Player Matchup

Apollo
Apollo
Silver I
FotoPallePVT
Apollo
Silver I
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,420 MMR
Solo
Ravana
Ravana
Bronze III
NakedCowboys
Ravana
Bronze III
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 94L
1,405 MMR
Solo
Chronos
Chronos
Bronze III
SeanP2000
Chronos
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 150L
1,420 MMR
Solo
Sobek
Sobek
Gold V
Toubib101
Sobek
Gold V
Level 160
God Stats
21W - 20L
1,472 SR
Queue Stats
119W - 99L
1,414 MMR
Solo
Hades
Hades
Silver I
mały1992
Hades
Silver I
Level 119
God Stats
12W - 18L
1,453 SR
Queue Stats
26W - 39L
1,402 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,485 SR
1,412 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 131
1,522 SR
1,432 MMR
King Arthur
King Arthur
Bronze III
FRONKOZO
King Arthur
Bronze III
Level 139
God Stats
0W - 1L
1,608 SR
Queue Stats
21W - 15L
1,424 MMR
Solo
Izanami
Izanami
Bronze IV
HateGaben
Izanami
Bronze IV
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 20L
1,401 MMR
Solo
Ymir
Ymir
Bronze III
Miki32023202
Ymir
Bronze III
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
77W - 86L
1,420 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
MyToH
Tsukuyomi
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
Radovan88
Anubis
Bronze III
Level 109
God Stats
12W - 10L
1,500 SR
Queue Stats
322W - 339L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
11 / 0 / 2
14,737
670
21,325
15,336
10,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
20
6 / 3 / 7
12,560
571
8,354
11,438
8,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
SeanP2000
Chronos
19
4 / 3 / 9
12,124
551
16,420
15,398
9,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sobek
Toubib101
Sobek
17
5 / 2 / 13
11,563
526
8,056
22,220
21,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
mały1992
Hades
17
2 / 3 / 16
11,746
534
10,192
18,642
9,872
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetNu WaScyllaErlang ShenPersephone

VS

Bans
CthulhuKaliCu ChulainnArachneDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FRONKOZO
King Arthur
16
1 / 4 / 1
9,979
454
5,223
17,075
16,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
HateGaben
Izanami
14
1 / 5 / 4
9,578
435
9,301
16,941
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 7 / 7
9,963
453
10,145
19,001
15,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
MyToH
Tsukuyomi
18
5 / 5 / 4
11,296
513
16,120
19,752
7,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Radovan88
Anubis
15
2 / 7 / 4
9,845
448
16,211
13,985
6,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
28
Kills
11
11
Deaths
28
47
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FRONKOZO
King Arthur
1
4
1
0.38
W
Apollo
11
0
2
12
L
Izanami
HateGaben
Izanami
1
5
4
0.6
L
2
7
7
0.79
L
Tsukuyomi
MyToH
Tsukuyomi
5
5
4
1.4
W
Ravana
6
3
7
3.17
L
Anubis
Radovan88
Anubis
2
7
4
0.57
W
Chronos
SeanP2000
Chronos
4
3
9
2.83
W
Sobek
Toubib101
Sobek
5
2
13
5.75
W
Hades
mały1992
Hades
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,347
Damage
57,000
83,034
Taken
86,754
60,433
Mitigated
51,864
31,719
Healing
21,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FRONKOZO
King Arthur
5,223
580
0
3,916
17,075
16,645
0
4,169
12,906
1,446
59,014
W
Apollo
21,325
11,621
0
10,811
15,336
10,722
3,724
5,312
9,716
8,222
119,690
L
Izanami
HateGaben
Izanami
9,301
5,029
0
5,482
16,941
5,572
1,466
10,531
6,410
0
62,001
L
10,145
1,933
0
1,984
19,001
15,597
0
10,137
8,864
28,995
0
L
Tsukuyomi
MyToH
Tsukuyomi
16,120
2,802
0
6,128
19,752
7,487
0
5,226
14,526
0
84,502
W
Ravana
8,354
2,117
0
1,720
11,438
8,555
0
2,296
9,142
11,326
101,448
L
Anubis
Radovan88
Anubis
16,211
958
0
4,080
13,985
6,563
128
5,988
7,997
74,667
0
W
Chronos
SeanP2000
Chronos
16,420
7,245
0
6,867
15,398
9,766
766
2,368
13,030
94,009
0
W
Sobek
Toubib101
Sobek
8,056
734
0
4,256
22,220
21,518
152
6,760
15,360
27,457
0
W
Hades
mały1992
Hades
10,192
1,255
248
7,817
18,642
9,872
1,695
10,030
8,562
64,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,730
Gold Earned
50,661
635
Minions Killed
535
0
Camps Cleared
0
2,131,547
Distance Traveled
1,956,329
30
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,979
454
132
6
0
402,546
4
W
Apollo
14,737
670
217
10
0
431,841
5
L
Izanami
9,578
435
122
6
0
366,460
7
L
Ymir
9,963
453
29
1
0
407,028
6
L
Tsukuyomi
11,296
513
139
6
0
424,580
4
W
Ravana
12,560
571
154
7
0
454,856
4
L
Anubis
9,845
448
113
5
0
355,715
15
W
Chronos
12,124
551
131
6
0
396,619
1
W
Sobek
11,563
526
15
1
0
467,902
12
W
Hades
11,746
534
118
5
0
380,329
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role