Player Matchup

Geb
Geb
Platinum IV
IceTrak
Geb
Platinum IV
Level 125
God Stats
6W - 4L
1,629 SR
Queue Stats
198W - 190L
1,843 MMR
Solo
Rama
Rama
Platinum III
ImStyle
Rama
Platinum III
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 141L
1,896 MMR
Solo
Apollo
Apollo
Platinum IV
NicooK
Apollo
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Gold II
SϋggleS
Thoth
Gold II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,834 MMR
Solo
Fenrir
Fenrir
Gold III
VaIKnut
Fenrir
Gold III
Level 158
God Stats
1W - 3L
1,530 SR
Queue Stats
167W - 155L
1,739 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,532 SR
1,762 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,623 SR
1,864 MMR
Discordia
Discordia
Silver I
F4un
Discordia
Silver I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 21L
1,599 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
Killaz
Danzaburou
Platinum V
Level 160
God Stats
3W - 0L
1,815 SR
Queue Stats
27W - 20L
1,942 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum V
Lightrekt
Sun Wukong
Platinum V
Level 104
God Stats
10W - 9L
1,759 SR
Queue Stats
297W - 253L
2,005 MMR
Party 1
Ares
Ares
Platinum II
MeuAdcÉBomConfia
Ares
Platinum II
Level 113
God Stats
26W - 17L
1,758 SR
Queue Stats
404W - 354L
1,905 MMR
Solo
Kali
Kali
Platinum IV
PedePraNerfaNoob
Kali
Platinum IV
Level 160
God Stats
8W - 6L
1,283 SR
Queue Stats
279W - 245L
1,868 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
2 / 5 / 5
10,959
498
5,839
25,745
21,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
ImStyle
Rama
17
1 / 6 / 3
11,410
519
8,845
20,217
8,731
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
NicooK
Apollo
19
3 / 4 / 8
12,428
565
19,663
27,106
16,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thoth
SϋggleS
Thoth
18
6 / 7 / 5
12,144
552
18,715
14,958
5,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
VaIKnut
Fenrir
19
8 / 5 / 5
12,820
583
9,859
21,334
13,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TsukuyomiSetNu WaScyllaCu Chulainn

VS

Bans
The MorriganKing ArthurJanusErlang ShenPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
F4un
Discordia
18
4 / 5 / 5
13,094
595
17,848
13,243
5,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Killaz
Danzaburou
20
7 / 2 / 8
15,246
693
21,428
16,216
7,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Lightrekt
Sun Wukong
20
2 / 5 / 3
13,766
626
14,637
26,450
18,381
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
4 / 4 / 13
12,821
583
14,236
24,846
27,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
10 / 5 / 4
16,589
754
20,876
21,090
15,407
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
60
20
Kills
27
27
Deaths
21
26
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Discordia
F4un
Discordia
4
5
5
1.3
L
Geb
2
5
5
0.9
L
Rama
ImStyle
Rama
1
6
3
0.42
W
Danzaburou
Killaz
Danzaburou
7
2
8
5.5
W
Sun Wukong
Lightrekt
Sun Wukong
2
5
3
0.7
W
4
4
13
2.63
L
Apollo
NicooK
Apollo
3
4
8
1.75
W
10
5
4
2.4
L
Thoth
SϋggleS
Thoth
6
7
5
1.21
L
Fenrir
VaIKnut
Fenrir
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,921
Damage
89,025
109,360
Taken
101,845
66,381
Mitigated
74,037
19,523
Healing
39,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
F4un
Discordia
17,848
1,223
228
2,672
13,243
5,310
712
3,640
9,453
100,917
0
L
Geb
5,839
712
0
1,842
25,745
21,888
0
10,048
15,535
25,280
0
L
Rama
ImStyle
Rama
8,845
7,278
0
4,762
20,217
8,731
330
4,976
15,093
0
79,047
W
Danzaburou
Killaz
Danzaburou
21,428
11,810
0
9,941
16,216
7,266
9,452
5,251
10,807
0
126,008
W
Sun Wukong
Lightrekt
Sun Wukong
14,637
2,314
0
12,293
26,450
18,381
170
5,761
20,502
0
92,171
W
14,236
269
0
7,396
24,846
27,673
261
7,725
16,765
36,601
0
L
Apollo
NicooK
Apollo
19,663
13,216
0
6,948
27,106
16,867
3,245
5,714
21,218
2,798
85,077
W
20,876
9,410
0
7,356
21,090
15,407
6,505
4,006
15,926
11,505
110,812
L
Thoth
SϋggleS
Thoth
18,715
879
174
2,264
14,958
5,648
0
2,977
11,775
86,404
0
L
Fenrir
VaIKnut
Fenrir
9,859
2,624
0
3,533
21,334
13,247
0
8,360
12,834
0
68,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,761
Gold Earned
71,516
603
Minions Killed
723
0
Camps Cleared
0
2,101,213
Distance Traveled
2,176,669
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,094
595
148
7
0
420,786
4
L
Geb
10,959
498
25
1
0
446,869
9
L
Rama
11,410
519
147
7
0
374,260
6
W
Danzaburou
15,246
693
183
8
0
430,890
4
W
Sun Wukong
13,766
626
183
8
0
403,102
3
W
Ares
12,821
583
22
1
0
447,864
6
L
Apollo
12,428
565
163
7
0
410,177
4
W
Kali
16,589
754
187
9
0
474,027
3
L
Thoth
12,144
552
140
6
0
409,074
7
L
Fenrir
12,820
583
128
6
0
460,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role