Player Matchup

Danzaburou
Danzaburou
CallMeKoby
Danzaburou
Level 26
God Stats
5W - 6L
1,316 SR
Queue Stats
385W - 343L
1,597 Elo+
Party 2
Agni
Agni
TrueLoetti
Agni
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
217W - 176L
1,513 Elo+
Party 2
Chaac
Chaac
Whiteclaw01
Chaac
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 44L
1,365 Elo+
Party 4
Mercury
Mercury
eLegX
Mercury
Level 29
God Stats
2W - 9L
1,500 SR
Queue Stats
480W - 444L
1,609 Elo+
Party 2
Cthulhu
Cthulhu
teus_90
Cthulhu
Level 47
God Stats
14W - 19L
1,507 SR
Queue Stats
42W - 98L
1,433 Elo+
Party 4
Team Averages
Level 35
1,465 SR
1,503 Elo+

VS

Team Averages
Level 74
1,448 SR
1,555 Elo+
Vulcan
Vulcan
GeorgeFloyddlol
Vulcan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
367W - 464L
1,383 Elo+
Party 1
Apollo
Apollo
Imperator3377
Apollo
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 35L
1,772 Elo+
Party 3
Khepri
Khepri
One-punch-98
Khepri
Level 45
God Stats
4W - 3L
1,698 SR
Queue Stats
10W - 6L
1,774 Elo+
Party 3
Ymir
Ymir
Senpai_saiyan
Ymir
Level 100
God Stats
13W - 12L
1,317 SR
Queue Stats
599W - 672L
1,410 Elo+
Party 1
Ah Puch
Ah Puch
hHazza-_-
Ah Puch
Level 119
God Stats
3W - 7L
1,225 SR
Queue Stats
364W - 411L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CallMeKoby
Danzaburou
13
0 / 5 / 0
7,985
444
3,628
12,605
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 5 / 1
8,560
476
9,557
8,627
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
1 / 4 / 1
6,933
385
1,904
8,592
7,278
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
eLegX
Mercury
14
2 / 5 / 3
8,327
463
4,468
13,474
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
teus_90
Cthulhu
11
0 / 5 / 0
6,937
385
3,555
9,772
6,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,123
451
3,100
11,655
4,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
12 / 0 / 5
10,125
563
13,375
10,167
5,367
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
14
3 / 0 / 10
9,576
532
5,472
9,677
10,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 1 / 2
9,079
504
6,973
8,122
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
hHazza-_-
Ah Puch
16
4 / 0 / 5
9,976
554
8,134
7,193
7,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
6
Kills
24
24
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CallMeKoby
Danzaburou
0
5
0
0
W
1
6
2
0.33
W
12
0
5
14.5
W
Khepri
3
0
10
8
W
4
1
2
5
L
3
5
1
0.7
L
1
4
1
0.38
L
Mercury
eLegX
Mercury
2
5
3
0.7
W
Ah Puch
hHazza-_-
Ah Puch
4
0
5
6.5
L
Cthulhu
teus_90
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,112
Damage
37,054
53,070
Taken
46,814
24,566
Mitigated
32,069
9,303
Healing
15,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CallMeKoby
Danzaburou
3,628
1,682
0
2,403
12,605
3,923
0
3,243
9,362
0
43,842
W
3,100
870
0
1,751
11,655
4,409
14
3,163
8,126
37,509
0
W
13,375
7,935
0
6,602
10,167
5,367
3,182
2,536
7,589
0
87,268
W
Khepri
5,472
294
671
2,658
9,677
10,939
326
3,612
5,899
22,175
0
W
6,973
1,127
0
130
8,122
3,936
0
2,647
5,281
60,892
0
L
9,557
280
0
747
8,627
2,892
936
5,018
3,425
44,600
0
L
1,904
0
0
1,922
8,592
7,278
35
6,526
1,644
0
17,274
L
Mercury
eLegX
Mercury
4,468
1,941
0
3,860
13,474
4,464
0
5,944
7,331
0
51,315
W
Ah Puch
hHazza-_-
Ah Puch
8,134
1,002
0
3,545
7,193
7,418
467
378
6,807
46,489
0
L
Cthulhu
teus_90
Cthulhu
3,555
74
59
312
9,772
6,009
0
2,123
7,629
25,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,742
Gold Earned
46,879
322
Minions Killed
457
0
Camps Cleared
0
1,532,072
Distance Traveled
1,650,237
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,985
444
88
5
0
330,486
1
W
Vulcan
8,123
451
64
4
0
286,705
0
W
Apollo
10,125
563
150
8
0
338,622
1
W
Khepri
9,576
532
39
2
0
363,195
0
W
Ymir
9,079
504
88
5
0
364,882
0
L
Agni
8,560
476
82
5
0
287,544
2
L
Chaac
6,933
385
26
1
0
281,709
3
L
Mercury
8,327
463
86
5
0
385,575
5
W
Ah Puch
9,976
554
116
6
0
296,833
0
L
Cthulhu
6,937
385
40
2
0
246,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role