Player Matchup

Anubis
Anubis
DarwinWT
Anubis
Level 26
God Stats
6W - 3L
1,759 SR
Queue Stats
76W - 88L
1,661 Elo+
Solo
Hun Batz
Hun Batz
iruy1992
Hun Batz
Level 25
God Stats
48W - 59L
1,816 SR
Queue Stats
111W - 128L
1,708 Elo+
Solo
Chaac
Chaac
jhom2919k
Chaac
Level 13
God Stats
3W - 4L
1,583 SR
Queue Stats
3W - 8L
1,402 Elo+
Solo
Aphrodite
Aphrodite
luhhfornari
Aphrodite
Level 22
God Stats
68W - 64L
1,628 SR
Queue Stats
133W - 173L
1,464 Elo+
Solo
Cernunnos
Cernunnos
miabuelavendecra
Cernunnos
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,515 Elo+
Solo
Team Averages
Level 19
1,657 SR
1,550 Elo+

VS

Team Averages
Level 18
1,545 SR
1,468 Elo+
Yemoja
Yemoja
Alanpiupiu
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,730 Elo+
Solo
Bellona
Bellona
duckdetroier4
Bellona
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 21L
1,341 Elo+
Party 1
Scylla
Scylla
iijisu
Scylla
Level 26
God Stats
6W - 13L
1,305 SR
Queue Stats
7W - 15L
1,229 Elo+
Party 1
Danzaburou
Danzaburou
karlinhos23
Danzaburou
Level 29
God Stats
4W - 7L
1,733 SR
Queue Stats
143W - 164L
1,592 Elo+
Solo
Tsukuyomi
Tsukuyomi
sidisischuan
Tsukuyomi
Level 5
God Stats
1W - 1L
1,687 SR
Queue Stats
22W - 20L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DarwinWT
Anubis
17
11 / 1 / 3
10,927
575
12,641
10,384
5,874
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
iruy1992
Hun Batz
17
5 / 0 / 3
10,958
577
4,407
10,263
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
jhom2919k
Chaac
14
3 / 3 / 4
8,967
472
5,492
10,702
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
luhhfornari
Aphrodite
15
3 / 3 / 9
9,851
518
5,470
7,856
3,257
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cernunnos
16
7 / 3 / 6
10,230
538
14,546
15,202
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Alanpiupiu
Yemoja
12
1 / 5 / 4
8,111
427
5,500
12,457
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
11
1 / 6 / 1
7,698
405
3,453
14,474
6,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
iijisu
Scylla
14
2 / 7 / 2
8,866
467
9,019
10,428
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
karlinhos23
Danzaburou
16
2 / 4 / 3
9,895
521
9,405
10,996
6,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
sidisischuan
Tsukuyomi
14
4 / 7 / 1
9,192
484
6,791
15,500
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
29
Kills
10
10
Deaths
29
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Alanpiupiu
Yemoja
1
5
4
0.6
W
Anubis
DarwinWT
Anubis
11
1
3
12.5
L
Bellona
1
6
1
0.25
L
Scylla
iijisu
Scylla
2
7
2
0.43
W
Hun Batz
iruy1992
Hun Batz
5
0
3
6.5
W
Chaac
jhom2919k
Chaac
3
3
4
1.67
L
Danzaburou
karlinhos23
Danzaburou
2
4
3
0.88
W
Aphrodite
luhhfornari
Aphrodite
3
3
9
2.5
W
Cernunnos
7
3
6
3.33
L
Tsukuyomi
sidisischuan
Tsukuyomi
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,556
Damage
34,168
54,407
Taken
63,855
24,506
Mitigated
26,067
27,840
Healing
13,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Alanpiupiu
Yemoja
5,500
1,206
770
499
12,457
5,514
90
5,467
6,965
27,574
0
W
Anubis
DarwinWT
Anubis
12,641
426
0
7,507
10,384
5,874
1,074
3,490
6,736
58,289
0
L
Bellona
3,453
1,230
0
3,084
14,474
6,614
71
3,534
10,909
0
42,135
L
Scylla
iijisu
Scylla
9,019
716
0
789
10,428
2,535
703
2,946
7,107
38,940
0
W
Hun Batz
iruy1992
Hun Batz
4,407
866
0
5,355
10,263
3,706
0
377
9,886
0
79,988
W
Chaac
jhom2919k
Chaac
5,492
840
0
1,966
10,702
6,383
1,407
5,414
4,954
0
30,101
L
Danzaburou
karlinhos23
Danzaburou
9,405
4,418
0
3,310
10,996
6,154
1,564
2,768
8,228
4,685
64,294
W
Aphrodite
luhhfornari
Aphrodite
5,470
1,499
3,345
4,124
7,856
3,257
1,821
1,558
6,294
39,628
0
W
Cernunnos
14,546
9,584
0
5,543
15,202
5,286
2,654
3,837
11,351
0
57,246
L
Tsukuyomi
sidisischuan
Tsukuyomi
6,791
1,225
0
4,753
15,500
5,250
0
3,396
12,029
0
45,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,933
Gold Earned
43,762
425
Minions Killed
361
0
Camps Cleared
0
1,641,065
Distance Traveled
1,544,767
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,111
427
32
2
0
291,083
4
W
Anubis
10,927
575
99
5
0
290,255
3
L
Bellona
7,698
405
63
3
0
318,388
2
L
Scylla
8,866
467
74
4
0
302,748
2
W
Hun Batz
10,958
577
120
6
0
370,540
14
W
Chaac
8,967
472
34
2
0
324,935
0
L
Danzaburou
9,895
521
117
6
0
321,905
4
W
Aphrodite
9,851
518
78
4
0
350,479
3
W
Cernunnos
10,230
538
94
5
0
304,856
0
L
Tsukuyomi
9,192
484
75
4
0
310,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role