Player Matchup

Jormungandr
Jormungandr
Azazel_de_Salaza
Jormungandr
Level 6
God Stats
1W - 1L
1,328 SR
Queue Stats
20W - 36L
1,316 Elo+
Solo
Ra
Ra
lGeorgeWKushl
Ra
Level 87
God Stats
47W - 37L
1,584 SR
Queue Stats
93W - 80L
1,591 Elo+
Party 2
Ravana
Ravana
satsujin-o
Ravana
Level 67
God Stats
5W - 3L
1,536 SR
Queue Stats
64W - 46L
1,504 Elo+
Party 2
Team Averages
Level 53
1,483 SR
1,470 Elo+

VS

Team Averages
Level 60
1,690 SR
1,447 Elo+
Neith
Neith
II FebreeZ
Neith
Level 26
God Stats
0W - 1L
1,857 SR
Queue Stats
1W - 2L
1,478 Elo+
Party 1
Eset
Eset
SweetDee1212
Eset
Level 49
God Stats
2W - 3L
1,711 SR
Queue Stats
65W - 92L
1,363 Elo+
Solo
Chaac
Chaac
xI Alexander
Chaac
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Azazel_de_Salaza
Jormungandr
11
0 / 4 / 12
9,239
616
5,728
10,168
8,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
9 / 2 / 7
11,623
775
13,400
12,667
5,300
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
satsujin-o
Ravana
14
7 / 2 / 5
10,812
721
11,093
10,394
6,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
6 / 6 / 2
10,418
695
9,851
12,488
3,787
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 5 / 2
8,738
583
7,043
9,369
2,950
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 5 / 8
8,877
592
7,950
14,626
10,881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
16
Kills
8
8
Deaths
16
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Azazel_de_Salaza
Jormungandr
0
4
12
1.5
L
Neith
6
6
2
1.17
L
2
5
2
0.6
W
9
2
7
6.25
W
Ravana
satsujin-o
Ravana
7
2
5
4.75
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,221
Damage
24,844
33,229
Taken
36,483
20,867
Mitigated
17,618
15,771
Healing
10,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Azazel_de_Salaza
Jormungandr
5,728
913
0
1,886
10,168
8,900
155
2,513
7,655
20,013
0
L
Neith
9,851
5,357
0
1,839
12,488
3,787
0
5,565
6,923
0
28,573
L
7,043
512
759
2,747
9,369
2,950
0
6,138
3,231
37,094
0
W
13,400
505
4,424
7,502
12,667
5,300
1,527
2,204
10,463
71,754
0
W
Ravana
satsujin-o
Ravana
11,093
2,649
462
1,497
10,394
6,667
1,009
2,578
7,816
2,725
38,763
L
7,950
1,536
664
4,659
14,626
10,881
0
7,841
6,785
0
21,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,674
Gold Earned
28,033
160
Minions Killed
119
0
Camps Cleared
0
826,231
Distance Traveled
687,457
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,239
616
19
1
0
241,192
0
L
Neith
10,418
695
34
2
0
215,844
1
L
Eset
8,738
583
59
4
0
227,261
0
W
Ra
11,623
775
96
6
0
288,011
0
W
Ravana
10,812
721
45
3
0
297,028
1
L
Chaac
8,877
592
26
2
0
244,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role