Player Matchup

Aphrodite
Aphrodite
ChinocaTeamToxic
Aphrodite
Level 61
God Stats
2W - 2L
1,841 SR
Queue Stats
10W - 9L
1,744 Elo+
Party 3
Set
Set
Dragonite103103
Set
Level 106
God Stats
16W - 7L
1,771 SR
Queue Stats
64W - 41L
1,747 Elo+
Party 3
Izanami
Izanami
Gvms1
Izanami
Level 18
God Stats
4W - 3L
1,781 SR
Queue Stats
4W - 5L
1,761 Elo+
Party 3
Hades
Hades
Mini211270
Hades
Level 26
God Stats
7W - 3L
1,878 SR
Queue Stats
13W - 5L
1,809 Elo+
Party 3
Amaterasu
Amaterasu
Ziggiziggs1234
Amaterasu
Level 14
God Stats
5W - 5L
1,703 SR
Queue Stats
5W - 9L
1,621 Elo+
Party 3
Team Averages
Level 45
1,795 SR
1,737 Elo+

VS

Team Averages
Level 72
1,580 SR
1,639 Elo+
Janus
Janus
Albrolke
Janus
Level 140
God Stats
10W - 7L
1,773 SR
Queue Stats
103W - 110L
1,514 Elo+
Party 2
Kali
Kali
BagAChipss
Kali
Level 24
God Stats
4W - 2L
1,640 SR
Queue Stats
39W - 23L
1,834 Elo+
Party 1
Bellona
Bellona
Baskervile
Bellona
Level 125
God Stats
6W - 4L
1,298 SR
Queue Stats
85W - 61L
1,704 Elo+
Party 1
Izanami
Izanami
JFFISucc
Izanami
Level 43
God Stats
4W - 2L
1,540 SR
Queue Stats
44W - 29L
1,591 Elo+
Solo
Yemoja
Yemoja
Lokipandi
Yemoja
Level 29
God Stats
10W - 6L
1,648 SR
Queue Stats
74W - 87L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
13
0 / 7 / 5
8,568
408
4,792
13,140
5,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 9 / 1
10,561
503
16,465
21,609
8,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Gvms1
Izanami
15
0 / 4 / 2
9,198
438
4,188
10,408
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
13
1 / 4 / 2
8,765
417
5,509
12,081
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Amaterasu
Ziggiziggs1234
Amaterasu
15
0 / 4 / 1
8,838
421
3,340
11,778
7,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Albrolke
Janus
19
15 / 3 / 3
13,777
656
21,309
10,667
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 3 / 8
12,223
582
10,041
15,168
10,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Baskervile
Bellona
18
3 / 1 / 9
12,338
588
8,411
18,627
24,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
JFFISucc
Izanami
20
4 / 3 / 2
12,772
608
8,170
11,374
4,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Lokipandi
Yemoja
16
1 / 0 / 13
11,355
541
3,908
10,788
9,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
9
Kills
28
28
Deaths
10
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Janus
Albrolke
Janus
15
3
3
5.5
W
5
3
8
3
W
Bellona
Baskervile
Bellona
3
1
9
7.5
L
Aphrodite
0
7
5
0.36
L
8
9
1
0.94
L
Izanami
Gvms1
Izanami
0
4
2
0.25
W
Izanami
JFFISucc
Izanami
4
3
2
1.67
W
Yemoja
Lokipandi
Yemoja
1
0
13
7.5
L
Hades
1
4
2
0.5
L
Amaterasu
Ziggiziggs1234
Amaterasu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,294
Damage
51,839
69,016
Taken
66,624
29,484
Mitigated
53,070
18,912
Healing
24,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Albrolke
Janus
21,309
1,685
0
3,323
10,667
4,393
2,857
2,428
8,051
88,112
0
W
10,041
6,455
0
3,796
15,168
10,667
2,444
2,609
12,370
11,819
65,481
W
Bellona
Baskervile
Bellona
8,411
2,501
0
7,329
18,627
24,837
3,662
3,974
14,249
6,466
59,514
L
Aphrodite
4,792
340
2,891
3,698
13,140
5,204
189
7,692
5,088
37,409
0
L
16,465
6,448
0
3,661
21,609
8,471
165
7,966
13,465
0
66,005
L
Izanami
Gvms1
Izanami
4,188
3,004
0
3,118
10,408
2,512
0
3,885
6,439
0
68,016
W
Izanami
JFFISucc
Izanami
8,170
4,118
0
3,083
11,374
4,032
3,919
1,994
9,380
0
125,742
W
Yemoja
Lokipandi
Yemoja
3,908
860
4,593
2,188
10,788
9,141
938
3,110
7,592
24,823
0
L
Hades
5,509
524
130
4,012
12,081
5,451
0
3,186
8,843
22,905
0
L
Amaterasu
Ziggiziggs1234
Amaterasu
3,340
852
0
1,402
11,778
7,846
2,580
2,807
8,880
0
40,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,930
Gold Earned
62,465
463
Minions Killed
590
0
Camps Cleared
0
1,798,090
Distance Traveled
2,092,240
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,777
656
133
6
0
420,408
4
W
Kali
12,223
582
109
5
0
438,362
1
W
Bellona
12,338
588
113
5
0
437,348
3
L
Aphrodite
8,568
408
81
4
0
351,343
5
L
Set
10,561
503
102
5
0
360,248
3
L
Izanami
9,198
438
147
7
0
366,147
3
W
Izanami
12,772
608
206
10
0
383,180
4
W
Yemoja
11,355
541
29
1
0
412,942
4
L
Hades
8,765
417
33
2
0
374,797
3
L
Amaterasu
8,838
421
100
5
0
345,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role