Player Matchup

Janus
Janus
Cohorte
Janus
Level 106
God Stats
22W - 34L
1,548 SR
Queue Stats
180W - 194L
1,417 Elo+
Party 1
King Arthur
King Arthur
DrGalen
King Arthur
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 95L
1,203 Elo+
Solo
Nemesis
Nemesis
Gereepro01
Nemesis
Level 87
God Stats
55W - 58L
1,261 SR
Queue Stats
161W - 177L
1,350 Elo+
Party 1
Cerberus
Cerberus
Orifodu
Cerberus
Level 100
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 130L
1,370 Elo+
Party 1
Chernobog
Chernobog
TraneRamone
Chernobog
Level 117
God Stats
7W - 5L
1,381 SR
Queue Stats
66W - 72L
1,587 Elo+
Solo
Team Averages
Level 105
1,438 SR
1,385 Elo+

VS

Team Averages
Level 85
1,382 SR
1,432 Elo+
Scylla
Scylla
AsherDee
Scylla
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,537 Elo+
Solo
Neith
Neith
Igichan
Neith
Level 65
God Stats
5W - 11L
1,200 SR
Queue Stats
12W - 15L
1,414 Elo+
Party 2
Susano
Susano
Lolius544
Susano
Level 82
God Stats
7W - 15L
1,505 SR
Queue Stats
13W - 27L
1,339 Elo+
Party 2
Set
Set
NovArroW
Set
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
RespectTheGanja
Bastet
Level 101
God Stats
11W - 9L
1,205 SR
Queue Stats
652W - 735L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cohorte
Janus
19
6 / 1 / 6
12,259
557
11,571
11,004
3,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
DrGalen
King Arthur
19
3 / 5 / 6
12,284
558
9,448
13,179
13,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Gereepro01
Nemesis
18
6 / 3 / 7
11,608
528
6,557
16,333
6,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Orifodu
Cerberus
18
4 / 2 / 9
11,837
538
8,880
20,978
21,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
TraneRamone
Chernobog
18
5 / 6 / 6
11,929
542
11,179
18,470
6,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AsherDee
Scylla
17
2 / 3 / 4
10,233
465
9,630
9,619
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Igichan
Neith
13
3 / 6 / 4
8,831
401
9,388
12,294
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
Lolius544
Susano
14
2 / 5 / 7
8,924
406
10,288
15,437
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
7 / 5 / 1
11,855
539
12,050
18,153
15,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
3 / 6 / 3
7,792
354
8,305
10,568
5,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
36
24
Kills
17
17
Deaths
25
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
AsherDee
Scylla
2
3
4
1.33
W
Janus
Cohorte
Janus
6
1
6
9
W
King Arthur
DrGalen
King Arthur
3
5
6
1.2
W
Nemesis
Gereepro01
Nemesis
6
3
7
3.17
L
Neith
Igichan
Neith
3
6
4
0.83
L
Susano
Lolius544
Susano
2
5
7
1.1
L
7
5
1
1.5
W
Cerberus
Orifodu
Cerberus
4
2
9
4.25
L
3
6
3
0.75
W
Chernobog
TraneRamone
Chernobog
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,635
Damage
49,661
79,964
Taken
66,071
51,976
Mitigated
32,317
19,645
Healing
15,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AsherDee
Scylla
9,630
0
0
1,497
9,619
3,341
336
3,362
5,960
65,991
0
W
Janus
Cohorte
Janus
11,571
950
0
2,054
11,004
3,843
1,805
2,576
8,250
95,925
0
W
King Arthur
DrGalen
King Arthur
9,448
257
0
1,766
13,179
13,118
103
1,806
11,311
4,250
68,693
W
Nemesis
Gereepro01
Nemesis
6,557
1,701
0
2,865
16,333
6,921
459
1,585
14,648
0
86,715
L
Neith
Igichan
Neith
9,388
4,416
0
3,857
12,294
3,359
300
5,517
6,701
0
43,048
L
Susano
Lolius544
Susano
10,288
1,890
0
3,994
15,437
5,049
0
3,213
12,146
0
50,982
L
12,050
5,297
0
4,034
18,153
15,249
0
5,532
12,126
5,622
78,569
W
Cerberus
Orifodu
Cerberus
8,880
571
0
5,826
20,978
21,437
249
1,040
19,866
50,961
0
L
8,305
2,030
0
1,688
10,568
5,319
0
2,513
7,982
0
17,302
W
Chernobog
TraneRamone
Chernobog
11,179
7,196
0
7,134
18,470
6,657
4,366
3,169
15,211
0
61,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,917
Gold Earned
47,635
623
Minions Killed
439
0
Camps Cleared
0
2,149,675
Distance Traveled
1,889,500
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,233
465
128
6
0
408,540
7
W
Janus
12,259
557
164
7
0
463,010
10
W
King Arthur
12,284
558
150
7
0
426,016
4
W
Nemesis
11,608
528
114
5
0
448,848
4
L
Neith
8,831
401
72
3
0
379,419
1
L
Susano
8,924
406
64
3
0
442,226
3
L
Set
11,855
539
160
7
0
364,459
6
W
Cerberus
11,837
538
90
4
0
445,071
5
L
Bastet
7,792
354
15
1
0
294,856
5
W
Chernobog
11,929
542
105
5
0
366,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role