Player Matchup

Thanatos
Thanatos
Gold IV
BI5CUIT
Thanatos
Gold IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold I
Krizzels
Aphrodite
Gold I
Level 140
God Stats
4W - 6L
1,500 SR
Queue Stats
333W - 318L
1,650 MMR
Solo
Artio
Artio
Gold V
Píndaro
Artio
Gold V
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 158L
1,628 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
Rheezan
Cernunnos
Gold IV
Level 108
God Stats
6W - 11L
1,500 SR
Queue Stats
346W - 361L
1,641 MMR
Solo
Janus
Janus
Gold II
VictorSui
Janus
Gold II
Level 158
God Stats
1W - 1L
1,745 SR
Queue Stats
8W - 11L
1,660 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,549 SR
1,616 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,678 SR
1,647 MMR
Anhur
Anhur
Gold V
Casform
Anhur
Gold V
Level 160
God Stats
10W - 6L
1,884 SR
Queue Stats
81W - 56L
1,550 MMR
Party 1
Merlin
Merlin
Gold V
Jaymah
Merlin
Gold V
Level 146
God Stats
7W - 6L
1,816 SR
Queue Stats
106W - 93L
1,635 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
MegaHealz
Erlang Shen
Gold III
Level 160
God Stats
5W - 5L
1,900 SR
Queue Stats
193W - 179L
1,766 MMR
Party 1
Sobek
Sobek
Gold IV
MightyEJK
Sobek
Gold IV
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
74W - 66L
1,638 MMR
Solo
Guan Yu
Guan Yu
Gold I
PitBullroby
Guan Yu
Gold I
Level 124
God Stats
20W - 18L
1,292 SR
Queue Stats
324W - 328L
1,648 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BI5CUIT
Thanatos
15
2 / 7 / 2
9,599
436
4,921
19,484
6,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
Krizzels
Aphrodite
13
0 / 5 / 1
8,778
399
5,276
12,259
9,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
Píndaro
Artio
17
1 / 4 / 2
10,763
489
14,612
24,046
22,402
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Rheezan
Cernunnos
17
1 / 8 / 0
10,770
490
8,385
15,680
8,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
VictorSui
Janus
19
2 / 1 / 1
11,665
530
12,891
8,092
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
PersephoneNu WaSetNemesisDanzaburou

VS

Bans
ScyllaKhepriThe MorriganGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Casform
Anhur
20
3 / 0 / 9
14,026
638
11,136
13,157
5,636
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Jaymah
Merlin
20
6 / 1 / 4
13,964
635
9,602
8,588
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
MegaHealz
Erlang Shen
20
9 / 2 / 6
13,672
621
13,664
16,219
14,238
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
MightyEJK
Sobek
18
7 / 1 / 11
12,008
546
10,474
19,388
18,997
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
PitBullroby
Guan Yu
19
0 / 2 / 9
12,776
581
14,243
25,447
25,891
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
6
Kills
25
25
Deaths
6
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BI5CUIT
Thanatos
2
7
2
0.43
W
Anhur
Casform
Anhur
3
0
9
7.5
W
Merlin
Jaymah
Merlin
6
1
4
8
L
Aphrodite
Krizzels
Aphrodite
0
5
1
0.1
W
Erlang Shen
MegaHealz
Erlang Shen
9
2
6
6
W
Sobek
MightyEJK
Sobek
7
1
11
12.5
W
Guan Yu
PitBullroby
Guan Yu
0
2
9
2.25
L
Artio
Píndaro
Artio
1
4
2
0.5
L
Cernunnos
Rheezan
Cernunnos
1
8
0
0.13
L
Janus
VictorSui
Janus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,085
Damage
59,119
79,561
Taken
82,799
48,633
Mitigated
68,210
38,287
Healing
40,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BI5CUIT
Thanatos
4,921
947
0
10,871
19,484
6,307
0
3,454
15,928
0
64,153
W
Anhur
Casform
Anhur
11,136
6,652
0
6,810
13,157
5,636
6,069
2,583
10,530
0
114,948
W
Merlin
Jaymah
Merlin
9,602
364
1,548
3,383
8,588
3,448
1,181
3,461
5,016
126,510
0
L
Aphrodite
Krizzels
Aphrodite
5,276
392
4,703
5,407
12,259
9,033
0
6,201
5,872
21,358
0
W
Erlang Shen
MegaHealz
Erlang Shen
13,664
7,230
0
2,643
16,219
14,238
333
4,894
11,232
17,698
106,635
W
Sobek
MightyEJK
Sobek
10,474
1,133
697
7,687
19,388
18,997
38
9,526
9,684
38,031
0
W
Guan Yu
PitBullroby
Guan Yu
14,243
3,692
3,940
13,382
25,447
25,891
937
12,967
12,351
8
83,030
L
Artio
Píndaro
Artio
14,612
1,647
1,249
13,340
24,046
22,402
0
4,369
19,533
69,157
0
L
Cernunnos
Rheezan
Cernunnos
8,385
3,128
0
1,233
15,680
8,375
0
3,333
12,274
5,792
71,137
L
Janus
VictorSui
Janus
12,891
1,187
0
1,484
8,092
2,516
96
2,747
5,303
107,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,575
Gold Earned
66,446
632
Minions Killed
754
0
Camps Cleared
0
2,129,269
Distance Traveled
2,325,070
28
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,599
436
113
5
0
423,229
5
W
Anhur
14,026
638
204
9
0
420,104
6
W
Merlin
13,964
635
220
10
0
425,749
7
L
Aphrodite
8,778
399
36
2
0
422,365
8
W
Erlang Shen
13,672
621
153
7
0
515,694
7
W
Sobek
12,008
546
30
1
0
497,722
15
W
Guan Yu
12,776
581
147
7
0
465,801
2
L
Artio
10,763
489
120
5
0
402,795
0
L
Cernunnos
10,770
490
136
6
0
384,923
9
L
Janus
11,665
530
227
10
0
495,957
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role