Player Matchup

Odin
Odin
Bigodenovo
Odin
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 26L
1,635 Elo+
Solo
Nu Wa
Nu Wa
DanniDVToe
Nu Wa
Level 29
God Stats
3W - 1L
1,886 SR
Queue Stats
29W - 28L
1,569 Elo+
Solo
Horus
Horus
GordoPoton
Horus
Level 27
God Stats
7W - 4L
1,500 SR
Queue Stats
672W - 656L
1,608 Elo+
Solo
Ymir
Ymir
GotCrashed
Ymir
Level 23
God Stats
2W - 3L
1,523 SR
Queue Stats
32W - 22L
1,626 Elo+
Solo
Chernobog
Chernobog
Unplayer98
Chernobog
Level 16
God Stats
3W - 1L
1,730 SR
Queue Stats
19W - 14L
1,680 Elo+
Solo
Team Averages
Level 20
1,628 SR
1,623 Elo+

VS

Team Averages
Level 24
1,641 SR
1,639 Elo+
Izanami
Izanami
Elmonto88
Izanami
Level 26
God Stats
2W - 1L
1,770 SR
Queue Stats
62W - 38L
1,615 Elo+
Solo
Hou Yi
Hou Yi
HardWisard
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,542 Elo+
Solo
Janus
Janus
Tr0userSnake
Janus
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 15L
1,574 Elo+
Solo
Chang'e
Chang'e
jungka
Chang'e
Level 18
God Stats
3W - 3L
1,601 SR
Queue Stats
52W - 44L
1,700 Elo+
Solo
Khepri
Khepri
tryingtosleep
Khepri
Level 29
God Stats
8W - 1L
1,835 SR
Queue Stats
28W - 23L
1,765 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,932
533
4,101
7,349
4,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nu Wa
11
1 / 6 / 2
6,316
486
4,653
8,363
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
9
0 / 4 / 2
5,825
448
1,496
10,079
5,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 3 / 1
6,352
489
4,677
7,738
5,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
Unplayer98
Chernobog
13
2 / 3 / 1
6,986
537
3,872
6,028
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Elmonto88
Izanami
12
3 / 2 / 3
7,748
596
5,799
7,861
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
HardWisard
Hou Yi
13
3 / 3 / 3
7,649
588
4,160
8,004
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
10 / 0 / 3
9,220
709
11,249
6,885
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chang'e
jungka
Chang'e
11
1 / 3 / 1
6,803
523
3,428
6,355
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 0 / 4
6,971
536
2,916
5,266
3,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
19
19
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Nu Wa
1
6
2
0.33
W
Izanami
Elmonto88
Izanami
3
2
3
2.25
L
Horus
0
4
2
0.25
L
2
3
1
0.83
W
Hou Yi
HardWisard
Hou Yi
3
3
3
1.5
W
10
0
3
11.5
L
Chernobog
Unplayer98
Chernobog
2
3
1
0.83
W
Chang'e
jungka
Chang'e
1
3
1
0.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,799
Damage
27,552
39,557
Taken
34,371
20,023
Mitigated
12,695
6,856
Healing
9,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,101
909
0
416
7,349
4,443
0
3,906
3,387
0
34,278
L
Nu Wa
4,653
1,263
0
790
8,363
2,393
0
4,083
4,112
33,359
0
W
Izanami
Elmonto88
Izanami
5,799
4,023
0
3,697
7,861
2,489
920
2,689
5,085
0
57,636
L
Horus
1,496
802
631
3,884
10,079
5,000
0
4,407
5,610
0
12,764
L
4,677
1,359
0
190
7,738
5,260
0
2,181
5,490
35,407
0
W
Hou Yi
HardWisard
Hou Yi
4,160
2,564
0
1,038
8,004
2,571
906
1,769
6,014
0
40,712
W
11,249
1,628
0
500
6,885
2,158
0
2,222
4,468
69,688
0
L
Chernobog
Unplayer98
Chernobog
3,872
1,886
0
945
6,028
2,927
0
2,622
3,365
4,406
39,891
W
Chang'e
jungka
Chang'e
3,428
258
1,219
2,144
6,355
2,002
0
1,061
5,128
35,419
0
W
2,916
341
0
1,019
5,266
3,475
172
1,579
3,593
11,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,411
Gold Earned
38,391
325
Minions Killed
429
0
Camps Cleared
0
1,231,698
Distance Traveled
1,194,986
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,932
533
80
6
0
226,094
1
L
Nu Wa
6,316
486
77
6
0
240,657
3
W
Izanami
7,748
596
117
9
0
240,205
0
L
Horus
5,825
448
21
2
0
279,876
5
L
Ymir
6,352
489
60
5
0
219,987
3
W
Hou Yi
7,649
588
82
6
0
216,878
0
W
Janus
9,220
709
135
10
0
271,202
3
L
Chernobog
6,986
537
87
7
0
265,084
4
W
Chang'e
6,803
523
81
6
0
206,954
2
W
Khepri
6,971
536
14
1
0
259,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role