Player Matchup

Tsukuyomi
Tsukuyomi
Disoni
Tsukuyomi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,555 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Doedicurus
Ah Muzen Cab
Level 126
God Stats
1W - 0L
1,133 SR
Queue Stats
60W - 53L
1,571 Elo+
Party 1
Sun Wukong
Sun Wukong
II NOVAGUARD II
Sun Wukong
Level 41
God Stats
12W - 6L
1,435 SR
Queue Stats
104W - 88L
1,558 Elo+
Party 1
Vulcan
Vulcan
Imperialblackfx
Vulcan
Level 47
God Stats
5W - 5L
1,656 SR
Queue Stats
118W - 150L
1,422 Elo+
Solo
Cthulhu
Cthulhu
OutlawVoid
Cthulhu
Level 88
God Stats
64W - 41L
1,740 SR
Queue Stats
87W - 74L
1,604 Elo+
Party 1
Team Averages
Level 74
1,493 SR
1,542 Elo+

VS

Team Averages
Level 52
1,574 SR
1,426 Elo+
Anubis
Anubis
Djigit1
Anubis
Level 43
God Stats
2W - 5L
1,418 SR
Queue Stats
3W - 6L
1,468 Elo+
Party 2
Anhur
Anhur
RuthlessBro10
Anhur
Level 40
God Stats
2W - 1L
1,813 SR
Queue Stats
66W - 94L
1,404 Elo+
Solo
Set
Set
Vlad_is_love001
Set
Level 109
God Stats
0W - 2L
1,303 SR
Queue Stats
11W - 17L
1,434 Elo+
Party 2
Bellona
Bellona
XxbyjulianxX12
Bellona
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,437 Elo+
Party 3
Geb
Geb
jajajasalu2xd
Geb
Level 27
God Stats
2W - 3L
1,835 SR
Queue Stats
30W - 38L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Disoni
Tsukuyomi
13
6 / 3 / 0
8,104
579
5,672
9,439
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Muzen Cab
Doedicurus
Ah Muzen Cab
12
13 / 1 / 0
8,299
593
8,883
6,804
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
II NOVAGUARD II
Sun Wukong
12
1 / 2 / 2
7,463
533
4,100
6,774
6,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 3 / 3
7,433
531
5,595
6,793
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
OutlawVoid
Cthulhu
12
0 / 1 / 13
7,389
528
8,808
9,951
6,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Djigit1
Anubis
11
4 / 7 / 3
7,305
522
4,575
7,782
2,784
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 0
6,977
498
3,089
9,728
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
3 / 2 / 5
7,474
534
4,461
8,046
4,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 0
6,862
490
4,523
7,858
5,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 5 / 3
6,326
452
2,150
11,719
4,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
23
Kills
10
10
Deaths
23
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Disoni
Tsukuyomi
6
3
0
2
L
Anubis
Djigit1
Anubis
4
7
3
0.79
W
Ah Muzen Cab
Doedicurus
Ah Muzen Cab
13
1
0
13
W
Sun Wukong
II NOVAGUARD II
Sun Wukong
1
2
2
1
W
3
3
3
1.5
W
Cthulhu
OutlawVoid
Cthulhu
0
1
13
6.5
L
2
7
0
0.29
L
3
2
5
2.75
L
1
2
0
0.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,058
Damage
18,798
39,761
Taken
45,133
20,600
Mitigated
20,496
14,011
Healing
8,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Disoni
Tsukuyomi
5,672
1,506
0
4,060
9,439
2,943
0
2,028
7,386
0
34,814
L
Anubis
Djigit1
Anubis
4,575
302
0
1,392
7,782
2,784
570
4,752
3,030
26,722
0
W
Ah Muzen Cab
Doedicurus
Ah Muzen Cab
8,883
3,894
513
4,680
6,804
2,109
714
1,247
5,557
0
36,124
W
Sun Wukong
II NOVAGUARD II
Sun Wukong
4,100
732
219
1,880
6,774
6,773
1,069
607
5,914
0
35,652
W
5,595
1,973
171
1,014
6,793
1,992
992
1,359
5,434
29,425
0
W
Cthulhu
OutlawVoid
Cthulhu
8,808
410
494
980
9,951
6,783
333
1,701
8,181
31,262
0
L
3,089
1,780
0
1,970
9,728
2,489
2,040
2,144
7,559
0
25,232
L
4,461
1,863
0
1,630
8,046
4,997
0
2,491
5,555
5,401
34,906
L
4,523
1,016
0
1,619
7,858
5,998
580
1,605
5,931
0
27,085
L
2,150
129
0
2,154
11,719
4,228
396
3,411
8,308
21,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,688
Gold Earned
34,944
286
Minions Killed
283
0
Camps Cleared
0
1,232,010
Distance Traveled
1,278,612
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,104
579
80
6
0
259,017
0
L
Anubis
7,305
522
57
4
0
226,999
1
W
Ah Muzen Cab
8,299
593
58
4
0
183,516
0
W
Sun Wukong
7,463
533
59
4
0
264,567
2
W
Vulcan
7,433
531
50
4
0
266,794
1
W
Cthulhu
7,389
528
39
3
0
258,116
2
L
Anhur
6,977
498
63
5
0
232,551
0
L
Set
7,474
534
68
5
0
272,857
4
L
Bellona
6,862
490
55
4
0
256,482
0
L
Geb
6,326
452
40
3
0
289,723
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role