Player Matchup

Persephone
Persephone
Huntchopz
Persephone
Level 160
God Stats
6W - 5L
1,500 SR
Queue Stats
611W - 413L
1,809 Elo+
Party 2
Cerberus
Cerberus
SGTMURKSALOT
Cerberus
Level 133
God Stats
5W - 2L
1,566 SR
Queue Stats
405W - 283L
1,676 Elo+
Party 2
King Arthur
King Arthur
Smokey Okie
King Arthur
Level 46
God Stats
2W - 3L
1,552 SR
Queue Stats
63W - 43L
1,608 Elo+
Party 1
Apollo
Apollo
TransgenderMama
Apollo
Level 44
God Stats
11W - 2L
1,500 SR
Queue Stats
156W - 66L
1,806 Elo+
Party 2
Pele
Pele
eldon760
Pele
Level 152
God Stats
5W - 3L
1,514 SR
Queue Stats
167W - 157L
1,636 Elo+
Party 1
Team Averages
Level 107
1,527 SR
1,707 Elo+

VS

Team Averages
Level 66
1,496 SR
1,533 Elo+
Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
OminousVoidXCVI
Apollo
Level 94
God Stats
17W - 19L
1,139 SR
Queue Stats
250W - 290L
1,512 Elo+
Party 3
Cerberus
Cerberus
TtvIssa_Gamerr31
Cerberus
Level 22
God Stats
42W - 34L
1,584 SR
Queue Stats
183W - 181L
1,564 Elo+
Party 3
Anubis
Anubis
XxDarkHuntress8X
Anubis
Level 44
God Stats
8W - 6L
1,756 SR
Queue Stats
40W - 50L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Huntchopz
Persephone
17
17 / 2 / 6
10,939
729
22,526
7,272
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
SGTMURKSALOT
Cerberus
14
5 / 2 / 13
8,554
570
8,189
13,459
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Smokey Okie
King Arthur
16
2 / 0 / 4
8,974
598
5,747
9,746
8,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 12
8,531
569
9,975
13,443
4,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
13
8 / 1 / 1
8,436
562
6,278
7,934
4,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
3 / 8 / 2
8,147
543
7,993
16,519
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
 
Sun Wukong
14
0 / 2 / 1
8,055
537
3,867
11,512
4,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 7 / 3
6,799
453
6,388
11,816
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 6 / 1
6,417
428
4,562
12,327
6,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 12 / 1
6,262
417
2,584
12,581
4,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
15
35
Kills
7
7
Deaths
35
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
8
2
0.5
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
W
Persephone
Huntchopz
Persephone
17
2
6
10
L
1
7
3
0.36
W
Cerberus
SGTMURKSALOT
Cerberus
5
2
13
5.75
W
King Arthur
Smokey Okie
King Arthur
2
0
4
4
W
3
2
12
4.5
L
2
6
1
0.42
L
1
12
1
0.13
W
Pele
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,715
Damage
25,394
51,854
Taken
64,755
28,283
Mitigated
23,236
23,629
Healing
11,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,993
5,631
0
2,223
16,519
4,958
0
9,447
6,826
0
44,397
L
Sun Wukong
 
Sun Wukong
3,867
638
0
2,334
11,512
4,199
634
3,031
8,023
0
51,371
W
Persephone
Huntchopz
Persephone
22,526
375
0
1,185
7,272
2,552
290
952
6,047
75,230
0
L
6,388
4,549
0
2,375
11,816
3,029
152
3,329
8,400
0
32,847
W
Cerberus
SGTMURKSALOT
Cerberus
8,189
655
0
5,101
13,459
8,539
90
3,009
10,300
31,573
0
W
King Arthur
Smokey Okie
King Arthur
5,747
959
0
6,323
9,746
8,025
0
202
9,544
0
63,151
W
9,975
6,430
0
8,732
13,443
4,563
1,748
2,062
11,047
0
63,909
L
4,562
363
0
2,533
12,327
6,237
0
5,406
6,861
14,709
0
L
2,584
0
0
2,152
12,581
4,813
0
8,982
3,330
25,564
0
W
Pele
6,278
1,434
0
2,288
7,934
4,604
59
920
7,007
5,637
41,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,434
Gold Earned
35,680
513
Minions Killed
351
0
Camps Cleared
0
1,434,378
Distance Traveled
1,309,879
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,147
543
87
6
0
276,780
1
L
Sun Wukong
8,055
537
131
9
0
285,350
2
W
Persephone
10,939
729
134
9
0
290,703
1
L
Apollo
6,799
453
69
5
0
255,374
0
W
Cerberus
8,554
570
52
3
0
300,314
4
W
King Arthur
8,974
598
131
9
0
305,508
0
W
Apollo
8,531
569
114
8
0
272,099
3
L
Cerberus
6,417
428
22
1
0
259,053
0
L
Anubis
6,262
417
42
3
0
233,322
1
W
Pele
8,436
562
82
5
0
265,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role