Player Matchup

Achilles
Achilles
PfonVolt
Achilles
Level 28
God Stats
3W - 2L
1,674 SR
Queue Stats
11W - 5L
1,694 Elo+
Party 1
Agni
Agni
Shiruban
Agni
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,714 Elo+
Party 1
Terra
Terra
StormStrikers
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,820 Elo+
Party 1
Kali
Kali
XantiaFdp
Kali
Level 24
God Stats
3W - 0L
1,639 SR
Queue Stats
12W - 5L
1,714 Elo+
Party 1
Anhur
Anhur
magikid
Anhur
Level 18
God Stats
3W - 0L
1,639 SR
Queue Stats
12W - 5L
1,714 Elo+
Party 1
Team Averages
Level 32
1,590 SR
1,731 Elo+

VS

Team Averages
Level 14
1,567 SR
1,662 Elo+
Khepri
Khepri
Horvi12
Khepri
Level 8
God Stats
8W - 9L
1,598 SR
Queue Stats
17W - 23L
1,620 Elo+
Solo
Hun Batz
Hun Batz
VirtualPirlouit
Hun Batz
Level 14
God Stats
0W - 2L
1,481 SR
Queue Stats
2W - 6L
1,676 Elo+
Party 2
Bellona
Bellona
Walalardime
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,676 Elo+
Party 2
Thoth
Thoth
YuxsEzKoFist
Thoth
Level 17
God Stats
0W - 1L
1,758 SR
Queue Stats
13W - 16L
1,676 Elo+
Party 2
Neith
Neith
rage0zz
Neith
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 36L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PfonVolt
Achilles
20
7 / 0 / 7
14,121
614
17,856
15,962
19,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
20
8 / 4 / 4
13,455
585
18,534
12,431
5,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 2 / 11
11,576
503
6,233
17,891
14,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kali
19
6 / 2 / 5
12,930
562
7,115
18,823
9,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
magikid
Anhur
19
3 / 3 / 7
12,879
560
17,057
19,073
6,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Horvi12
Khepri
14
2 / 6 / 2
10,142
441
7,382
18,924
17,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
16
5 / 4 / 0
10,798
469
10,268
18,830
7,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Walalardime
Bellona
14
0 / 5 / 4
9,008
392
9,084
17,080
9,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 6 / 1
8,585
373
3,122
11,384
3,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
rage0zz
Neith
16
3 / 5 / 5
10,348
450
15,649
18,860
6,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
26
Kills
11
11
Deaths
26
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Khepri
Horvi12
Khepri
2
6
2
0.5
W
Achilles
PfonVolt
Achilles
7
0
7
10.5
W
Agni
8
4
4
2.5
W
2
2
11
3.75
L
Hun Batz
5
4
0
1.25
L
Bellona
Walalardime
Bellona
0
5
4
0.4
W
Kali
6
2
5
4.25
L
1
6
1
0.25
W
Anhur
magikid
Anhur
3
3
7
2.17
L
Neith
rage0zz
Neith
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,795
Damage
45,505
84,180
Taken
85,078
56,317
Mitigated
44,074
37,077
Healing
16,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Horvi12
Khepri
7,382
1,149
0
847
18,924
17,492
288
5,966
12,667
30,916
0
W
Achilles
PfonVolt
Achilles
17,856
5,249
0
7,024
15,962
19,978
2,998
2,352
13,610
2,006
88,290
W
Agni
18,534
1,041
0
2,243
12,431
5,030
2,936
1,990
10,441
96,048
0
W
6,233
1,630
3,384
6,735
17,891
14,687
580
3,197
14,694
28,260
0
L
Hun Batz
10,268
1,428
0
3,509
18,830
7,056
0
6,084
12,308
0
59,243
L
Bellona
Walalardime
Bellona
9,084
1,499
556
3,464
17,080
9,461
0
4,127
12,393
0
33,474
W
Kali
7,115
1,958
0
9,172
18,823
9,935
778
1,625
17,198
0
90,748
L
3,122
113
0
720
11,384
3,428
837
4,438
6,394
33,175
0
W
Anhur
magikid
Anhur
17,057
11,078
0
8,519
19,073
6,687
3,433
3,276
15,797
0
105,868
L
Neith
rage0zz
Neith
15,649
7,879
0
7,297
18,860
6,637
602
3,305
15,476
0
84,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,961
Gold Earned
48,881
669
Minions Killed
373
0
Camps Cleared
0
2,219,477
Distance Traveled
2,131,701
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,142
441
45
2
0
412,486
4
W
Achilles
14,121
614
181
8
0
479,667
4
W
Agni
13,455
585
162
7
0
422,043
4
W
Terra
11,576
503
23
1
0
448,508
1
L
Hun Batz
10,798
469
101
4
0
449,441
0
L
Bellona
9,008
392
67
3
0
505,521
0
W
Kali
12,930
562
130
6
0
457,986
5
L
Thoth
8,585
373
53
2
0
361,014
3
W
Anhur
12,879
560
173
8
0
411,273
2
L
Neith
10,348
450
107
5
0
403,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role