Player Matchup

Jormungandr
Jormungandr
Geef
Jormungandr
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 24L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
HippoMinge
Danzaburou
Level 17
God Stats
1W - 0L
1,772 SR
Queue Stats
33W - 17L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TheDayMan1504
Baron Samedi
Level 125
God Stats
5W - 4L
1,905 SR
Queue Stats
77W - 40L
1,500 Elo+
Party 1
Team Averages
Level 91
1,726 SR
1,500 Elo+

VS

Team Averages
Level 68
1,332 SR
1,302 Elo+
Cthulhu
Cthulhu
AxeIus
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,285 Elo+
Party 2
Thanatos
Thanatos
Dragoulya
Thanatos
Level 128
God Stats
3W - 9L
1,285 SR
Queue Stats
66W - 55L
1,285 Elo+
Party 2
Ah Puch
Ah Puch
HailBullets
Ah Puch
Level 69
God Stats
3W - 10L
1,213 SR
Queue Stats
103W - 136L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Geef
Jormungandr
20
9 / 2 / 8
15,057
717
22,870
23,985
28,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
HippoMinge
Danzaburou
16
1 / 8 / 13
12,832
611
7,633
17,360
9,277
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
TheDayMan1504
Baron Samedi
18
9 / 8 / 6
15,128
720
16,375
16,384
9,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AxeIus
Cthulhu
18
5 / 5 / 11
14,096
671
12,750
21,314
24,868
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Dragoulya
Thanatos
17
9 / 7 / 7
14,172
675
19,479
17,318
7,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
HailBullets
Ah Puch
16
4 / 7 / 12
13,225
630
15,501
17,639
6,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
48
19
Kills
18
18
Deaths
19
27
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AxeIus
Cthulhu
5
5
11
2.1
L
Thanatos
Dragoulya
Thanatos
9
7
7
1.79
W
Jormungandr
Geef
Jormungandr
9
2
8
6.5
L
Ah Puch
HailBullets
Ah Puch
4
7
12
1.43
W
Danzaburou
HippoMinge
Danzaburou
1
8
13
0.94
W
Baron Samedi
TheDayMan1504
Baron Samedi
9
8
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,878
Damage
47,730
57,729
Taken
56,271
47,216
Mitigated
38,255
13,304
Healing
15,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AxeIus
Cthulhu
12,750
569
211
0
21,314
24,868
0
13,334
6,616
49,473
0
L
Thanatos
Dragoulya
Thanatos
19,479
3,865
0
9,887
17,318
7,059
0
12,071
4,678
0
60,998
W
Jormungandr
Geef
Jormungandr
22,870
4,298
0
4,479
23,985
28,116
739
9,474
14,163
85,917
0
L
Ah Puch
HailBullets
Ah Puch
15,501
400
0
5,101
17,639
6,328
124
11,982
5,149
74,667
0
W
Danzaburou
HippoMinge
Danzaburou
7,633
2,512
0
1,621
17,360
9,277
911
9,790
7,206
0
27,988
W
Baron Samedi
TheDayMan1504
Baron Samedi
16,375
1,556
3,579
3,625
16,384
9,823
1,233
8,009
8,087
84,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,017
Gold Earned
41,493
275
Minions Killed
246
0
Camps Cleared
0
997,644
Distance Traveled
1,072,136
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,096
671
84
4
0
366,036
0
L
Thanatos
14,172
675
52
2
0
372,508
0
W
Jormungandr
15,057
717
110
5
0
386,988
5
L
Ah Puch
13,225
630
110
5
0
333,592
3
W
Danzaburou
12,832
611
51
2
0
290,430
0
W
Baron Samedi
15,128
720
114
5
0
320,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role