Player Matchup

Bellona
Bellona
Silver I
CorqyFox
Bellona
Silver I
Level 156
God Stats
2W - 1L
1,522 SR
Queue Stats
42W - 22L
1,542 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Dewg0ng
Sylvanus
Bronze III
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,508 MMR
Party 1
Apollo
Apollo
Gold II
JunkyardMutt
Apollo
Gold II
Level 156
God Stats
10W - 6L
1,667 SR
Queue Stats
94W - 102L
1,564 MMR
Party 1
Anubis
Anubis
Silver I
Sn1peX
Anubis
Silver I
Level 145
God Stats
9W - 4L
1,331 SR
Queue Stats
194W - 180L
1,550 MMR
Solo
Hun Batz
Hun Batz
Gold IV
mrred1
Hun Batz
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,504 SR
1,533 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,498 SR
1,522 MMR
Cerberus
Cerberus
Silver I
Flyytech
Cerberus
Silver I
Level 66
God Stats
4W - 8L
1,500 SR
Queue Stats
210W - 201L
1,535 MMR
Solo
Agni
Agni
Silver I
Haillieuwu
Agni
Silver I
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
OhMyCat90
Cupid
Silver II
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold V
TriggaTreyYung
Mercury
Gold V
Level 148
God Stats
5W - 7L
1,684 SR
Queue Stats
53W - 52L
1,537 MMR
Solo
Osiris
Osiris
Silver III
jaimelara1262
Osiris
Silver III
Level 155
God Stats
2W - 4L
1,308 SR
Queue Stats
100W - 104L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CorqyFox
Bellona
18
3 / 2 / 4
10,630
625
11,629
13,974
14,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Dewg0ng
Sylvanus
13
2 / 3 / 4
8,722
513
5,547
12,282
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
16
4 / 1 / 2
9,913
583
6,412
9,648
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Sn1peX
Anubis
15
3 / 4 / 6
9,780
575
8,205
12,582
5,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
mrred1
Hun Batz
16
7 / 3 / 6
10,554
621
14,048
15,666
5,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Nu WaDanzaburouNemesisCthulhuYemoja

VS

Bans
TsukuyomiErlang ShenJanusScyllaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flyytech
Cerberus
12
0 / 4 / 9
7,763
457
7,521
16,698
12,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 4 / 5
8,745
514
11,700
8,013
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
OhMyCat90
Cupid
13
0 / 3 / 1
7,560
445
3,586
10,226
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 3 / 7
8,871
522
7,378
12,858
4,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 5 / 4
7,686
452
10,014
12,716
9,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
19
Kills
13
13
Deaths
19
22
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bellona
CorqyFox
Bellona
3
2
4
2.5
W
Sylvanus
Dewg0ng
Sylvanus
2
3
4
1.33
L
Cerberus
Flyytech
Cerberus
0
4
9
1.13
L
5
4
5
1.88
W
Apollo
4
1
2
5
L
Cupid
OhMyCat90
Cupid
0
3
1
0.17
W
Anubis
Sn1peX
Anubis
3
4
6
1.5
L
4
3
7
2.5
L
4
5
4
1.2
W
Hun Batz
mrred1
Hun Batz
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,841
Damage
40,199
64,152
Taken
60,511
38,408
Mitigated
32,641
29,697
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CorqyFox
Bellona
11,629
5,183
0
4,930
13,974
14,335
374
3,501
10,331
18,214
56,841
W
Sylvanus
Dewg0ng
Sylvanus
5,547
2,138
2,292
4,265
12,282
8,313
0
5,526
6,678
17,936
0
L
Cerberus
Flyytech
Cerberus
7,521
338
0
5,521
16,698
12,326
0
5,359
11,233
33,921
0
L
11,700
1,152
0
441
8,013
2,467
550
3,290
4,481
47,972
0
W
Apollo
6,412
4,173
0
4,925
9,648
4,058
2,736
1,476
8,088
0
83,338
L
Cupid
OhMyCat90
Cupid
3,586
1,838
717
3,928
10,226
3,469
704
920
9,306
0
48,137
W
Anubis
Sn1peX
Anubis
8,205
456
0
5,436
12,582
5,743
224
4,897
7,309
64,980
0
L
7,378
2,730
0
572
12,858
4,931
0
2,414
10,334
0
46,666
L
10,014
4,223
0
2,700
12,716
9,448
168
4,121
8,553
3,683
28,123
W
Hun Batz
mrred1
Hun Batz
14,048
4,102
0
7,849
15,666
5,959
160
3,973
11,527
0
73,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,599
Gold Earned
40,625
573
Minions Killed
401
0
Camps Cleared
0
1,635,455
Distance Traveled
1,637,985
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,630
625
146
9
0
371,270
2
W
Sylvanus
8,722
513
21
1
0
290,665
1
L
Cerberus
7,763
457
69
4
0
326,314
5
L
Agni
8,745
514
103
6
0
307,676
5
W
Apollo
9,913
583
157
9
0
331,956
1
L
Cupid
7,560
445
105
6
0
296,117
4
W
Anubis
9,780
575
142
8
0
275,255
5
L
Mercury
8,871
522
73
4
0
361,562
2
L
Osiris
7,686
452
51
3
0
346,316
4
W
Hun Batz
10,554
621
107
6
0
366,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role