Player Matchup

Olorun
Olorun
MaconhaJunior
Olorun
Level 12
God Stats
2W - 3L
1,813 SR
Queue Stats
4W - 6L
1,624 Elo+
Solo
Sun Wukong
Sun Wukong
Masterin
Sun Wukong
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,850 Elo+
Solo
Jing Wei
Jing Wei
Momsfokar
Jing Wei
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 37L
1,543 Elo+
Solo
Tsukuyomi
Tsukuyomi
vuhte
Tsukuyomi
Level 28
God Stats
31W - 51L
1,450 SR
Queue Stats
557W - 580L
1,447 Elo+
Solo
Aphrodite
Aphrodite
Булочкa
Aphrodite
Level 4
God Stats
1W - 3L
1,283 SR
Queue Stats
3W - 6L
1,346 Elo+
Solo
Team Averages
Level 17
1,509 SR
1,562 Elo+

VS

Team Averages
Level 22
1,542 SR
1,539 Elo+
King Arthur
King Arthur
XxXBertXxX
King Arthur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,663 Elo+
Party 1
Janus
Janus
ZeuBigShaq
Janus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,585 Elo+
Party 1
Ymir
Ymir
si7lucky
Ymir
Level 16
God Stats
11W - 7L
1,525 SR
Queue Stats
67W - 56L
1,367 Elo+
Solo
Tsukuyomi
Tsukuyomi
virutxP
Tsukuyomi
Level 27
God Stats
26W - 13L
1,683 SR
Queue Stats
77W - 52L
1,581 Elo+
Solo
Cernunnos
Cernunnos
Александр1306
Cernunnos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 11 / 2
7,503
395
5,029
17,010
5,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Masterin
Sun Wukong
16
9 / 2 / 6
10,419
548
11,520
19,515
17,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Momsfokar
Jing Wei
12
0 / 7 / 0
8,307
437
1,553
9,245
3,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
vuhte
Tsukuyomi
18
4 / 4 / 1
10,617
559
11,148
13,585
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
Булочкa
Aphrodite
14
2 / 3 / 4
9,190
484
7,685
11,411
5,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
XxXBertXxX
King Arthur
13
2 / 4 / 4
8,609
453
4,645
10,522
4,714
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
16
6 / 2 / 6
10,590
557
13,422
9,275
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
17
7 / 0 / 9
10,922
575
12,177
14,660
15,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
virutxP
Tsukuyomi
17
10 / 3 / 0
10,999
579
14,274
15,869
9,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 8 / 2
8,588
452
4,255
13,121
3,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
17
Kills
27
27
Deaths
17
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
11
2
0.27
L
Sun Wukong
Masterin
Sun Wukong
9
2
6
6
L
Jing Wei
Momsfokar
Jing Wei
0
7
0
0
W
King Arthur
XxXBertXxX
King Arthur
2
4
4
1
W
Janus
6
2
6
4.5
W
Ymir
7
0
9
11.5
W
Tsukuyomi
virutxP
Tsukuyomi
10
3
0
3.33
L
Tsukuyomi
vuhte
Tsukuyomi
4
4
1
1.13
W
2
8
2
0.38
L
Aphrodite
Булочкa
Aphrodite
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,935
Damage
48,773
70,766
Taken
63,447
36,394
Mitigated
37,549
27,952
Healing
16,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,029
2,453
58
3,298
17,010
5,207
82
7,139
9,871
24,850
0
L
Sun Wukong
Masterin
Sun Wukong
11,520
2,544
0
7,235
19,515
17,601
1,127
2,930
16,477
0
58,484
L
Jing Wei
Momsfokar
Jing Wei
1,553
726
0
450
9,245
3,167
616
6,856
2,389
0
30,374
W
King Arthur
XxXBertXxX
King Arthur
4,645
875
0
1,070
10,522
4,714
294
1,050
9,250
0
34,908
W
Janus
13,422
1,678
268
2,403
9,275
3,505
36
2,449
6,801
64,882
0
W
Ymir
12,177
2,143
255
3,771
14,660
15,395
0
3,899
10,736
64,831
0
W
Tsukuyomi
virutxP
Tsukuyomi
14,274
3,714
0
4,911
15,869
9,980
530
2,164
13,615
9,696
72,168
L
Tsukuyomi
vuhte
Tsukuyomi
11,148
2,650
0
5,559
13,585
4,774
0
2,102
11,483
0
92,622
W
4,255
2,315
0
3,497
13,121
3,955
2,307
3,152
9,719
0
38,115
L
Aphrodite
Булочкa
Aphrodite
7,685
635
4,743
6,609
11,411
5,645
245
6,950
4,461
46,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,036
Gold Earned
49,708
432
Minions Killed
478
0
Camps Cleared
0
1,699,887
Distance Traveled
1,677,075
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,503
395
41
2
0
280,322
0
L
Sun Wukong
10,419
548
94
5
0
406,667
6
L
Jing Wei
8,307
437
67
4
0
251,990
1
W
King Arthur
8,609
453
64
3
0
324,471
2
W
Janus
10,590
557
110
6
0
372,869
1
W
Ymir
10,922
575
114
6
0
352,926
1
W
Tsukuyomi
10,999
579
123
6
0
370,999
6
L
Tsukuyomi
10,617
559
141
7
0
411,294
4
W
Cernunnos
8,588
452
67
4
0
255,810
1
L
Aphrodite
9,190
484
89
5
0
349,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role