Player Matchup

Sun Wukong
Sun Wukong
Buho82 ESP
Sun Wukong
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,413 Elo+
Solo
Vulcan
Vulcan
Cptbaldshaft
Vulcan
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
358W - 423L
1,506 Elo+
Solo
Cthulhu
Cthulhu
JanoSsGsS
Cthulhu
Level 76
God Stats
8W - 20L
1,454 SR
Queue Stats
120W - 128L
1,296 Elo+
Party 2
Agni
Agni
Nezuko-channn
Agni
Level 80
God Stats
3W - 3L
1,500 SR
Queue Stats
179W - 193L
1,303 Elo+
Party 2
Hachiman
Hachiman
erickira2003941
Hachiman
Level 81
God Stats
8W - 10L
1,569 SR
Queue Stats
164W - 169L
1,296 Elo+
Party 2
Team Averages
Level 90
1,505 SR
1,363 Elo+

VS

Team Averages
Level 67
1,601 SR
1,442 Elo+
Zeus
Zeus
AnimalAcorn6494
Zeus
Level 83
God Stats
12W - 7L
1,702 SR
Queue Stats
190W - 201L
1,421 Elo+
Solo
Pele
Pele
FlatOutWRC
Pele
Level 67
God Stats
152W - 162L
1,496 SR
Queue Stats
287W - 349L
1,399 Elo+
Party 1
Aphrodite
Aphrodite
Sekatorus
Aphrodite
Level 63
God Stats
14W - 21L
1,463 SR
Queue Stats
321W - 368L
1,424 Elo+
Party 1
Chaac
Chaac
mareckigry
Chaac
Level 56
God Stats
7W - 9L
1,748 SR
Queue Stats
208W - 252L
1,495 Elo+
Party 1
Artemis
Artemis
xXTHEGUNLEGENDXx
Artemis
Level 66
God Stats
3W - 1L
1,595 SR
Queue Stats
11W - 10L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Buho82 ESP
Sun Wukong
13
2 / 4 / 2
8,088
506
6,845
12,700
12,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
15
8 / 6 / 1
9,977
624
9,842
9,607
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
JanoSsGsS
Cthulhu
12
0 / 3 / 4
6,729
421
7,572
10,601
5,009
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 7 / 3
7,575
473
5,663
12,832
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
13
4 / 2 / 1
7,674
480
7,696
7,755
2,538
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 2 / 3
10,003
625
11,022
8,439
2,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 3 / 4
8,738
546
6,792
11,413
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Sekatorus
Aphrodite
12
1 / 5 / 2
6,981
436
6,106
15,187
7,641
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
15
2 / 2 / 8
8,828
552
7,318
15,430
13,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
1 / 2 / 5
7,579
474
4,514
10,936
3,777
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
14
Kills
22
22
Deaths
14
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
12
2
3
6.75
L
Sun Wukong
Buho82 ESP
Sun Wukong
2
4
2
0.75
L
Vulcan
8
6
1
1.42
W
6
3
4
2.67
L
Cthulhu
JanoSsGsS
Cthulhu
0
3
4
0.67
L
0
7
3
0.21
W
Aphrodite
Sekatorus
Aphrodite
1
5
2
0.4
L
Hachiman
4
2
1
2.25
W
Chaac
2
2
8
3
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,618
Damage
35,752
53,495
Taken
61,405
28,128
Mitigated
31,953
17,695
Healing
27,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,022
1,121
0
2,726
8,439
2,771
406
3,754
4,561
62,023
0
L
Sun Wukong
Buho82 ESP
Sun Wukong
6,845
927
0
3,793
12,700
12,881
304
2,180
9,963
0
37,473
L
Vulcan
9,842
2,582
0
2,177
9,607
3,765
375
4,197
5,108
41,958
0
W
6,792
1,755
0
3,248
11,413
3,893
603
4,126
7,150
0
50,413
L
Cthulhu
JanoSsGsS
Cthulhu
7,572
291
157
3,371
10,601
5,009
0
4,864
5,630
34,408
0
L
5,663
380
0
4,826
12,832
3,935
0
2,318
10,378
55,195
0
W
Aphrodite
Sekatorus
Aphrodite
6,106
509
4,495
7,655
15,187
7,641
0
5,680
9,444
33,497
0
L
Hachiman
7,696
2,677
0
3,371
7,755
2,538
1,010
3,006
4,680
0
32,972
W
Chaac
7,318
1,670
0
6,938
15,430
13,871
1,036
3,449
11,412
0
48,973
W
4,514
1,126
0
2,676
10,936
3,777
0
5,778
5,158
0
28,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,043
Gold Earned
42,129
353
Minions Killed
414
0
Camps Cleared
0
1,474,374
Distance Traveled
1,496,244
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,003
625
92
6
0
300,011
4
L
Sun Wukong
8,088
506
56
4
0
280,564
1
L
Vulcan
9,977
624
72
5
0
285,219
0
W
Pele
8,738
546
99
6
0
304,651
2
L
Cthulhu
6,729
421
52
3
0
320,395
5
L
Agni
7,575
473
114
7
0
290,573
4
W
Aphrodite
6,981
436
65
4
0
284,081
3
L
Hachiman
7,674
480
59
4
0
297,623
4
W
Chaac
8,828
552
106
7
0
292,317
1
W
Artemis
7,579
474
52
3
0
315,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role