Player Matchup

Izanami
Izanami
Bronze III
DH Schipperke
Izanami
Bronze III
Level 104
God Stats
4W - 1L
1,463 SR
Queue Stats
9W - 7L
1,548 MMR
Party 1
Merlin
Merlin
Silver III
PG Atill4h
Merlin
Silver III
Level 119
God Stats
13W - 8L
1,695 SR
Queue Stats
18W - 16L
1,523 MMR
Party 1
Ymir
Ymir
Silver III
Zigarrah
Ymir
Silver III
Level 155
God Stats
3W - 4L
1,848 SR
Queue Stats
16W - 17L
1,523 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 126
1,669 SR
1,531 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,537 SR
1,509 MMR
Kukulkan
Kukulkan
Bronze III
SloppyJesus
Kukulkan
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Yemoja
Yemoja
Gold V
Tha1stPharaoh
Yemoja
Gold V
Level 139
God Stats
0W - 1L
1,266 SR
Queue Stats
69W - 88L
1,485 MMR
Party 2
Set
Set
Gold IV
XxErvin187xX
Set
Gold IV
Level 145
God Stats
2W - 5L
1,845 SR
Queue Stats
63W - 80L
1,540 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
2 / 3 / 2
8,872
682
5,263
8,984
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
PG Atill4h
Merlin
12
0 / 0 / 4
8,393
646
5,505
4,593
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
12
2 / 2 / 2
9,805
754
4,369
10,030
8,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
AphroditeCthulhuDanzaburouCerberusThanatos

VS

Bans
KumbhakarnaGebChang'eCabrakanPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
SloppyJesus
Kukulkan
3
0 / 0 / 0
6,480
498
98
449
115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 4
8,363
643
6,431
9,130
6,188
13
3 / 2 / 1
8,537
657
7,121
9,381
5,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
4
Kills
4
5
Deaths
4
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
2
3
2
1
W
Merlin
PG Atill4h
Merlin
0
0
4
2
L
Kukulkan
SloppyJesus
Kukulkan
0
0
0
0
L
1
2
4
1.5
L
3
2
1
1.75
W
Ymir
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,137
Damage
13,650
23,607
Taken
18,960
13,188
Mitigated
11,815
5,328
Healing
2,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
5,263
2,500
0
2,292
8,984
3,138
1,602
2,139
6,637
0
39,110
W
Merlin
PG Atill4h
Merlin
5,505
236
0
626
4,593
1,430
1,295
1,565
2,785
37,294
0
L
Kukulkan
SloppyJesus
Kukulkan
98
0
0
0
449
115
0
171
236
1,413
0
L
6,431
652
425
34
9,130
6,188
0
3,367
5,455
23,261
0
L
7,121
3,462
0
2,345
9,381
5,512
0
5,670
3,363
1,874
35,137
W
Ymir
4,369
947
0
2,410
10,030
8,620
470
2,439
7,207
26,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,070
Gold Earned
23,380
173
Minions Killed
94
0
Camps Cleared
0
678,678
Distance Traveled
439,359
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,872
682
68
5
0
216,721
4
W
Merlin
8,393
646
66
5
0
234,265
3
L
Kukulkan
6,480
498
3
0
0
13,256
1
L
Yemoja
8,363
643
36
3
0
198,656
4
L
Set
8,537
657
55
4
0
227,447
2
W
Ymir
9,805
754
39
3
0
227,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role