Player Matchup

Cthulhu
Cthulhu
AscensionDevil
Cthulhu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,500 Elo+
Party 2
Nike
Nike
Harshwinter
Nike
Level 38
God Stats
1W - 1L
1,798 SR
Queue Stats
6W - 5L
1,470 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Tangod the god
Tsukuyomi
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,457 Elo+
Party 2
Chiron
Chiron
TheBestSupp
Chiron
Level 144
God Stats
2W - 1L
1,490 SR
Queue Stats
26W - 28L
1,381 Elo+
Party 2
Hades
Hades
xTheClutcheRx
Hades
Level 116
God Stats
1W - 0L
1,741 SR
Queue Stats
10W - 4L
1,297 Elo+
Party 2
Team Averages
Level 97
1,606 SR
1,421 Elo+

VS

Team Averages
Level 64
1,553 SR
1,286 Elo+
Danzaburou
Danzaburou
JunglingPanda
Danzaburou
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,186 Elo+
Party 3
Chaac
Chaac
Poxopxxgodxomega
Chaac
Level 88
God Stats
0W - 1L
1,764 SR
Queue Stats
2W - 5L
1,186 Elo+
Party 3
Set
Set
breyner2126
Set
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,448 Elo+
Party 1
Raijin
Raijin
jimmer21
Raijin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,305 Elo+
Party 1
Ymir
Ymir
zarkprogame
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 1
9,036
565
8,568
11,999
12,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 1 / 7
8,500
531
7,146
9,630
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Tangod the god
Tsukuyomi
18
13 / 2 / 3
11,062
691
10,717
10,542
6,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
14
2 / 1 / 6
7,920
495
9,370
10,546
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
3 / 3 / 10
8,635
540
5,071
10,037
4,965
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JunglingPanda
Danzaburou
10
0 / 2 / 0
6,194
387
7,759
10,059
3,051
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 2
7,667
479
7,323
10,262
9,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 8 / 4
8,112
507
6,825
11,514
7,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
jimmer21
Raijin
13
5 / 7 / 2
8,424
527
9,818
11,967
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 5 / 1
6,904
432
2,616
11,599
5,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
25
Kills
10
10
Deaths
25
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
3
1
1.83
W
2
1
7
5.5
L
Danzaburou
JunglingPanda
Danzaburou
0
2
0
0
L
2
3
2
1
W
Tsukuyomi
Tangod the god
Tsukuyomi
13
2
3
7.25
W
Chiron
2
1
6
5
L
2
8
4
0.5
L
Raijin
jimmer21
Raijin
5
7
2
0.86
W
3
3
10
2.67
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,872
Damage
34,341
52,754
Taken
55,401
34,244
Mitigated
29,540
19,039
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,568
1,758
0
2,539
11,999
12,721
135
1,104
10,375
48,142
0
W
7,146
1,440
0
2,436
9,630
6,067
833
2,049
7,540
0
33,946
L
Danzaburou
JunglingPanda
Danzaburou
7,759
2,571
0
3,169
10,059
3,051
0
1,450
8,609
0
33,368
L
7,323
2,109
0
3,191
10,262
9,206
139
5,681
4,581
0
33,221
W
Tsukuyomi
Tangod the god
Tsukuyomi
10,717
2,959
0
1,392
10,542
6,932
3,222
2,148
8,152
4,562
69,645
W
Chiron
9,370
2,576
1,948
6,927
10,546
3,559
295
2,183
8,257
0
56,992
L
6,825
3,087
0
428
11,514
7,399
0
2,015
9,499
6,688
41,799
L
Raijin
jimmer21
Raijin
9,818
800
0
811
11,967
4,137
225
3,899
8,068
49,880
0
W
5,071
514
456
3,341
10,037
4,965
296
4,673
4,992
33,454
0
L
2,616
860
0
963
11,599
5,747
0
804
10,795
20,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,153
Gold Earned
37,301
463
Minions Killed
325
0
Camps Cleared
0
1,512,217
Distance Traveled
1,373,077
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,036
565
109
7
0
294,591
2
W
Nike
8,500
531
76
5
0
313,907
2
L
Danzaburou
6,194
387
53
3
0
233,176
2
L
Chaac
7,667
479
56
4
0
319,374
2
W
Tsukuyomi
11,062
691
126
8
0
323,920
3
W
Chiron
7,920
495
87
5
0
278,845
0
L
Set
8,112
507
81
5
0
301,087
0
L
Raijin
8,424
527
102
6
0
262,456
0
W
Hades
8,635
540
65
4
0
300,954
2
L
Ymir
6,904
432
33
2
0
256,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role