Player Matchup

Merlin
Merlin
ANT0NI003
Merlin
Level 88
God Stats
23W - 25L
1,695 SR
Queue Stats
87W - 107L
1,537 Elo+
Party 1
Danzaburou
Danzaburou
JeffersonBig
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Yôffiel
King Arthur
Level 142
God Stats
9W - 6L
1,562 SR
Queue Stats
25W - 27L
1,384 Elo+
Solo
Team Averages
Level 126
1,586 SR
1,474 Elo+

VS

Team Averages
Level 53
1,417 SR
1,339 Elo+
Ymir
Ymir
Mainspatan
Ymir
Level 49
God Stats
14W - 14L
1,376 SR
Queue Stats
47W - 72L
1,368 Elo+
Party 2
Ne Zha
Ne Zha
Yacocap1497
Ne Zha
Level 27
God Stats
2W - 4L
1,376 SR
Queue Stats
25W - 52L
1,148 Elo+
Party 2
Zeus
Zeus
ohjorges
Zeus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ANT0NI003
Merlin
13
4 / 0 / 7
9,123
760
7,981
5,278
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
JeffersonBig
Danzaburou
13
6 / 0 / 6
9,520
793
6,888
6,413
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Yôffiel
King Arthur
11
2 / 3 / 6
8,189
682
3,242
8,487
6,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
7,737
645
3,177
9,185
6,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
10
1 / 4 / 1
7,550
629
3,274
7,606
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
11
2 / 3 / 1
7,825
652
8,348
5,336
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
12
Kills
3
3
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
ANT0NI003
Merlin
4
0
7
7.5
W
Danzaburou
JeffersonBig
Danzaburou
6
0
6
9
L
0
5
2
0.2
L
Ne Zha
1
4
1
0.38
W
King Arthur
Yôffiel
King Arthur
2
3
6
1.67
L
Zeus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,111
Damage
14,799
20,178
Taken
22,127
10,491
Mitigated
10,348
8,283
Healing
3,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ANT0NI003
Merlin
7,981
55
0
1,998
5,278
1,734
774
2,456
2,706
45,790
0
W
Danzaburou
JeffersonBig
Danzaburou
6,888
2,372
0
3,733
6,413
2,231
2,003
3,194
3,111
0
31,304
L
3,177
492
0
1,001
9,185
6,522
0
3,815
5,195
24,859
0
L
Ne Zha
3,274
532
0
1,102
7,606
2,585
0
3,950
3,570
0
18,873
W
King Arthur
Yôffiel
King Arthur
3,242
656
354
2,198
8,487
6,526
165
5,383
2,776
0
9,870
L
Zeus
8,348
419
0
1,257
5,336
1,241
0
273
5,038
27,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,832
Gold Earned
23,112
146
Minions Killed
125
0
Camps Cleared
0
687,444
Distance Traveled
638,047
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,123
760
72
6
0
228,134
3
W
Danzaburou
9,520
793
57
5
0
226,328
3
L
Ymir
7,737
645
41
3
0
208,580
2
L
Ne Zha
7,550
629
36
3
0
232,121
1
W
King Arthur
8,189
682
17
1
0
232,982
2
L
Zeus
7,825
652
48
4
0
197,346
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role