1,723 SR
Queue Stats
24W - 17L
1,551 Elo+
Party 1
Team Averages
Level 110
1,587 SR
1,518 Elo+

VS

Team Averages
Level 50
1,372 SR
1,361 Elo+
Cthulhu
Cthulhu
AlexEdge01
Cthulhu
Level 109
God Stats
12W - 15L
1,360 SR
Queue Stats
42W - 43L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
ArcticGaming
Danzaburou
Level 29
God Stats
5W - 7L
1,125 SR
Queue Stats
26W - 37L
1,240 Elo+
Party 2
Thoth
Thoth
OlliePartridge69
Thoth
Level 31
God Stats
6W - 17L
1,204 SR
Queue Stats
18W - 32L
1,297 Elo+
Party 2
Thanatos
Thanatos
SamV2
Thanatos
Level 39
God Stats
9W - 12L
1,257 SR
Queue Stats
14W - 21L
1,263 Elo+
Party 2
Sylvanus
Sylvanus
Uasta
Sylvanus
Level 43
God Stats
7W - 4L
1,916 SR
Queue Stats
15W - 27L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 0 / 5
14,024
668
27,727
19,730
8,650
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 2 / 13
11,820
563
8,342
18,831
19,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
17
0 / 4 / 13
11,192
533
7,747
18,145
6,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
bobg2
Ravana
20
3 / 0 / 4
13,426
639
14,128
10,632
7,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 6 / 1
11,427
544
7,462
11,081
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexEdge01
Cthulhu
19
2 / 2 / 0
11,115
529
9,216
14,739
16,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
ArcticGaming
Danzaburou
15
1 / 6 / 5
9,028
430
8,156
13,714
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
2 / 6 / 3
9,443
450
5,862
12,612
4,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
SamV2
Thanatos
17
4 / 7 / 5
10,741
511
8,806
21,472
8,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Uasta
Sylvanus
14
3 / 6 / 3
8,705
415
11,467
20,175
24,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
27
Kills
12
12
Deaths
27
36
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlexEdge01
Cthulhu
2
2
0
1
L
Danzaburou
ArcticGaming
Danzaburou
1
6
5
0.58
W
17
0
5
19.5
L
2
6
3
0.58
L
Thanatos
SamV2
Thanatos
4
7
5
0.93
W
3
2
13
4.75
L
Sylvanus
Uasta
Sylvanus
3
6
3
0.75
W
Ne Zha
0
4
13
1.63
W
Ravana
bobg2
Ravana
3
0
4
5
W
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,406
Damage
43,507
78,419
Taken
82,712
46,943
Mitigated
58,530
35,959
Healing
29,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlexEdge01
Cthulhu
9,216
645
218
3,795
14,739
16,016
0
1,429
12,576
78,730
0
L
Danzaburou
ArcticGaming
Danzaburou
8,156
1,815
0
2,368
13,714
4,603
0
2,685
10,979
0
57,809
W
27,727
20,940
0
15,091
19,730
8,650
6,849
6,358
13,372
0
118,548
L
5,862
125
0
938
12,612
4,616
580
4,692
7,688
49,256
0
L
Thanatos
SamV2
Thanatos
8,806
2,144
0
16,598
21,472
8,308
1,150
2,848
18,515
0
78,909
W
8,342
364
1,150
3,373
18,831
19,974
360
6,153
12,632
48,331
0
L
Sylvanus
Uasta
Sylvanus
11,467
3,767
1,428
3,883
20,175
24,987
0
3,726
16,309
42,904
0
W
Ne Zha
7,747
2,063
0
7,796
18,145
6,754
536
4,785
13,335
0
78,935
W
Ravana
bobg2
Ravana
14,128
4,490
0
7,910
10,632
7,559
990
6,420
3,601
0
92,195
W
7,462
325
0
639
11,081
4,006
696
4,953
6,128
57,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,889
Gold Earned
49,032
686
Minions Killed
558
0
Camps Cleared
0
1,941,422
Distance Traveled
1,809,157
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,115
529
164
8
0
385,803
7
L
Danzaburou
9,028
430
106
5
0
368,469
2
W
Rama
14,024
668
167
8
0
338,455
1
L
Thoth
9,443
450
92
4
0
358,611
3
L
Thanatos
10,741
511
132
6
0
368,987
0
W
Ymir
11,820
563
68
3
0
399,162
4
L
Sylvanus
8,705
415
64
3
0
327,287
4
W
Ne Zha
11,192
533
120
6
0
404,401
4
W
Ravana
13,426
639
203
10
0
426,838
2
W
Janus
11,427
544
128
6
0
372,566
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role