Player Matchup

Hachiman
Hachiman
Alsan21
Hachiman
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 11L
1,456 Elo+
Party 1
Sobek
Sobek
MMlKE
Sobek
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,183 Elo+
Party 1
Rama
Rama
Taragarth
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,419 Elo+
Solo
Ymir
Ymir
YuhuSpike
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,577 Elo+
Party 2
Neith
Neith
rollyno
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,577 Elo+
Party 2
Team Averages
Level 11
1,500 SR
1,442 Elo+

VS

Team Averages
Level 21
1,530 SR
1,522 Elo+
Artemis
Artemis
AsabiULUSALCI
Artemis
Level 13
God Stats
3W - 1L
1,718 SR
Queue Stats
13W - 9L
1,655 Elo+
Solo
Skadi
Skadi
Evoly2901
Skadi
Level 29
God Stats
15W - 15L
1,429 SR
Queue Stats
15W - 15L
1,448 Elo+
Solo
Set
Set
MaksGo
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Overlord428
Terra
Level 7
God Stats
6W - 2L
1,500 SR
Queue Stats
23W - 24L
1,500 Elo+
Solo
Neith
Neith
Tukks
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alsan21
Hachiman
12
1 / 6 / 2
6,421
1,070
3,745
11,073
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
MMlKE
Sobek
12
1 / 2 / 2
7,151
1,192
5,754
13,138
11,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
11
1 / 6 / 1
6,366
1,061
6,107
8,491
3,089
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
10
0 / 1 / 0
5,384
897
563
1,194
413
Neith
rollyno
Neith
9
0 / 1 / 0
5,270
878
150
783
193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

250

VS

Team 2 Tickets

399

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
5 / 2 / 9
7,388
1,231
9,137
4,274
1,707
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
Evoly2901
Skadi
12
4 / 0 / 9
7,226
1,204
7,365
1,989
933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Set
MaksGo
Set
12
1 / 0 / 10
6,530
1,088
5,416
4,286
1,930
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 1 / 8
8,100
1,350
2,459
6,388
5,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Tukks
Neith
13
2 / 0 / 11
7,083
1,181
5,467
2,369
1,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
63
3
Kills
16
16
Deaths
3
5
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Alsan21
Hachiman
1
6
2
0.33
W
Artemis
5
2
9
4.75
W
Skadi
Evoly2901
Skadi
4
0
9
8.5
L
Sobek
MMlKE
Sobek
1
2
2
1
W
Set
MaksGo
Set
1
0
10
6
W
4
1
8
8
L
Rama
1
6
1
0.25
W
Neith
Tukks
Neith
2
0
11
7.5
L
Ymir
0
1
0
0
L
Neith
rollyno
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,319
Damage
29,844
34,679
Taken
19,306
18,265
Mitigated
11,059
3,531
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Alsan21
Hachiman
3,745
2,379
0
1,045
11,073
3,561
0
702
10,371
0
13,798
W
Artemis
9,137
5,847
0
0
4,274
1,707
0
1,346
2,928
0
17,084
W
Skadi
Evoly2901
Skadi
7,365
2,925
0
501
1,989
933
0
962
1,027
0
17,100
L
Sobek
MMlKE
Sobek
5,754
415
0
2,263
13,138
11,009
0
1,029
12,109
14,405
0
W
Set
MaksGo
Set
5,416
2,721
0
197
4,286
1,930
0
1,644
2,642
0
12,933
W
2,459
810
1,183
2,190
6,388
5,414
0
1,741
4,647
6,794
0
L
Rama
6,107
4,008
0
0
8,491
3,089
0
459
8,032
0
19,464
W
Neith
Tukks
Neith
5,467
2,417
366
1,386
2,369
1,075
0
624
1,745
0
19,632
L
Ymir
563
89
0
200
1,194
413
0
74
1,120
1,628
0
L
Neith
rollyno
Neith
150
150
0
23
783
193
0
195
588
0
150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,592
Gold Earned
36,327
67
Minions Killed
103
3
Camps Cleared
5
309,553
Distance Traveled
542,625
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,421
1,070
24
4
1
98,208
0
W
Artemis
7,388
1,231
20
3
1
82,417
0
W
Skadi
7,226
1,204
32
5
1
121,743
0
L
Sobek
7,151
1,192
13
2
1
101,064
1
W
Set
6,530
1,088
9
2
3
118,574
1
W
Terra
8,100
1,350
13
2
0
122,386
1
L
Rama
6,366
1,061
30
5
1
81,602
0
W
Neith
7,083
1,181
29
5
0
97,505
1
L
Ymir
5,384
897
0
0
0
17,590
0
L
Neith
5,270
878
0
0
0
11,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role