Player Matchup

King Arthur
King Arthur
DarkCrossair
King Arthur
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Artio
Artio
Evichii
Artio
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 70L
1,670 Elo+
Party 2
Zhong Kui
Zhong Kui
Freedombear420
Zhong Kui
Level 82
God Stats
4W - 4L
1,705 SR
Queue Stats
146W - 183L
1,350 Elo+
Solo
Izanami
Izanami
Jaicko
Izanami
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 40L
1,640 Elo+
Party 2
Fenrir
Fenrir
Kragada
Fenrir
Level 101
God Stats
1W - 3L
1,307 SR
Queue Stats
6W - 6L
1,328 Elo+
Party 1
Team Averages
Level 83
1,502 SR
1,498 Elo+

VS

Team Averages
Level 67
1,555 SR
1,486 Elo+
Cu Chulainn
Cu Chulainn
JMinguy
Cu Chulainn
Level 36
God Stats
42W - 49L
1,526 SR
Queue Stats
180W - 200L
1,508 Elo+
Solo
Ganesha
Ganesha
SilentKiller121
Ganesha
Level 111
God Stats
4W - 1L
1,500 SR
Queue Stats
161W - 157L
1,518 Elo+
Solo
Artemis
Artemis
kruppe1
Artemis
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 90L
1,316 Elo+
Solo
Olorun
Olorun
navarrico91540
Olorun
Level 63
God Stats
2W - 0L
1,748 SR
Queue Stats
171W - 164L
1,589 Elo+
Solo
Anubis
Anubis
schwellendarme
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkCrossair
King Arthur
12
0 / 8 / 1
7,580
399
2,567
13,241
6,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artio
Evichii
Artio
13
1 / 4 / 5
8,549
450
3,076
16,478
12,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
Freedombear420
Zhong Kui
13
1 / 6 / 4
9,268
488
5,429
16,127
8,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Jaicko
Izanami
14
2 / 5 / 3
8,972
472
13,502
15,695
4,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Kragada
Fenrir
16
8 / 4 / 1
10,551
555
7,768
14,564
6,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JMinguy
Cu Chulainn
15
1 / 3 / 6
9,510
501
4,962
10,914
7,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 3 / 14
9,598
505
9,655
13,585
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
kruppe1
Artemis
16
6 / 1 / 4
10,407
548
8,156
8,499
2,621
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

19
8 / 1 / 3
12,230
644
12,968
11,840
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
12 / 4 / 4
11,518
606
19,519
13,922
6,930
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
12
Kills
27
27
Deaths
12
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DarkCrossair
King Arthur
0
8
1
0.06
L
Artio
Evichii
Artio
1
4
5
0.88
L
Zhong Kui
Freedombear420
Zhong Kui
1
6
4
0.5
W
Cu Chulainn
JMinguy
Cu Chulainn
1
3
6
1.33
L
Izanami
Jaicko
Izanami
2
5
3
0.7
L
Fenrir
Kragada
Fenrir
8
4
1
2.13
W
0
3
14
2.33
W
Artemis
kruppe1
Artemis
6
1
4
8
W
8
1
3
9.5
W
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,342
Damage
55,260
76,105
Taken
58,760
39,025
Mitigated
32,513
17,446
Healing
26,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DarkCrossair
King Arthur
2,567
536
0
120
13,241
6,659
1,034
7,541
5,700
0
31,298
L
Artio
Evichii
Artio
3,076
277
1,778
3,223
16,478
12,725
356
8,940
7,538
16,730
0
L
Zhong Kui
Freedombear420
Zhong Kui
5,429
279
112
2,379
16,127
8,783
943
10,253
5,874
37,180
0
W
Cu Chulainn
JMinguy
Cu Chulainn
4,962
792
0
2,500
10,914
7,365
84
1,765
9,149
12,379
52,243
L
Izanami
Jaicko
Izanami
13,502
9,864
0
6,005
15,695
4,367
1,853
9,194
6,501
0
68,257
L
Fenrir
Kragada
Fenrir
7,768
1,183
0
3,829
14,564
6,491
615
6,544
8,020
0
53,356
W
9,655
722
710
3,611
13,585
10,770
53
1,692
11,893
36,924
0
W
Artemis
kruppe1
Artemis
8,156
2,602
0
3,043
8,499
2,621
1,137
761
7,738
0
45,800
W
12,968
5,267
501
8,525
11,840
4,827
2,792
1,066
10,774
87,944
0
W
19,519
536
0
8,082
13,922
6,930
886
3,221
10,701
82,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,920
Gold Earned
53,263
357
Minions Killed
492
0
Camps Cleared
0
1,695,179
Distance Traveled
1,594,849
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,580
399
60
3
0
357,405
5
L
Artio
8,549
450
40
2
0
380,509
5
L
Zhong Kui
9,268
488
50
3
0
302,353
5
W
Cu Chulainn
9,510
501
107
6
0
378,170
0
L
Izanami
8,972
472
107
6
0
303,079
2
L
Fenrir
10,551
555
100
5
0
351,833
2
W
Ganesha
9,598
505
19
1
0
348,118
5
W
Artemis
10,407
548
88
5
0
260,571
1
W
Olorun
12,230
644
144
8
0
297,693
3
W
Anubis
11,518
606
134
7
0
310,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role