Player Matchup

Ymir
Ymir
Bigodenovo
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,845 Elo+
Solo
The Morrigan
The Morrigan
HardWisard
The Morrigan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,556 Elo+
Solo
Heimdallr
Heimdallr
Unplayer98
Heimdallr
Level 16
God Stats
1W - 3L
1,382 SR
Queue Stats
19W - 14L
1,712 Elo+
Solo
Tsukuyomi
Tsukuyomi
kkisthe1
Tsukuyomi
Level 4
God Stats
1W - 1L
1,718 SR
Queue Stats
13W - 12L
1,801 Elo+
Party 2
King Arthur
King Arthur
zappedwolf
King Arthur
Level 4
God Stats
1W - 1L
1,728 SR
Queue Stats
5W - 3L
1,700 Elo+
Party 2
Team Averages
Level 11
1,566 SR
1,723 Elo+

VS

Team Averages
Level 25
1,735 SR
1,652 Elo+
Nu Wa
Nu Wa
DanniDVToe
Nu Wa
Level 29
God Stats
3W - 1L
1,798 SR
Queue Stats
29W - 28L
1,547 Elo+
Solo
Izanami
Izanami
HyperShinobi13
Izanami
Level 27
God Stats
51W - 38L
1,742 SR
Queue Stats
92W - 104L
1,726 Elo+
Solo
Yemoja
Yemoja
L3G1TBEASTJR
Yemoja
Level 26
God Stats
7W - 5L
1,789 SR
Queue Stats
166W - 142L
1,713 Elo+
Solo
Heimdallr
Heimdallr
RaygunIsGod
Heimdallr
Level 18
God Stats
21W - 18L
1,847 SR
Queue Stats
446W - 401L
1,669 Elo+
Party 1
Da Ji
Da Ji
Wesbens
Da Ji
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
350W - 318L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
8,141
452
5,910
19,304
10,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
HardWisard
The Morrigan
14
2 / 4 / 1
8,530
474
9,867
9,971
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Unplayer98
Heimdallr
12
1 / 6 / 1
7,176
399
4,845
9,744
4,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
kkisthe1
Tsukuyomi
13
3 / 8 / 1
8,248
458
3,677
14,732
4,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
zappedwolf
King Arthur
15
2 / 1 / 2
8,622
479
4,720
13,726
10,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
7 / 2 / 9
10,924
607
14,989
8,252
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
1 / 1 / 0
11,763
654
3,348
7,837
4,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
16
5 / 1 / 12
10,842
602
7,242
11,903
9,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
RaygunIsGod
Heimdallr
17
6 / 3 / 11
10,689
594
16,666
12,456
5,260
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Da Ji
Wesbens
Da Ji
16
5 / 1 / 5
10,575
588
8,265
9,802
6,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
8
Kills
24
25
Deaths
8
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
Nu Wa
7
2
9
5.75
L
The Morrigan
HardWisard
The Morrigan
2
4
1
0.63
W
1
1
0
1
W
Yemoja
5
1
12
11
W
Heimdallr
RaygunIsGod
Heimdallr
6
3
11
3.83
L
Heimdallr
Unplayer98
Heimdallr
1
6
1
0.25
W
Da Ji
Wesbens
Da Ji
5
1
5
7.5
L
Tsukuyomi
kkisthe1
Tsukuyomi
3
8
1
0.44
L
King Arthur
zappedwolf
King Arthur
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,019
Damage
50,510
67,477
Taken
50,250
33,603
Mitigated
29,230
14,947
Healing
15,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,910
928
0
4,834
19,304
10,638
0
6,813
12,295
38,009
0
W
Nu Wa
14,989
3,482
0
763
8,252
3,101
7
3,166
4,909
64,533
0
L
The Morrigan
HardWisard
The Morrigan
9,867
543
0
629
9,971
3,024
605
3,916
5,731
53,032
0
W
3,348
2,046
0
3,522
7,837
4,422
5,177
986
6,672
6,639
79,767
W
Yemoja
7,242
1,393
1,119
1,897
11,903
9,666
74
4,893
6,956
44,464
0
W
Heimdallr
RaygunIsGod
Heimdallr
16,666
10,127
0
6,092
12,456
5,260
1,538
4,840
7,316
0
76,619
L
Heimdallr
Unplayer98
Heimdallr
4,845
2,017
0
1,103
9,744
4,978
0
2,191
7,458
5,004
35,216
W
Da Ji
Wesbens
Da Ji
8,265
2,805
0
2,213
9,802
6,781
0
2,302
7,431
7,276
64,192
L
Tsukuyomi
kkisthe1
Tsukuyomi
3,677
627
0
3,797
14,732
4,449
0
3,816
10,656
0
46,042
L
King Arthur
zappedwolf
King Arthur
4,720
424
0
4,584
13,726
10,514
0
4,948
8,515
0
42,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,717
Gold Earned
54,793
400
Minions Killed
590
0
Camps Cleared
0
1,812,631
Distance Traveled
1,724,298
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,141
452
55
3
0
302,662
2
W
Nu Wa
10,924
607
111
6
0
340,633
5
L
The Morrigan
8,530
474
88
5
0
324,383
7
W
Izanami
11,763
654
183
10
0
311,848
1
W
Yemoja
10,842
602
70
4
0
363,525
5
W
Heimdallr
10,689
594
118
7
0
357,426
1
L
Heimdallr
7,176
399
83
5
0
414,657
6
W
Da Ji
10,575
588
108
6
0
350,866
0
L
Tsukuyomi
8,248
458
89
5
0
378,192
2
L
King Arthur
8,622
479
85
5
0
392,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role